vil
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Black Bvrn Bridge
Concept: “The box broke inside the [ogre’s] stomach […] covering the Bridge in a cube of anti-light.”
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
Dogo and Dream
Concept: “Two new monsters for Mörk Borg.”
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Dread Nights
6 contributors
Concept: “Honest work for those with a death wish, a lack of fear, or just desperate enough to do anything.”
Content: A standalone gaslamp era gothic horror expansion for Forbidden Psalm, including 15 creatures of the night, infections, and a gothic horror themed campaign of grisly nocturnal scenarios.
Writing: Familiar horror tales stalk just beyond the illumination provided by clear mechanics and crisp scenarios.
Art/design: An elegantly restrained palette of red, black, and white. Shadowed by macabre illustrations in a variety of styles.
Usability: Clear index, reliable sections, quick reference, roster sheets, and consistent formatting make it a utilitarian wargaming rulebook.
Content: A standalone gaslamp era gothic horror expansion for Forbidden Psalm, including 15 creatures of the night, infections, and a gothic horror themed campaign of grisly nocturnal scenarios.
Writing: Familiar horror tales stalk just beyond the illumination provided by clear mechanics and crisp scenarios.
Art/design: An elegantly restrained palette of red, black, and white. Shadowed by macabre illustrations in a variety of styles.
Usability: Clear index, reliable sections, quick reference, roster sheets, and consistent formatting make it a utilitarian wargaming rulebook.
Faces for a Dying Land
VTT tokens for characters and/or NPCs
Fistful of Creeps
Concept: Five classic RPG monsters with Mörk Borg twists
Content: Stat blocks, descriptive text, and original art
Writing: Provides quick overviews of each monster
Art/design: Excellent monochrome portraits
Usability: Lines demarcate entries and connect them with illustrations
Content: Stat blocks, descriptive text, and original art
Writing: Provides quick overviews of each monster
Art/design: Excellent monochrome portraits
Usability: Lines demarcate entries and connect them with illustrations
Horrible Wounds
Concept: “Alternative death/ broken mechanics for Mörk Borg, including a simple way to deal with ‘sanity damage.’”
Content: Includes wound types and categories, conditions, and rules for healing
Writing: Straightforward instructions with vivid (and occasionally humorous) descriptions of wounds
Art/design: Poster version includes more visual flourish while print version is more visually conservative and economical
Usability: Printable version sacrifices visual character for easier readability on standard paper
Momentary Respite
Concept: “Camping rules for Mörk Borg... Also, it's a poster.”
Content: Miserable camping mechanics to end your days.
Writing: A merciless nightly torture device with conditions to ratchet up the misery until the end.
Art/design: Relentless neon pink guides you across the text, with a comic strip to remind you that camping won't save you from the apocalypse.
Usability: Re-structures many non-combat mechanics in Mörk Borg.
Content: Miserable camping mechanics to end your days.
Writing: A merciless nightly torture device with conditions to ratchet up the misery until the end.
Art/design: Relentless neon pink guides you across the text, with a comic strip to remind you that camping won't save you from the apocalypse.
Usability: Re-structures many non-combat mechanics in Mörk Borg.
QVKE BORG VTT Tokens
9 contributors
“VTT Tokens for use with Qvke Borg: Foul Adventures in a Doomed Dimension”
The Rat Saint
Concept: “Priests that fall (or get thrown) down the Galgenbeck sewers quckly find a new fervorous congregation.”
Content: A patron saint of rats.
Writing: The mechanics for desperately crushing a burgeoning horde of rats feel novel and evocative.
Art/design: An absolutely filthy and emaciated priest plays literal host to his congregation.
Usability: Rats as area-of-effect damage.MNice!
Content: A patron saint of rats.
Writing: The mechanics for desperately crushing a burgeoning horde of rats feel novel and evocative.
Art/design: An absolutely filthy and emaciated priest plays literal host to his congregation.
Usability: Rats as area-of-effect damage.
The Thingamajig
Concept: “You will find it... it will take it all.”
Content: A Thingamajig
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: A fluid rendition of the flesh. With clinically rotated text.
Usability: Insert for instant body horror and suspicion.
Content: A Thingamajig
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: A fluid rendition of the flesh. With clinically rotated text.
Usability: Insert for instant body horror and suspicion.
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