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Ex Libris Mörk Borg A directory of content, tools, and resources

food & drink

A Feast Among Friends

Concept: “Please, won’t you join the party?”
Content: Dining at your own funeral.
Writing: A sensuous depiction of camaraderie and cannibalism.
Art/design: A well-dressed skeleton, haloed by the dead, encircled by intense pink text.
Usability: Background illustration and opening text overlay may hinder a swift reading. 

Amber Tankard of Satyrn

Concept: “It is said that a glass or two helps to be more self-confident. A sip from this mug strips anyone of any inhibitions and common sense.”
Content: A tankard. It’s for drinking.
Writing: Rough and rowdy mechanics that are spoiling for a fight.
Art/design: A montage of drinking consequences orbits a God-tier tankard, even the text leans under the influence.
Usability: Designed with inebriation in mind.

Blood Ambrosia

Concept: “A prince stolen. A deal made in exchange for your life. A Banquet of blood and gore.”
An epicurean escapade in Alliáns
Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Abundant use of public domain images adds plenty of color and variety
The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length

Eat, Prey, Kill

Concept: “When stomachs growl and there’s no inn in sight …”
Mechanics for hunting and whole ecosystems of prey
Macabre imagery and characterizations help flesh out the nature of the Dying World
Illustrations provide additional character and spark GM interpretation
Clean, straightforward layout supported by color and typographical choices

Graven-Tosk Gravöl

Concept: “Brewed by twice-dead druug monks in dank Grift chambers. Imbibed only at funerals or heretical sacrificial rituals.”
A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Writing: Gritty as Gravöl
Art/design: Dark, bold, graven, heretical.
Usability: Stjørdal and Gotlandsdricka malts, foraged juniper, all run through a traditional Kuurna. Available in Cognition's taproom in Ishpeming, MI. Worth a trip.

Helm of Awe

Concept: “Enter as three and be free”
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.

Invitation to a Dark Masquerade

Concept: “You are cordially invited to Volkenhard Manor in the city of Galgenbeck to attend the annual Masquerade. Masks and costumes required. 
Speak of this to no one.”
Content: A meaty masquerade.
Writing: A sensuous adventure full of social engagement. No mystery here. Only light cannibalism. 
Art/design: High contrast black and white trifold. With somber and weighty character illustrations.
Usability: References Mörktober by Exeunt Press. 


“These ugly gluttons are … all too zealous to barter for fatty rich salted foods in exchange for the soupy yellow substance that they naturally produce in the strange fleshy bowl that makes up the top of their head.”

Les Miseredibles

Concept: “Rules for intoxication and carousing, tables for rolling up a tavern, and menus for each of the major regions”
Includes tavern names, characteristics, patrons, and fare (with mechanics for intoxication)
A balanced mix of grim humor and humorous grimness
Fairly subdued use of color but diverse visual elements and typefaces add character and facilitate navigation
Potentially profitable or disastrous for PCs; always entertaining for the GM

Licensed to Ill

Concept: “Listed here are just some of the effects that listening to this LP inflicted upon the Dying World!”
Content: Rules primarily for using and abusing the fabled Brass Monkey, but also includes other Beastly Boys-aligned components
Writing: Takes itself completely seriously, which only makes it funnier
Art/design: A more traditional layout and muted background gradient lend an appropriately dignified air
Usability: Some specialized interactions with other 3rd-party supplements

Malum Mortis

Concept: “Anuk Schlenger will be resurrected to speak again, unlocking the truth and destroying the Calender of Nechrubel.”
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.

Marrow Bees & Osteapiarists

Concept: “The Marrow Bees’ honey is tasty and valuable…. if you can get to it. If they don’t bore into your bones and you escape the Osteopiarists.”
Parasitic bees, their (in)toxic(ating) honey, and their keepers
A fair split of flavor and mechanics, both well conceived and written
Subtle but effective representations of colonized humans
Honey mechanics are split, but not detrimental on a 1-page document

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Mörk Borg imagery and tone in wide a variety of styles
Matches content to myriad layout and design strategies
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 
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