Content: Burn something (anything) in exchange for an answer to one question
Writing: A mix of poetic flavor and prose rules
Art/design: Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability: Simple with only one formal mechanic
Content: A scroll to bring about an unlikely future.
Writing: Hilariously un-prophetic.
Art/design: Serious layout belies decidedly humorous contents.
Usability: Specificity adds to the hilarity.
Content: A enthusiastically sacrificial scvm.
Writing: Four-item menu of sacrificial offerings for omens where size matters.
Art/design: Modern flair contrasts the traditional ritual sacrifice.
Usability: Strong visual elements which do not significantly disrupt the text. You decide if scvm count as sacrificial creatures.
Concept: “What does the tree see in your future?”
Content: An fate-facing encounter transplantable into travel or crawls
Writing: A concise table of 6 fortunes
Art/design: Nice synergy of colors, illustration, and background design
Usability: A d6 tells you what the future holds
Content: A push-your-luck osteomancy mini-game.
Writing: An engaging and highly variable results table with mechanics that simultaneously reward and punish you for more dice.
Art/design: Bones rendered in stippled newsprint with a sleek serif font.
Usability: Bonus points if you use bone dice.
Content: Kingly artifacts of fickle ambition.
Writing: Utilitarian. Allowing the rules to tell each story.
Art/design: Clean Layout, Mörkish Sensibilities, Black on Yellow with a hint of Red.
Usability: Legible text with descriptive mechanics. Occasionally open to interpretation.
Content: Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing: Sharp and sensuous
Art/design: An elegant, visually interesting composition
Usability: Eat the fish, win a prize