Karl Stjernberg
An Ageless, Woodless Place
Concept: “A microsetting for a romp in a valley lost to memory and giant reptiles.”
Content: A primeval playground for scvm to die in
Writing: Overviews the setting and covers random finds, weather, landmarks, and monsters
Art/design: Efficiently organized into sections and vibrantly stylized
Usability: Doesn’t have a narrative arc, but players will surely find ways to keep themselves amused; a good place to strand characters or for them to pass through while traveling
Content: A primeval playground for scvm to die in
Writing: Overviews the setting and covers random finds, weather, landmarks, and monsters
Art/design: Efficiently organized into sections and vibrantly stylized
Usability: Doesn’t have a narrative arc, but players will surely find ways to keep themselves amused; a good place to strand characters or for them to pass through while traveling
Thoughts and Prayers
7 contributors
Concept: “100% of the benefits are to be donated to Direct Relief.”
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
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