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Ex Libris Mörk Borg A directory of content, tools, and resources

Jakub Skurzyński

Corny Groń (Black Peak)

Concept: “Based on Pelle Nilsson’s Dark Fort, but with Polish Carpathians Mountains folklore’s flavor”
Content:
Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing:
More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design:
Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability:
Complex but not overly complicated

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

The Black Volga

Concept: “MÖRK BORGified Polish urban legend about the fearsome vehicle driven by former regime’s secret service, satanists or the Satan himself”
Content:
An ominous vehicle and a malicious occupant
Writing:
Folds the mechanics into the lore
Art/design:
More traditional text blocks superimposed over background images
Usability:
GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table

The Fiend’s Paw

Concept: “Schleswig’s Courtroom drama”
Content:
A courtroom-dungeon generator
Writing:
Delivers a backstory to motivate a crawl in search of fabled treasure
Art/design:
Primarily textual with typographical emphasis and illustrations to establish ambience
Usability:
Straightforward to use, and interesting change of scenery for an urban adventure
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