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Ex Libris Mörk Borg A directory of content, tools, and resources

Special license

Produced and/or published prior to the Mörk Borg Third Party License

A Good, Old-Fashioned Murder Dungeon

Concept: The title is fairly on-the-nose
Content:
10 rooms of party-killing peril
Writing:
A balance of ambience and formal content
Art/design:
The map is homey in a horrible kind of way; additional graphic design is gritty and fierce
Usability:
Numbering and proximal layout makes for straightforward navigation and reference

An Ageless, Woodless Place

Concept: “A microsetting for a romp in a valley lost to memory and giant reptiles.”
Content:
A primeval playground for scvm to die in
Writing:
Overviews the setting and covers random finds, weather, landmarks, and monsters
Art/design:
Efficiently organized into sections and vibrantly stylized
Usability:
Doesn’t have a narrative arc, but players will surely find ways to keep themselves amused; a good place to strand characters or for them to pass through while traveling

A Polearm to Plunge into Someone Rotten

Concept: “Six polearms charged with magical energy to find hidden in the darkest crypt or fortress.”
Content:
An assortment of macabre and arcane weapons
Writing:
Includes compelling lore and mechanics for each polearm
Art/design:
Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability:
Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks

A (sometimes) Spiked Flail to the Face

Concept: “Six magical/cursed flails to discover in the deepest bog or dungeon.”
Content: A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing: Descriptive, compelling, and occasionally humorous
Art/design: Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability: Avoid contact with eyes and face

*Published prior to release of the formal third-party license

Black Bvrn Bridge

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Concept: “The box broke inside the [ogre’s] stomach […] covering the Bridge in a cube of anti-light.”
Content:
Includes an inventive adventure-specific condition
Writing:
Provides context and important details about the scenario
Art/design:
Subdued but effective colors; concise but atmospheric map
Usability:
Logically and linearly laid out

Death and Pestilence

Concept: “Disease is spreading from the Restless Hills, carried by centipedes and beetles.”
Content:
A deadly, disturbing dungeon full of pure weirdness
Writing:
“Quasi-ethereal necromagical death-tendrils” is an apex example of what you’ll find here
Art/design:
Excellently integrates text and graphics into the dungeon map
Usability:
A little visually overwhelming at first, but easy to navigate once you have a feel for it

Flails Akimbo

Concept: “The players wake up with a pair of weapons nailed to their hands […] participating in a brutal game.”
Content:
An arena-style adventure with special mechanical conditions
Writing:
A good balance of exposition and stats
Art/design:
Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability:
Kill your way to freedom

Merch Borg

“Buy MÖRK BORG stuff here. Wear it, give it away, or cut it to pieces. It's up to you.”

Mörk Borg Compatible Core Reference Cards

Concept: “Do you like TTRPGs? Do you enjoy reference cards filled with items, magical scrolls, beasts, abilities, lore, advice, and hundreds of unique custom illustrations?”
Content: 166 double-sided, tarot-sized reference cards.
Writing: Witty quotes and commentary add texture to each referenced item.
Art/design: Filthy ink splattered across a consistent structure that aids card reference.
Usability: Provided with instructions for print & play for the digital edition. 

Mörk Borg Monday

Concept: “Add even more misery to your Mondays with this original design by Johan Nohr. And while you’re at it, make sure to follow the Cannibal Curator for weekly rundowns of brand-new Mörk Borg content.”
Content: Mörk Borg Monday, but shirt.
Writing: Not compliant with the Mörk Borg 3rd Party License.
Art/design: Johan Nohr.
Usability: It covers your back, chest, and shoulders—in misery. 

Rotback Sludge Battlemap

Concept: “A compact variation of the Mork Borg starter adventure, Rotback Sludge, using assets from 2 Minute Tabletop, totally free and Roll20 ready!”
Content: A Rotblack Sludge Battlemap.
Writing: Has a version which includes the rules reference.
Art/design: Lovingly detailed. Clear grid elements incorporated in manmade structures.
Usability: Full color, rules reference, and black and white versions available. Suitable for online or physical tabletop play.

Scvmfurther

Concept: “A collection of terrible traits, bad habits, and bodily features” (featured in Scvmbirther)
Content:
Additional quirks and foibles to flesh out characters
Writing:
Very aligned with Nilsson’s grit and wit
Art/design:
Conservative but still thematically aligned; some clever use of sub/superscript
Usability:
A handy supplement for a high-mortality game

Note: Published prior to release of formal third-party license; semi-semi-official-ish

Targ-Dungel Bogmonster

Concept: A collaborative monster-creation effort
Content:
An undead, slimy, scythe-limbed swamp dweller
Writing:
Mostly mechanical but still conveys character
Art/design:
Exactly what you want your death-metal swamp monster to look like
Usability:
In Twitter format

The Church of the Forbidden Gate

Concept: “As long as THE GATE remains active, all death is meaningless to the faithful.”
Content: Fairly straightforward dungeon with heretical overtones
Writing:
An accessible mix of exposition and stat blocks
Art/design:
Reserved use of color provides emphasis, aids navigation
Usability: Supported by explicit visual connection of text and locations 
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