food & drink
A Feast Among Friends
Concept: “Please, won’t you join the party?”
Content: Dining at your own funeral.
Writing: A sensuous depiction of camaraderie and cannibalism.
Art/design: A well-dressed skeleton, haloed by the dead, encircled by intense pink text.
Usability: Background illustration and opening text overlay may hinder a swift reading.
Content: Dining at your own funeral.
Writing: A sensuous depiction of camaraderie and cannibalism.
Art/design: A well-dressed skeleton, haloed by the dead, encircled by intense pink text.
Usability: Background illustration and opening text overlay may hinder a swift reading.
All Things Fragrant and Foul
Concept: “Mork Borg can be overwhelmingly nasty. Why not balance that with some beauty? And also add even more misery.”
Content: New rules, eight classes, and an afterlife-spanning adventure. Also sports.
Writing: A meditation on duality. With a serious tone contained within all its dubious fragrance.
Art/design: A highly interactive and reversible design with upright and inverted text interleaved beautifully.
Usability: Designed for print. Flip the book. My condolences to page 5.
Content: New rules, eight classes, and an afterlife-spanning adventure. Also sports.
Writing: A meditation on duality. With a serious tone contained within all its dubious fragrance.
Art/design: A highly interactive and reversible design with upright and inverted text interleaved beautifully.
Usability: Designed for print. Flip the book. My condolences to page 5.
Amber Tankard of Satyrn
Concept: “It is said that a glass or two helps to be more self-confident. A sip from this mug strips anyone of any inhibitions and common sense.”
Content: A tankard. It’s for drinking.
Writing: Rough and rowdy mechanics that are spoiling for a fight.
Art/design: A montage of drinking consequences orbits a God-tier tankard, even the text leans under the influence.
Usability: Designed with inebriation in mind.
Content: A tankard. It’s for drinking.
Writing: Rough and rowdy mechanics that are spoiling for a fight.
Art/design: A montage of drinking consequences orbits a God-tier tankard, even the text leans under the influence.
Usability: Designed with inebriation in mind.
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Bandits
Concept: “The shopkeep isn't happy, and it's thanks to these damn bandits.”
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Blood Ambrosia
Concept: “A prince stolen. A deal made in exchange for your life. A Banquet of blood and gore.”
Content: An epicurean escapade in Alliáns
Writing: Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Art/design: Abundant use of public domain images adds plenty of color and variety
Usability: The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length
Content: An epicurean escapade in Alliáns
Writing: Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Art/design: Abundant use of public domain images adds plenty of color and variety
Usability: The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length
Book of Misery
“50+ pages of despair and misery, including more classes, weapons, monsters and adventures”
D12 Mindbending Mushroom Effects
Concept: “What happens when your players eat a mushroom or plant...? Roll a D12 and find out.”
Content: D12 different psychotropic trips you can take when you eat the thing.
Writing: Highly specific, yet relatable, hallucinations.
Art/design: Yellow where it counts, psychedelic where it doesn’t.
Usability: A sample reference from Temple of Treachery. For those all-natural trips.
Content: D12 different psychotropic trips you can take when you eat the thing.
Writing: Highly specific, yet relatable, hallucinations.
Art/design: Yellow where it counts, psychedelic where it doesn’t.
Usability: A sample reference from Temple of Treachery. For those all-natural trips.
Dearthmare
Concept: “An ill Omen, or perhaps merely a consequence...
The bad news never come alone, and this thing is the herald of doom.”
Content: A dark horse, leaving famine in its wake.
Writing: Mechanics that leave your scvm violently hungry.
Art/design: A series of tortured image-generated horses.
Usability: Bordered text over illustrations may hinder legibility. Designed for Forbidden Psalm
Content: A dark horse, leaving famine in its wake.
Writing: Mechanics that leave your scvm violently hungry.
Art/design: A series of tortured image-generated horses.
Usability: Bordered text over illustrations may hinder legibility. Designed for Forbidden Psalm
Eat, Prey, Kill
Concept: “When stomachs growl and there’s no inn in sight …”
Content: Mechanics for hunting and whole ecosystems of prey
Writing: Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design: Illustrations provide additional character and spark GM interpretation
Usability: Clean, straightforward layout supported by color and typographical choices
Content: Mechanics for hunting and whole ecosystems of prey
Writing: Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design: Illustrations provide additional character and spark GM interpretation
Usability: Clean, straightforward layout supported by color and typographical choices
Fiendish food & hunger-related madness
Concept: “‘A food and cooking related supplement ideal for the alimentation of the wretched... Recommanded by 9 out of 10 dead prophets”
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters.
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears.
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters.
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears.
Graven-Tosk Gravöl
Concept: “Brewed by twice-dead druug monks in dank Grift chambers. Imbibed only at funerals or heretical sacrificial rituals.”
Content: A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Content: A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Writing: Gritty as Gravöl
Art/design: Dark, bold, graven, heretical.
Usability: Stjørdal and Gotlandsdricka malts, foraged juniper, all run through a traditional Kuurna. Available in Cognition's taproom in Ishpeming, MI. Worth a trip.
Harvest of Horror
Concept: “Strange creatures have been spotted in a village near the lake, twisted mockeries of nature that move with eerie purpose.”
Content: April Fools meets “alchemy of flesh”.
Writing: Iconic horrors such as: “Rotcabbage”, “Tenebrous Carrot”, and “Goretater”.
Art/design: Uncanny Valley vegetable creations in tenebrous tri-fold pamphlet format.
Usability: Legible but may require “alchemy of print”
Content: April Fools meets “alchemy of flesh”.
Writing: Iconic horrors such as: “Rotcabbage”, “Tenebrous Carrot”, and “Goretater”.
Art/design: Uncanny Valley vegetable creations in tenebrous tri-fold pamphlet format.
Usability: Legible but may require “alchemy of print”
Helm of Awe
Concept: “Enter as three and be free”
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.
Invitation to a Dark Masquerade
Concept: “You are cordially invited to Volkenhard Manor in the city of Galgenbeck to attend the annual Masquerade. Masks and costumes required.
Speak of this to no one.”
Content: A meaty masquerade.
Writing: A sensuous adventure full of social engagement. No mystery here. Only light cannibalism.
Art/design: High contrast black and white trifold. With somber and weighty character illustrations.
Usability: References Mörktober by Exeunt Press.
Content: A meaty masquerade.
Writing: A sensuous adventure full of social engagement. No mystery here. Only light cannibalism.
Art/design: High contrast black and white trifold. With somber and weighty character illustrations.
Usability: References Mörktober by Exeunt Press.
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