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Ex Libris Mörk Borg A directory of content, tools, and resources

entertainment

Fun diversions while waiting for the world to end

Carousing in the Dying World

Concept: “A PC can ‘get better’ […] by carousing.”
Content:
Spend money and time to increase attributes and gain traits, items, recruits, etc.; clever use of simultaneous dice rolls
Writing:
Clear and thoroughly entertaining
Art/design:
Subdued but easy on the eyes
Usability:
GM may need to consult additional supplements; in itself, perfectly usable

This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“I paid $50 just to tell you that I made this in Microsoft PowerPoint. Also, in hindsight, it is sorely lacking in pulsating anuses. Ani? Eh. You get it.”

D69 games the scvm plays in-universe

Concept:  
“-They are playing a game. 
-What game ? 
-Uh...” 
Content: 60 names for 6 kinds of games to play, in-game. With basic resolution mechanics.
Writing: Snippy and evocative titles to inspire at the table. Simple resolution mechanics in case it doesn’t.
Art/design: Some gamers coming to blows over a poor result on the D69 table.
Usability: A quick, and bright yellow, reference tool. 

Destitute Thespian

Concept: “There's no place for frivolity in this doomed world, so you've taken your final bow on stage.”
Content: A thespian in the time of Basilisks.
Writing: Dryly comedic and versatile, like many a destitute thespian.
Art/design: Medieval theatrical production overlayed with stage directions for your Scvm.
Usability: The image backdrop may hinder legibility in small portions of the text. 

Les Miseredibles

Concept: “Rules for intoxication and carousing, tables for rolling up a tavern, and menus for each of the major regions”
Content:
Includes tavern names, characteristics, patrons, and fare (with mechanics for intoxication)
Writing:
A balanced mix of grim humor and humorous grimness
Art/design:
Fairly subdued use of color but diverse visual elements and typefaces add character and facilitate navigation
Usability:
Potentially profitable or disastrous for PCs; always entertaining for the GM

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Spectacle Macabre

Concept: “Eight plays to distract you from your own shortcomings for a dreary evening”
Content:
It’s just the titles, not the actual plays. That would be a really big document.
Writing:
Clever wordplay on the play’s titles and author’s names
Art/design:
A variety of typefaces set against a gloomily purple thrust-stage background
Usability:
No mechanics other than rolling the play, but a great way to add some cultural scenery

Too Many Fingers

Concept: “Learn the rules to the popular pub game TOO MANY FINGERS, and try your hand at it today!”
Content:
A guessing-game that adds some excitement to those boring nights at the tavern
Writing:
Simple rules clearly conveyed
Art/design:
Visually depicts the rules and reward
Usability:
Requires players to have a favorite finger (shouldn’t be a problem for most scvm)
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