Jakub Skurzyński
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
Corny Groń (Black Peak)
Concept: “Based on Pelle Nilsson’s Dark Fort, but with Polish Carpathians Mountains folklore’s flavor”
Content: Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing: More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design: Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability: Complex but not overly complicated
Content: Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing: More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design: Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability: Complex but not overly complicated
FÖLK-LORE: Rendezvous & Romps
36 contributors
Rugose Kohn
Jakub Skurzyński
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Black Volga
Concept: “MÖRK BORGified Polish urban legend about the fearsome vehicle driven by former regime’s secret service, satanists or the Satan himself”
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table
The Fiend’s Paw
Concept: “Schleswig’s Courtroom drama”
Content: A courtroom-dungeon generator
Writing: Delivers a backstory to motivate a crawl in search of fabled treasure
Art/design: Primarily textual with typographical emphasis and illustrations to establish ambience
Usability: Straightforward to use, and interesting change of scenery for an urban adventure
Content: A courtroom-dungeon generator
Writing: Delivers a backstory to motivate a crawl in search of fabled treasure
Art/design: Primarily textual with typographical emphasis and illustrations to establish ambience
Usability: Straightforward to use, and interesting change of scenery for an urban adventure
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