FÖLK-LORE: Rendezvous & Romps
A Fight with a Kelpied Knight
Concept: “Along the road one night, you come across a dripping wight.”
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
A Fire of Luscious Secrets & Ambrosian Truths
Concept: “Feed my fire, o traveler, / And one revelation shall be yours.”
Content: Burn something (anything) in exchange for an answer to one question
Writing: A mix of poetic flavor and prose rules
Art/design: Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability: Simple with only one formal mechanic
Content: Burn something (anything) in exchange for an answer to one question
Writing: A mix of poetic flavor and prose rules
Art/design: Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability: Simple with only one formal mechanic
A Pestilence of Maths
Concept: “A plague of madness spreads across the countryside: people hopelessly repeating strings of numbers and words until their head bursts into flames and they die in shrieking violence.”
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
A Spluttering And A Splashing
Concept: “Ancient legends tell of a creature with supernatural powers that is able to stop the apocalypse.”
Content: A 12-room semi-aquatic dungeon
Writing: Well written with lots of character and atmospheric details
Art/design: Primarily uses the clean, clear style of Rotblack Sludge
Usability: Layouts and design make this simple and easy to run
Content: A 12-room semi-aquatic dungeon
Writing: Well written with lots of character and atmospheric details
Art/design: Primarily uses the clean, clear style of Rotblack Sludge
Usability: Layouts and design make this simple and easy to run
A Weasel’s Funeral
Concept: “Travelling down the road, you come against a procession of weasels in mourning.”
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Bloody Cap
Concept: “A murderous goblin from the borders of Grift and Graven-Tosk, found where scenes of tyranny and vile deeds have befallen the lands.”
Content: Stats and description of the monster along with a short dungeon lair
Writing: Does a good job conveying maliciousness and viciousness
Art/design: Use of color reinforces the creature’s theme
Usability: Some text may be difficult to read, particularly when printed in black and white
Content: Stats and description of the monster along with a short dungeon lair
Writing: Does a good job conveying maliciousness and viciousness
Art/design: Use of color reinforces the creature’s theme
Usability: Some text may be difficult to read, particularly when printed in black and white
Chässe-Galerie
Concept: “Based on the Quebec’s tale of the Chasse-Galerie”
Content: A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing: Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design: Text heavy with some illustrations of key characters and concepts
Usability: Provides lots of options for the GM to work with according to need or taste
Content: A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing: Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design: Text heavy with some illustrations of key characters and concepts
Usability: Provides lots of options for the GM to work with according to need or taste
Crossing the High Fens
Concept: “A treacherous region, unrelenting weather, and creatures out to get you. This not the place you want to be, but it is the place you need to cross to get there.”
Content: A hazardous hexcrawl packed with locations, encounters, and mechanics for weather and hypothermia
Writing: Concise and to the point (by necessity, since it puts a lot of content into only a few pages)
Art/design: Graphics (particularly page borders) add a sense of character and place
Usability: Well organized, typographically conservative and easy to read
Content: A hazardous hexcrawl packed with locations, encounters, and mechanics for weather and hypothermia
Writing: Concise and to the point (by necessity, since it puts a lot of content into only a few pages)
Art/design: Graphics (particularly page borders) add a sense of character and place
Usability: Well organized, typographically conservative and easy to read
Cü-Síth
Concept: “A large spectral Fey hound”
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with
Devil’s Camp
Concept: “Weary travelers welcome.”
Content: A deceptive rest stop on the roadside
Writing: Includes some flavor text, a rationale, and specific effects
Art/design: Visually balances image and text with some characterful typographic choices
Usability: The core mechanic is simple, allowing the GM tailor the encounter to taste and need
Content: A deceptive rest stop on the roadside
Writing: Includes some flavor text, a rationale, and specific effects
Art/design: Visually balances image and text with some characterful typographic choices
Usability: The core mechanic is simple, allowing the GM tailor the encounter to taste and need
Emeric’s Pilgrimage
Concept: “Now cursed for all eternity, he moves a finger-length a year towards the Monastery of the Profane Cross. When he finishes his pilgrimage, the world will end.”
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing: Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design: Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability: Available in single-page, spread, and booklet formats
Content: A heroic hexcrawl in three dimensions with multiple options for resolution
Writing: Alternatively supernatural, apocalyptic, and humorous; includes a brief overview of the scenario’s folkloric and real-world inspirations
Art/design: Typographical choices and redundancy of clean, clear maps make for easy navigation
Usability: Available in single-page, spread, and booklet formats
Escape the Dullahan
Concept: “When the dark rider calls, you have two choices: flee, or join the flight of the damned.”
Content: A deck-based randomized adventure; a creative concept and well executed
Writing: Clean, atmospheric writing with sharp imagery
Art/design: Excellent illustrations and layouts
Usability: Well-organized main sheet, and encounter stats on each card, and available in multiple formats to suit printing preferences
For Whom the Deer Haunts
Concept: “Deep in the woods of Kergüs, you befall a small tribe of earthbound. Their Chieftain, Krüll, warns you of an accursed kinsmen – a Wendigo – hiding among them, slaughtering a man every night.”
Content: Provides a hook, suspects (with a fun alibi system), and culprit
Writing: Conveys the necessary information concisely but effectively
Art/design: A gritty graphic character with strategic shocks of color
Usability: Allows GM to customize scenario to taste or need; includes a twisted twist on the reward
Content: Provides a hook, suspects (with a fun alibi system), and culprit
Writing: Conveys the necessary information concisely but effectively
Art/design: A gritty graphic character with strategic shocks of color
Usability: Allows GM to customize scenario to taste or need; includes a twisted twist on the reward
Las caras de Bélmez
Concept: “The faces of Bélmez function as a hostile encounter with random characteristics.”
Content: d8 faces appear on walls and do d20 awful things to PCs
Writing: Includes descriptions of behavior and adapting the faces to different materials
Art/design: The background is staring at you
Usability: Has more special abilities than most encounters, but all are fairly simple and manageable
Content: d8 faces appear on walls and do d20 awful things to PCs
Writing: Includes descriptions of behavior and adapting the faces to different materials
Art/design: The background is staring at you
Usability: Has more special abilities than most encounters, but all are fairly simple and manageable
Lavandeiras & Biosbardos
Concept: “An encounter with the ghostly midnight washerwomen” & “A quest to hunt some (maybe not so real) animals”
Content: Nocturnal spirits who entice you to do your own laundry, for weal or woe; a ruse of an adventure with multiple potential climaxes
Writing: Includes descriptive text sets the scene and mechanics to determine the outcome; very concise but with adequate, compelling imagery and appeal
Art/design: Efficient design choices delineate segments and make for easy use and reference; primarily textual with a fun text-based map
Usability: A two-in-one bargain
Content: Nocturnal spirits who entice you to do your own laundry, for weal or woe; a ruse of an adventure with multiple potential climaxes
Writing: Includes descriptive text sets the scene and mechanics to determine the outcome; very concise but with adequate, compelling imagery and appeal
Art/design: Efficient design choices delineate segments and make for easy use and reference; primarily textual with a fun text-based map
Usability: A two-in-one bargain
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