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Ex Libris Mörk Borg A directory of content, tools, and resources


Ways to obtain basic needs

Eat, Prey, Kill

Concept: “When stomachs growl and there’s no inn in sight …”
Mechanics for hunting and whole ecosystems of prey
Macabre imagery and characterizations help flesh out the nature of the Dying World
Illustrations provide additional character and spark GM interpretation
Clean, straightforward layout supported by color and typographical choices

Hovel of Miseries

Concept: “Life is short. Steal a fort.”
Events. Hirelings. Fortifications. Amenities. Renovations. Allies. Animals. Curses. Hooks. Taxes. Everything you need to run a stronghold.
Atmospheric, informative, and witty
Graphically diverse, with efficient layouts and typographical choices
Some related content isn’t in close proximity, but page gestalts and section headers make it easy to find what you’re looking for

Indomitable Mountaineer

Concept: “Fearless and brash, the indomitable mountaineer can be found scaling cliffs, summiting peaks, and flaunting their mastery of nature across the dying world.
Content: A fvcking hiker.
Writing: A steep incline or two, but more of a pleasant scramble than an uphill struggle.
Art/design: Weighty visuals balanced by precipitous text. The art has a sense of casually exaggerated danger that feels appropriate. 
Usability: A staunch support scvm. 

Momentary Respite

Concept: “Camping rules for Mörk Borg...  Also, it's a poster.”
Content: Miserable camping mechanics to end your days.
Writing: A merciless nightly torture device with conditions to ratchet up the misery until the end.
Art/design: Relentless neon pink guides you across the text, with a comic strip to remind you that camping won't save you from the apocalypse.
Usability: Re-structures many non-combat mechanics in Mörk Borg. 

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Mörk Borg imagery and tone in wide a variety of styles
Matches content to myriad layout and design strategies
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Work Borg

Concept: “Terrible part-time jobs, cheap tenements, roguelite progression, and a dating sim”
Downtime activities—basically, all of the mundane drudgery you usually play games to escape from
Alternately soul-crushing and bizarre, but also consistently comedic and even beneficial
Relatively traditional but with on-brand typography and color choices
“Downtime is extremely optional, and it may not fit the flow of some games.”
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