demon/devil
6: Aberrant Almanac
Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian.
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian.
A Teller of Bad Omens
Concept: “You have left your mind in the hands of those from whom one must keep away and now aspire to spread their dark word wherever you go.”
Content: A dark messenger transformed by darker powers.
Writing: Shadowy origins, eldritch energy, and body horror.
Art/design: A virescent energy lends weight to this cloaked, corpse-painted scvm.
Usability: An effective layout that establishes boundaries and breaks them.
Content: A dark messenger transformed by darker powers.
Writing: Shadowy origins, eldritch energy, and body horror.
Art/design: A virescent energy lends weight to this cloaked, corpse-painted scvm.
Usability: An effective layout that establishes boundaries and breaks them.
Abyss of Hallucinations, Vol 2
7 contributors
Concept: “None remains but thought, and this verily is false”
Content: A guidebook to the abyss and its transformations. 9 “Locations”, 12 occult relics, Chaos, 6 denizens of the abyss, D77 Corpses, arcane Miseries, a dungeon generator, and a damn anti-puzzle. Not to mention the included chance at rebirth.
Writing: Highly symbolic, deeply layered. At times tragic, ironic, paradoxical, and funny. You’ll get out what you put in. Honestly, “Do what thou wilt”
Art/design: A gorgeous physical specimen, clad in textured pink and gold.
Usability: Strong map illustrations, stylized headers, and clear structure lend clarity to a chaotic realm.
Content: A guidebook to the abyss and its transformations. 9 “Locations”, 12 occult relics, Chaos, 6 denizens of the abyss, D77 Corpses, arcane Miseries, a dungeon generator, and a damn anti-puzzle. Not to mention the included chance at rebirth.
Writing: Highly symbolic, deeply layered. At times tragic, ironic, paradoxical, and funny. You’ll get out what you put in. Honestly, “Do what thou wilt”
Art/design: A gorgeous physical specimen, clad in textured pink and gold.
Usability: Strong map illustrations, stylized headers, and clear structure lend clarity to a chaotic realm.
Amduscias
Concept: “Demon monster for Mörk Borg”
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
Amputechture
Concept: “You find a well equipped corpse along the side of the road. It has no face. When you examine it more closely it breathes to you ‘don't pretend that I'm not alive’... ‘Find the stone circle, stop the Baphomets before they kill us all’”
Content: A phantom limb crawl.
Writing: A story-driven dungeon crawl of possession, exorcism, maggots, entrails, rituals, and blood.
Art/design: Grisly isometric map enshrined in vinyl, gruesome cover, and a track listing of an adventure layout.
Usability: Easy to read, simple to navigate, trivial to compel your scvm with a good old-fashioned possession.
Content: A phantom limb crawl.
Writing: A story-driven dungeon crawl of possession, exorcism, maggots, entrails, rituals, and blood.
Art/design: Grisly isometric map enshrined in vinyl, gruesome cover, and a track listing of an adventure layout.
Usability: Easy to read, simple to navigate, trivial to compel your scvm with a good old-fashioned possession.
Anecdotes
Concept: “Some wizard, who couldn’t be bothered to light up a fire, decided to summon a fire demon and trap it in a lantern.”
Content: A very bored lantern.
Writing: Mischievous and open-ended. A spark to be ignited at your table.
Art/design: A scvm reading a story to their demon lantern. Framed by boxed text
Usability: Keep it occupied, or it will keep you occupied.
Content: A very bored lantern.
Writing: Mischievous and open-ended. A spark to be ignited at your table.
Art/design: A scvm reading a story to their demon lantern. Framed by boxed text
Usability: Keep it occupied, or it will keep you occupied.
Apostate Fence
Concept: “You'll do anything you can to avoid becoming a victim of the machine you helped to create, even if it means selling your soul.”
Content: A fence who laundered their past for an uncertain future.
Writing: Narrative and gameplay elements emphasize apprehension of both the devil you know and the devil you don’t.
Art/design: Public domain art emphasizes a sense of apprehension and foreboding.
Usability: So straightforward it’s criminal.
Content: A fence who laundered their past for an uncertain future.
Writing: Narrative and gameplay elements emphasize apprehension of both the devil you know and the devil you don’t.
Art/design: Public domain art emphasizes a sense of apprehension and foreboding.
Usability: So straightforward it’s criminal.
Apostles of Affliction
Concept: “Ohktanstad is shrouded by the smoke from a dozen funerary pyres. Pilgrims flock to the town eager to follow a new prophet, one who preaches freedom from VERHU and his Miseries.”
Content: A faith-ridden plague village crawl.
Writing: Fully embodied horror with grotesque diseases manifested as consuming horrors.
Art/design: A charnel house of heavily textured, ashen gray, and crumbling pages.
Usability: Best when paired with Pilgrims of the Penitent zine and card deck.
Content: A faith-ridden plague village crawl.
Writing: Fully embodied horror with grotesque diseases manifested as consuming horrors.
Art/design: A charnel house of heavily textured, ashen gray, and crumbling pages.
Usability: Best when paired with Pilgrims of the Penitent zine and card deck.
Backxwash
Concept: “I made the artist Backxwash into a boss encounter… I shared it on Twitter and she liked it”
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign.
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign.
Ballad of Bergharuth
Concept: “Tales of an ancient demon prince. Demonic tunes from his flute make the earth tremble and crack open, revealing terrors previously unseen.”
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Book of Misery Volume 2: Mork Borg
Concept: “So you're still unprepared??!!!”
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.
Broken Table
Concept: “Knighthood. What a laughable concept.”
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal.
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome.
Usability: Yellow text sections may hinder the reader over textured backgrounds.
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal.
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome.
Usability: Yellow text sections may hinder the reader over textured backgrounds.
Convoke What Doom Ye Angels Hath Wrought!
Concept: “A wild ride through desolation and back again.”
Content: Hellish machinations and their pilots, Angels of Sin and sigils carved in flesh, adventures in “the broken earth”.
Writing: Apocalyptic in both scope and tone. Sweeping. Violent. Occasionally biblical.
Art/design: A frenetic collage style recontextualizes public domain imagery into a tortured reality. Rules organized in a distressed newspaper layout.
Usability: Stylized language may require the occasional divine inspiration.
Content: Hellish machinations and their pilots, Angels of Sin and sigils carved in flesh, adventures in “the broken earth”.
Writing: Apocalyptic in both scope and tone. Sweeping. Violent. Occasionally biblical.
Art/design: A frenetic collage style recontextualizes public domain imagery into a tortured reality. Rules organized in a distressed newspaper layout.
Usability: Stylized language may require the occasional divine inspiration.
CREATURES (Innistrad X MÖRK BORG)
“26 Monster Stats to retheme/supplement the MÖRK BORG core book … to get your monster slaying on in Innistrad!”
Cursed Gunslinger
Concept: “A hellish weapon has come into your possession. Others will try to kill you for it. That's okay...that's exactly what the weapons wants. For them to try.”
Content: A cursed six-shooter and plausible deniability.
Writing: A devilish spin on a western trope.
Art/design: Man, Beast, and Gun clash in subtly colored lithographic print.
Usability: A clean, color-matched, and legible design.
Content: A cursed six-shooter and plausible deniability.
Writing: A devilish spin on a western trope.
Art/design: Man, Beast, and Gun clash in subtly colored lithographic print.
Usability: A clean, color-matched, and legible design.
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