bridge
30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig
Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites.
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.
Usability: Accessible and easy-to-reference adventure design.
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites.
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.
Usability: Accessible and easy-to-reference adventure design.
Black Bvrn Bridge
Concept: “The box broke inside the [ogre’s] stomach […] covering the Bridge in a cube of anti-light.”
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
FVCK THIS I’M OUT
Concept: “A mashup based on Rugose Kohn’s 30 Days of MÖRK BORG”
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
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