Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

food & drink

A Feast Among Friends

Concept: “Please, won’t you join the party?”
Content: Dining at your own funeral.
Writing: A sensuous depiction of camaraderie and cannibalism.
Art/design: A well-dressed skeleton, haloed by the dead, encircled by intense pink text.
Usability: Background illustration and opening text overlay may hinder a swift reading. 

All Things Fragrant and Foul

Concept: “Mork Borg can be overwhelmingly nasty. Why not balance that with some beauty? And also add even more misery. 
Content: New rules, eight classes, and an afterlife-spanning adventure. Also sports.
Writing: A meditation on duality. With a serious tone contained within all its dubious fragrance.
Art/design: A highly interactive and reversible design with upright and inverted text interleaved beautifully.
Usability: Designed for print. Flip the book. My condolences to page 5. 

Amber Tankard of Satyrn

Concept: “It is said that a glass or two helps to be more self-confident. A sip from this mug strips anyone of any inhibitions and common sense.”
Content: A tankard. It’s for drinking.
Writing: Rough and rowdy mechanics that are spoiling for a fight.
Art/design: A montage of drinking consequences orbits a God-tier tankard, even the text leans under the influence.
Usability: Designed with inebriation in mind.

Bandits

Concept: “The shopkeep isn't happy, and it's thanks to these damn bandits.” 
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures. 

Blood Ambrosia

Concept: “A prince stolen. A deal made in exchange for your life. A Banquet of blood and gore.”
Content:
An epicurean escapade in Alliáns
Writing:
Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Art/design:
Abundant use of public domain images adds plenty of color and variety
Usability:
The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length

D12 Mindbending Mushroom Effects

Concept: “What happens when your players eat a mushroom or plant...? Roll a D12 and find out.”
Content: D12 different psychotropic trips you can take when you eat the thing.
Writing: Highly specific, yet relatable, hallucinations.
Art/design: Yellow where it counts, psychedelic where it doesn’t.
Usability: A sample reference from Temple of Treachery. For those all-natural trips. 

Dearthmare

Concept: “An ill Omen, or perhaps merely a consequence... 
The bad news never come alone, and this thing is the herald of doom.” 
Content: A dark horse, leaving famine in its wake.
Writing: Mechanics that leave your scvm violently hungry.
Art/design: A series of tortured image-generated horses.
Usability: Bordered text over illustrations may hinder legibility. Designed for Forbidden Psalm 

Eat, Prey, Kill

Concept: “When stomachs growl and there’s no inn in sight …”
Content:
Mechanics for hunting and whole ecosystems of prey
Writing:
Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design:
Illustrations provide additional character and spark GM interpretation
Usability:
Clean, straightforward layout supported by color and typographical choices

Fiendish food & hunger-related madness

Concept: “‘A food and cooking related supplement ideal for the alimentation of the wretched... Recommanded by 9 out of 10 dead prophets” 
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters. 
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears. 

Graven-Tosk Gravöl

Concept: “Brewed by twice-dead druug monks in dank Grift chambers. Imbibed only at funerals or heretical sacrificial rituals.”
Content:
A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Writing: Gritty as Gravöl
Art/design: Dark, bold, graven, heretical.
Usability: Stjørdal and Gotlandsdricka malts, foraged juniper, all run through a traditional Kuurna. Available in Cognition's taproom in Ishpeming, MI. Worth a trip.

Harvest of Horror

Concept: “Strange creatures have been spotted in a village near the lake, twisted mockeries of nature that move with eerie purpose.” 
Content: April Fools meets “alchemy of flesh”.
Writing: Iconic horrors such as: “Rotcabbage”, “Tenebrous Carrot”, and “Goretater”.
Art/design: Uncanny Valley vegetable creations in tenebrous tri-fold pamphlet format.
Usability: Legible but may require “alchemy of print” 

Helm of Awe

Concept: “Enter as three and be free”
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.

Invitation to a Dark Masquerade

Concept: “You are cordially invited to Volkenhard Manor in the city of Galgenbeck to attend the annual Masquerade. Masks and costumes required. 
Speak of this to no one.”
Content: A meaty masquerade.
Writing: A sensuous adventure full of social engagement. No mystery here. Only light cannibalism. 
Art/design: High contrast black and white trifold. With somber and weighty character illustrations.
Usability: References Mörktober by Exeunt Press. 
Loading next page...
Page 1 of 2 Next page