Feretory
Cursed Skinwalker
Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
d100 Items and Trinkets
Concept: The title says it all
Content: Great for adding colorful details to rooms, corpses, etc.
Writing: Concise but compelling
Art/design: Illustration sets the tone; typography maintains easy readability
Usability: Roll a d100 or throw a small dagger
Content: Great for adding colorful details to rooms, corpses, etc.
Writing: Concise but compelling
Art/design: Illustration sets the tone; typography maintains easy readability
Usability: Roll a d100 or throw a small dagger
Dark Fort
Concept: “The catacomb rogue enters the stage.”
Content: A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing: Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design: More traditional than Mörk Borg’s, but still atmospheric
Usability: Extremely efficient layout
Content: A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing: Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design: More traditional than Mörk Borg’s, but still atmospheric
Usability: Extremely efficient layout
Dead God's Prophet
Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.
Death Temple Sztun
Concept: A “hyper-linear murder gauntlet of a dungeon crawl”
Content: Some nasty creatures and permanent effects (including abrupt deaths)
Writing: Concisely creates a strange, ominous atmosphere
Art/design: Maps are clear without sacrificing visual style
Usability: Color and typography strongly supports easy navigation
Backer reward for the Feretory funding campaign
Content: Some nasty creatures and permanent effects (including abrupt deaths)
Writing: Concisely creates a strange, ominous atmosphere
Art/design: Maps are clear without sacrificing visual style
Usability: Color and typography strongly supports easy navigation
Backer reward for the Feretory funding campaign
Forlorn Philosopher
Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content: A jaded intellectual in a heap of ivory rubble
Writing: Seethes with crazed bitterness and superiority
Art/design: Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability: Meant for use with The Tablets of Ochre Obscurity
Content: A jaded intellectual in a heap of ivory rubble
Writing: Seethes with crazed bitterness and superiority
Art/design: Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability: Meant for use with The Tablets of Ochre Obscurity
Goblin Grinder
Concept: “With such a large infestation of the little scoundrels, it’s becoming very difficult to figure out which one to snuff.”
Content: A quirky, darkly comedic scenario
Writing: Sets the tone and provides entertaining depth
Art/design: Black, white, and pink create a unique apocalyptic atmosphere
Usability: Laid out according to probable narrative flow
Content: A quirky, darkly comedic scenario
Writing: Sets the tone and provides entertaining depth
Art/design: Black, white, and pink create a unique apocalyptic atmosphere
Usability: Laid out according to probable narrative flow
Mörk Borg Cult: Feretory
15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Pale One
Concept: “You are fundamentally other, and belong nowhere.”
Content: Adapts the Pale One NPC into a playable class
Writing: Artfully unnerving with many strange images and concepts
Art/design: Illustration conveys a strong sense of alienness
Usability: Includes a table for generating an appropriately bizarre name
Content: Adapts the Pale One NPC into a playable class
Writing: Artfully unnerving with many strange images and concepts
Art/design: Illustration conveys a strong sense of alienness
Usability: Includes a table for generating an appropriately bizarre name
La Paleur (French translation)
This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign.
This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign.
Roads to Damnation / Overland Travel
Concept: “Travel across the dying world.”
Content: Mechanics for adding color and adventure to journeys
Writing: Provides solid sketches for GMs to flesh out
Art/design: Relatively restrained but with enough Mörky elements to establish visual character
Usability: The travel mechanic is simple and easy to use
Content: Mechanics for adding color and adventure to journeys
Writing: Provides solid sketches for GMs to flesh out
Art/design: Relatively restrained but with enough Mörky elements to establish visual character
Usability: The travel mechanic is simple and easy to use
Note: “Roads to Damnation” includes additional art and content, and it is only available in Feretory; “Overland Travel” is available free on the MB website.
Tenebrous Reliquary
8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
The Death Ziggurat
Concept: “A cosmic necrocrawl at the end of time”
Content: Pre-apocalyptic hexcrawl with random elements
Writing: Fairly elaborate with plenty of horrible imagery
Art/design: Captures the mood, setting, and characters well
Usability: Fun and lethal; separate player and GM maps are quite helpful
Content: Pre-apocalyptic hexcrawl with random elements
Writing: Fairly elaborate with plenty of horrible imagery
Art/design: Captures the mood, setting, and characters well
Usability: Fun and lethal; separate player and GM maps are quite helpful
Bonus: Generate some dialogue seeds for your rot priests at https://perchance.org/rot-priest-thoughts
The monster approaches...
Concept: “AN UNENDING TIDE OF MONSTERS AND MISCREATIONS.”
Content: A digital adaptation of the monster generator from MBC: Feretory
Writing: Pelle’s gloriously weird sensibility in full effect
Art/design: Presented clearly and cleanly without sacrificing visual character; features a rather unpleasant egg
Usability: “Now, make a million monsters.”
Content: A digital adaptation of the monster generator from MBC: Feretory
Writing: Pelle’s gloriously weird sensibility in full effect
Art/design: Presented clearly and cleanly without sacrificing visual character; features a rather unpleasant egg
Usability: “Now, make a million monsters.”
The Tablets of Ochre Obscurity
Concept: “Relics of a forgotten mind-cult”
Content: More powerful than scrolls and more fragile
Writing: Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design: Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability: Intended for use with the Forlorn Philosopher but could be used by other classes
Content: More powerful than scrolls and more fragile
Writing: Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design: Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability: Intended for use with the Forlorn Philosopher but could be used by other classes
Unheroic Feats
Concept: “When getting better, if not using an optional class, you may instead gain a feat.”
Content: Abilities that add versatility for classless characters (and more motivation to play them)
Writing: The descriptions incentivize adoption as much as the mechanics
Art/design: More conservative graphic design than the core book but with plenty of gore and rottenness in the illustrations
Usability: Clearly and linearly laid out
Content: Abilities that add versatility for classless characters (and more motivation to play them)
Writing: The descriptions incentivize adoption as much as the mechanics
Art/design: More conservative graphic design than the core book but with plenty of gore and rottenness in the illustrations
Usability: Clearly and linearly laid out
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