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Ex Libris Mörk Borg A directory of content, tools, and resources

Johan Nohr

4:3 Forth comes fire, and a horde

Concept: “An endless invading horde of black metal-wearing fire creatures hellbent on death and destruction.”
Content:
Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing:
Mörk Borg is generally pretty grim, but this is grim
Art/design:
Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability:
Usable? Yes. Survivable? Well …

A Polearm to Plunge into Someone Rotten

Concept: “Six polearms charged with magical energy to find hidden in the darkest crypt or fortress.”
Content:
An assortment of macabre and arcane weapons
Writing:
Includes compelling lore and mechanics for each polearm
Art/design:
Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability:
Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks

Ancient Skin

Concept: “One of you dregs is plagued with a maddening itch and not only that – the skin is starting to rot. They say Mausoleum Knutha, on the edge of the graveyard Graven-Tosk, holds the only known cure.”
Content:
A complex and variable (not to mention twisted) crawl through Sarkash
Writing:
Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design:
Marvelous maps; type design helps map the connections amongst locations and items
Usability:
Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
*Backer reward for original Kickstarter campaign; special thanks to Johan for providing a copy of this rare little gem

Arcane Intelligence Claw Curse

Concept: “#MÖRKTOBER 3: CLAW” 
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.” 

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 

Blackpowder Weapons for the Rich and Foolhardy

Concept: “Expensive, exotic, and very loud”
Content:
A variety of firearms, ammunition, and special rules for using them
Writing:
Concise general and item-specific mechanics
Art/design:
Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability:
It’s a spiked arquebus blast to the face!

Bloat

Concept: “The Gourmand’s Cutlery allows the wielder to eat anything. Which is good, as the user becomes famished and must eat.”
Content:
A wonderland of overconsumption and excrescence
Writing: Contributes greatly to dungeon’s character
Art/design:
Just offal
Usability:
Layout facilitate easy navigation

Bone Bowyer

Concept: “A horrid, stealthy fey […] fashions bows from the bones of the children that it hunts.”
Content:
An unearthly foe or unsavory ally of circumstance
Writing:
Sets a thoroughly grim tone and provides multiple hooks
Art/design:
Appropriately creepy and atmospheric illustration
Usability:
Will always hit, but maybe not the intended target

Böte

Concept: “Close your eyes and don’t open them until all is quiet” 
Content: Grift's faceless.
Writing: Doesn't tell you what will happen if you open them.
Art/design: A very uncomfortable staring contest.
Usability: Don’t sleep in Eastern Grift.

Cursed Skinwalker

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair alongside clear descriptions of mechancis
Art/design:
Brutal, primal illustration with some economical graphic design
Usability:
Shapeshifting adds another tactical element to play

Dark Fort

Concept: “The catacomb rogue enters the stage.”
Content:
A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing:
Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design:
More traditional than Mörk Borg’s, but still atmospheric
Usability:
Extremely efficient layout

Dead God's Prophet

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.

Death and Pestilence

Concept: “Disease is spreading from the Restless Hills, carried by centipedes and beetles.”
Content:
A deadly, disturbing dungeon full of pure weirdness
Writing:
“Quasi-ethereal necromagical death-tendrils” is an apex example of what you’ll find here
Art/design:
Excellently integrates text and graphics into the dungeon map
Usability:
A little visually overwhelming at first, but easy to navigate once you have a feel for it

Death Temple Sztun

Concept: A “hyper-linear murder gauntlet of a dungeon crawl”
Content:
Some nasty creatures and permanent effects (including abrupt deaths)
Writing:
Concisely creates a strange, ominous atmosphere
Art/design:
Maps are clear without sacrificing visual style
Usability:
Color and typography strongly supports easy navigation

Backer reward for the Feretory funding campaign

Devil’s Tomb

Concept: “A dungeon by Johan Nohr […] made using the MÖRK BORG digital dungeon generator.”
Content:
Eclectic bordering on an acid trip, but strangely charming
Writing:
Stitches randomly generated features together in interesting ways
Art/design:
Map breaks perspective to efficiently depict three-dimensional space
Usability:
Navigating the two halves of the sheet simultaneously can get tricky; number the rooms with your own blood
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