basilisks
A Dead God’s Stronghold
Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content: 6 thematic hazards and stats for some pretty brutal basilisks
Writing: Clear descriptions with a healthy dose of humor
Art/design: Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability: Can be used as an overlay for another dungeon to add extra character and lethality
Content: 6 thematic hazards and stats for some pretty brutal basilisks
Writing: Clear descriptions with a healthy dose of humor
Art/design: Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability: Can be used as an overlay for another dungeon to add extra character and lethality
Awful Pets
Concept: “Tired of plain old pets? Well, step right up to this completely legitimate establishment.”
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Basilisk Tooth
Concept: “Place this tooth under the tongue before sleep. Upon awakening, the tooth will have taken root.”
Content: Natural armor with some bite, and a basilisk’s curse.
Writing: A suggestive and narrative introduction to a disturbingly effective relic.
Art/design: Too much skin showing. It could honestly use a few more teeth.
Usability: Make sure to bathe with fluoride.
Content: Natural armor with some bite, and a basilisk’s curse.
Writing: A suggestive and narrative introduction to a disturbingly effective relic.
Art/design: Too much skin showing. It could honestly use a few more teeth.
Usability: Make sure to bathe with fluoride.
Böeser
6 contributors
Concept: “Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive.”
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Broken Table
Concept: “Knighthood. What a laughable concept.”
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal.
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome.
Usability: Yellow text sections may hinder the reader over textured backgrounds.
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal.
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome.
Usability: Yellow text sections may hinder the reader over textured backgrounds.
Children of SHE
Concept: “A bitter army of basilisk children has formed and is marching from the Valley of the Unfortunate Undead.”
Content: A pair of complementary monsters and a table of demands
Writing: Creative with a dark tone punctuated by random weird humor
Art/design: A solid adaptation of the Mörk Borg aesthetic and style
Usability: The Dying Land needs more basilisks
Content: A pair of complementary monsters and a table of demands
Writing: Creative with a dark tone punctuated by random weird humor
Art/design: A solid adaptation of the Mörk Borg aesthetic and style
Usability: The Dying Land needs more basilisks
Damnation
Concept: “HELL IS EMPTY, AND ALL THE DEVILS ARE HERE.”
Content: Twenty fiends, mortal and infernal. The conflicts of Demon and Basilisks. And two new classes for suffering scvm.
Writing: Excruciating and gratuitous torment, exquisitely detailed excess. Diametrically opposed forces in conflict. You know, demons.
Art/design: A tastefully restrained selection of torture illustrations, all painted red, adorn this infernal textscape.
Usability: Available in a, less bloody, print-friendly version.
Content: Twenty fiends, mortal and infernal. The conflicts of Demon and Basilisks. And two new classes for suffering scvm.
Writing: Excruciating and gratuitous torment, exquisitely detailed excess. Diametrically opposed forces in conflict. You know, demons.
Art/design: A tastefully restrained selection of torture illustrations, all painted red, adorn this infernal textscape.
Usability: Available in a, less bloody, print-friendly version.
Holy Artifacts of the Sacred Tragedies
Concept: “The powers and locations of artifacts made from the remains of the Sacred Tragedies... that gives insight into the Order of Her Devoted Midwives sect”
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Hymnal of The Damned
Concept: “eight sorrowful songs for your adventures to recite around the campfire”
Content: A collection of hymnals in Latin and English.
Writing: Focused on the major sites and figures of the Dying Lands, in mournful detail.
Art/design: Stylized metallic book covers surround parchment with two-column text.
Usability: Available print-friendly or aged.
Content: A collection of hymnals in Latin and English.
Writing: Focused on the major sites and figures of the Dying Lands, in mournful detail.
Art/design: Stylized metallic book covers surround parchment with two-column text.
Usability: Available print-friendly or aged.
Ironbound Crusader
Concept: “Chosen champion, one of six, bound to it's demon possessed armor, on a crusade to slay the Two-headed Basilisk.”
Content: A knight who tilts at Basilisks.
Writing: Severe writing barely restrains the demonic corruption.
Art/design: Menacingly-warped demonically-generated plate armor. A rigidly forged layout with frosty blue highlights.
Usability: Organized and readable armor runes.
Content: A knight who tilts at Basilisks.
Writing: Severe writing barely restrains the demonic corruption.
Art/design: Menacingly-warped demonically-generated plate armor. A rigidly forged layout with frosty blue highlights.
Usability: Organized and readable armor runes.
Malleus Mörkicarum
Concept: “Foul witchcraft abounds in these dying lands.”
Content: Witches and devils the inquisition warned you about, and the fanatics they didn’t. Curses abound for an unfortunate scvm.
Writing: Some clever wordplay and mechanics liven familiar inquisitorial tropes.
Art/design: Illustrated trappings of diabolism and inquisition sprinkle the text.
Usability: Interaction of text and background symbols may hinder the reader.
Content: Witches and devils the inquisition warned you about, and the fanatics they didn’t. Curses abound for an unfortunate scvm.
Writing: Some clever wordplay and mechanics liven familiar inquisitorial tropes.
Art/design: Illustrated trappings of diabolism and inquisition sprinkle the text.
Usability: Interaction of text and background symbols may hinder the reader.
Malum Mortis
Concept: “Anuk Schlenger will be resurrected to speak again, unlocking the truth and destroying the Calender of Nechrubel.”
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
MEMENTO
Concept: “And the dead need somewhere to go.”
Content: A valley rife with unlife: dead basilisk barons, corpse culture, and several new starting points for your next journey to the afterlife.
Writing: A morbid meditation of funerary rites and the afterlife. An existential misery.
Art/design: A headstone of chiseled plain text with grave offerings of mangled and restitched illustrations.
Usability: A navigable guidebook to the Valley of Unfortunate Undead.
Content: A valley rife with unlife: dead basilisk barons, corpse culture, and several new starting points for your next journey to the afterlife.
Writing: A morbid meditation of funerary rites and the afterlife. An existential misery.
Art/design: A headstone of chiseled plain text with grave offerings of mangled and restitched illustrations.
Usability: A navigable guidebook to the Valley of Unfortunate Undead.
Monolith 1: Harvest
8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated.
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated.
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.
Mork Corp
Concept: “Because if you can't beat them, you might as well get a soul sucking job and try not to cry.”
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational.
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational.
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