Content: “A forest cursed by an ancient witch’s heart” and d6 places to encounter there.
Writing: Description and mechanics interact to establish the setting and each new environment.
Art/design: Bogdown forest looms in false color behind a dark window to the text.
Usability: As a location generator for your random boggy encounters.
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Concept: “( /pu/ – /dre/ – /ser/ ) 1. n. excrement of the stars 2. n. Star Jelly”
Content: Apocalyptic options for alternative weather events
Writing: Variously horrifying, bewildering, and humorous
Art/design: A variety of visual styles in diverse and energetic layouts
Usability: Straightforward on the GM side; player choice has a notably important influence on phenomena
Content: Rules for mass casualties and freezing to death.
Usability: Versatile OSR rules for allowing scvm to influence a large battle, and easy and practical rules
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing: Full of strange, grim imagery
Art/design: Uses a variety of visual tactics to delineate sections for easy reference
Usability: Can be used as a grim adventure seed or a survival horror scenario