basilisks
A Dead God’s Stronghold
Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content: 6 thematic hazards and stats for some pretty brutal basilisks
Writing: Clear descriptions with a healthy dose of humor
Art/design: Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability: Can be used as an overlay for another dungeon to add extra character and lethality
Content: 6 thematic hazards and stats for some pretty brutal basilisks
Writing: Clear descriptions with a healthy dose of humor
Art/design: Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability: Can be used as an overlay for another dungeon to add extra character and lethality
Awful Pets
Concept: “Tired of plain old pets? Well, step right up to this completely legitimate establishment.”
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Böeser
6 contributors
Concept: “Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive.”
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Children of SHE
Concept: “A bitter army of basilisk children has formed and is marching from the Valley of the Unfortunate Undead.”
Content: A pair of complementary monsters and a table of demands
Writing: Creative with a dark tone punctuated by random weird humor
Art/design: A solid adaptation of the Mörk Borg aesthetic and style
Usability: The Dying Land needs more basilisks
Content: A pair of complementary monsters and a table of demands
Writing: Creative with a dark tone punctuated by random weird humor
Art/design: A solid adaptation of the Mörk Borg aesthetic and style
Usability: The Dying Land needs more basilisks
Holy Artifacts of the Sacred Tragedies
Concept: “The powers and locations of artifacts made from the remains of the Sacred Tragedies... that gives insight into the Order of Her Devoted Midwives sect”
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Ironbound Crusader
Concept: “Chosen champion, one of six, bound to it's demon possessed armor, on a crusade to slay the Two-headed Basilisk.”
Content: A knight who tilts at Basilisks.
Writing: Severe writing barely restrains the demonic corruption.
Art/design: Menacingly-warped demonically-generated plate armor. A rigidly forged layout with frosty blue highlights.
Usability: Organized and readable armor runes.
Content: A knight who tilts at Basilisks.
Writing: Severe writing barely restrains the demonic corruption.
Art/design: Menacingly-warped demonically-generated plate armor. A rigidly forged layout with frosty blue highlights.
Usability: Organized and readable armor runes.
Malum Mortis
Concept: “Anuk Schlenger will be resurrected to speak again, unlocking the truth and destroying the Calender of Nechrubel.”
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
Mork Corp
Concept: “Because if you can't beat them, you might as well get a soul sucking job and try not to cry.”
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational.
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational.
Sacrifice Before Sunrise
Concept: “A plan to dethrone King Fathmu IX by replacing him with the grotesque child-god is mere days from success.”
Content: Political assassination by ritual god-child sacrifice.
Writing: A surprising amount of depth for a tiny, burned village and the chase for an infant god.
Art/design: Divine blend of color, artful illustration, and navigable sidebar column layout.
Usability: Easier to use than murdering a god-baby.
Content: Political assassination by ritual god-child sacrifice.
Writing: A surprising amount of depth for a tiny, burned village and the chase for an infant god.
Art/design: Divine blend of color, artful illustration, and navigable sidebar column layout.
Usability: Easier to use than murdering a god-baby.
Sir Shite
Concept: “Any water Sir Shite and his mout rests to drink from become riddled with toxic bacteria.”
Content: A basilisk-riding, infection-spreading Borgonaut
Writing: Concise and to the point; includes separate stats for rider and mount
Art/design: Color adds some variety to the document and the contrast between collage elements creates some visual humor
Usability: High-damage attacks and chance of infection make this a particularly challenging set of foes
Content: A basilisk-riding, infection-spreading Borgonaut
Writing: Concise and to the point; includes separate stats for rider and mount
Art/design: Color adds some variety to the document and the contrast between collage elements creates some visual humor
Usability: High-damage attacks and chance of infection make this a particularly challenging set of foes
Somnolevolence
Concept: “Those who suffer these Miseries and perish with them shall be reborn too. Suffer with them, in everlasting Misery.”
Content: A dead basilisks’ dreamcrawl.
Writing: A tortured text with misery lying just below the surface. A dying world dress rehearsal, complete with psalms.
Art/design: Strong cover illustration and design elements support a tortured narrative.
Usability: Clear rules pamphlet with a self-contained map. Available in full color, print-friendly, and digital formats.
Content: A dead basilisks’ dreamcrawl.
Writing: A tortured text with misery lying just below the surface. A dying world dress rehearsal, complete with psalms.
Art/design: Strong cover illustration and design elements support a tortured narrative.
Usability: Clear rules pamphlet with a self-contained map. Available in full color, print-friendly, and digital formats.
The Crypt of the Heretical Botanist Margar Veit
Concept: “Denounced by the Church for HERESY, MARGAR was hunted by the inquisition, but never found. Until, perhaps, now.”
Content: This pamphlet dungeon leads deep to the loamy soil of an unholy botanist's crypt.
Writing: The lore planted in each encounter sheds light on the extent of Veit’s heretical horticultural experiments.
Content: This pamphlet dungeon leads deep to the loamy soil of an unholy botanist's crypt.
Writing: The lore planted in each encounter sheds light on the extent of Veit’s heretical horticultural experiments.
Art/design: Easy to reference in all three versions. Clear isometric map with a morbid botanical flourish.
Usability: Pamphlets available in print-friendly and full color versions. With a digital version for phone/tablet reference. Suitable as a cold open, requires a forest to begin the adventure as written.
Usability: Pamphlets available in print-friendly and full color versions. With a digital version for phone/tablet reference. Suitable as a cold open, requires a forest to begin the adventure as written.
The Travelling Cigar Cart of the Spurious Basilisk
Concept: “A relatively friendly cigar selling npc(s) and their cigars which may or may not have some secret magical effects”
Content: A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing: Full of character and entertaining to read and interpret for play
Art/design: Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability: This product contains nicotine.
Content: A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing: Full of character and entertaining to read and interpret for play
Art/design: Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability: This product contains nicotine.
Two-Faced Assilisk
Concept: “Birthed from 𝕳𝕰𝕽 anus. Cast into the public toilets of Bergen Chrypt. Patron of paladins and other assholier-than-thou antagonists.”
Content: An alternative demi-basilisk
Writing: Provides parodic lore and tables of demands and consequences for not meeting those demands
Art/design: Components visually delineated on discrete scraps of paper; gratuitous basilisk butthole
Usability: Don’t
Content: An alternative demi-basilisk
Writing: Provides parodic lore and tables of demands and consequences for not meeting those demands
Art/design: Components visually delineated on discrete scraps of paper; gratuitous basilisk butthole
Usability: Don’t
Verhu Wants
Concept: “If you don't meet the basilisk's demands, you will die! Survive somehow within 666 seconds!”
Content: A cursed amulet, and a (probably) fatal 666-second errand.
Writing: Clever use of The Basilisks Demand table as a mini-game. With helpful descriptions of the options a scvm could take to avoid almost certain death.
Art/design: An amusingly horrifying sketch of a disappointed (and hungry) basilisk.
Usability: A short solo adventure or introduction to Mörk Borg.
Content: A cursed amulet, and a (probably) fatal 666-second errand.
Writing: Clever use of The Basilisks Demand table as a mini-game. With helpful descriptions of the options a scvm could take to avoid almost certain death.
Art/design: An amusingly horrifying sketch of a disappointed (and hungry) basilisk.
Usability: A short solo adventure or introduction to Mörk Borg.
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