campaign
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
A Waning Light
Concept:
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
This, they say, is where the giants died. This oil is their blood, their liquid bones, their final gift to the land – a gift taken by darkness, now. The waning light of the cowering sun dares not shine here. Those who bring flames find themselves burning as stars, hot and bright and all too brief, returned to smoke and ash from whence everything came.”
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
Ashes of Käsedorf
Concept: “You crawl from the ruins of Käsedorf with a grudge... Go now, while you still have the strength to make a difference.”
Content: A beast hunting, rubble looting, post-battle ruin crawl.
Writing: A classic silver-chasing hexcrawl with a surprising level of motivation and intrigue.
Art/design: Vibrantly recolored and overlaid prints produce an impressionistic collage.
Usability: Organized into rough narrative sections to aid in reference during play.
Content: A beast hunting, rubble looting, post-battle ruin crawl.
Writing: A classic silver-chasing hexcrawl with a surprising level of motivation and intrigue.
Art/design: Vibrantly recolored and overlaid prints produce an impressionistic collage.
Usability: Organized into rough narrative sections to aid in reference during play.
Box of Shadows
Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
Content: A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing: Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design: Incorporates original and found art into exuberant designs and diverse layouts
Usability: Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play
Content: A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing: Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design: Incorporates original and found art into exuberant designs and diverse layouts
Usability: Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play
Drums of Ascension
Concept: “HE knows that to bring this torment to an end, Gorgh must use an eternity’s saved painful energy HE has been stealing from Verhu to create a new future.”
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
Frostbite
Concept: “Anthelia’s patience is growing thin…”
Content: A frigid cavern-crawl in search of color, with treasure the world is not prepared for.
Writing: A case of courtly intrigue, frigid madness, and death in service of Anthelia’s greed.
Art/design: Darkly desaturated imagery, a familiar split column dungeon layout, a with top down minimap and sidebars.
Usability: Organized as a series of encounters in a mini-campaign.
Content: A frigid cavern-crawl in search of color, with treasure the world is not prepared for.
Writing: A case of courtly intrigue, frigid madness, and death in service of Anthelia’s greed.
Art/design: Darkly desaturated imagery, a familiar split column dungeon layout, a with top down minimap and sidebars.
Usability: Organized as a series of encounters in a mini-campaign.
Holy Artifacts of the Sacred Tragedies
Concept: “The powers and locations of artifacts made from the remains of the Sacred Tragedies... that gives insight into the Order of Her Devoted Midwives sect”
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
In the Footsteps of the Mad Wizard
“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”
Kavlov’s Sanctuary
Concept: “Explore the dread-filled halls of Kavlov's Sanctuary and uncover the ancient secrets and betrayals that could determine the fate of the world. But be warned, your actions have consequences”
Content: A demon-bound mega-dungeon crawl. A campaign setting with 13 unique dungeon locations, 5 new classes, monsters, bosses, magic items, and gear.
Writing: An interwoven series of thematic dungeons centered on demonic corruption.
Art/design: A dense but visually organized two-column layout, with classic grid maps and charming comic illustrations.
Usability: Color-coded dungeon locations aid navigation. Separate maps provided.
Content: A demon-bound mega-dungeon crawl. A campaign setting with 13 unique dungeon locations, 5 new classes, monsters, bosses, magic items, and gear.
Writing: An interwoven series of thematic dungeons centered on demonic corruption.
Art/design: A dense but visually organized two-column layout, with classic grid maps and charming comic illustrations.
Usability: Color-coded dungeon locations aid navigation. Separate maps provided.
Kingdoms Burn
Concept: “Gorgh will drag this world kicking and screaming into oblivion. His champion needs but one thing to regain his strength.”
Content: A scenario centered on a suit of armor seeking to reunite with its rightful wearer
Writing: Features plenty of lore along with stat blocks for the antagonist, its final form, and its followers
Art/design: Primarily monochrome images and text with shocks of yellow to add emphasis and direct attention
Usability: Like the antagonist, something of an empty vessel waiting to be filled
Content: A scenario centered on a suit of armor seeking to reunite with its rightful wearer
Writing: Features plenty of lore along with stat blocks for the antagonist, its final form, and its followers
Art/design: Primarily monochrome images and text with shocks of yellow to add emphasis and direct attention
Usability: Like the antagonist, something of an empty vessel waiting to be filled
LORD
“A nameless land, conquered by a warlord known as the Saint, cries out for a savior. Choose your side in a story yet to be told.”
Malum Mortis
Concept: “Anuk Schlenger will be resurrected to speak again, unlocking the truth and destroying the Calender of Nechrubel.”
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.
MEMENTO
Concept: “And the dead need somewhere to go.”
Content: A valley rife with unlife: dead basilisk barons, corpse culture, and several new starting points for your next journey to the afterlife.
Writing: A morbid meditation of funerary rites and the afterlife. An existential misery.
Art/design: A headstone of chiseled plain text with grave offerings of mangled and restitched illustrations.
Usability: A navigable guidebook to the Valley of Unfortunate Undead.
Content: A valley rife with unlife: dead basilisk barons, corpse culture, and several new starting points for your next journey to the afterlife.
Writing: A morbid meditation of funerary rites and the afterlife. An existential misery.
Art/design: A headstone of chiseled plain text with grave offerings of mangled and restitched illustrations.
Usability: A navigable guidebook to the Valley of Unfortunate Undead.
Mörkédex: Bile Yellow
Concept: “You’ll have to forgive me, but I’ve forgotten, what was your name again? I’m Professor Locust, but most people call me the Mörkémon professor.”
Content: That’s right, it’s that crossover. With d66 Mörkémon, two classes, eight “dungeons” and the city of Caput Mortem.
Writing: A childhood franchise with all the puns and references you’ve come to enjoy, made lovingly miserable.
Art/design: A flexible, consistent, and intuitive design that guides the reader through the world of Mörkémon.
Usability: A second edition of Professor Locust’s Mörkédex.
Content: That’s right, it’s that crossover. With d66 Mörkémon, two classes, eight “dungeons” and the city of Caput Mortem.
Writing: A childhood franchise with all the puns and references you’ve come to enjoy, made lovingly miserable.
Art/design: A flexible, consistent, and intuitive design that guides the reader through the world of Mörkémon.
Usability: A second edition of Professor Locust’s Mörkédex.
Skuggträsk
Concept: “Seven Districs of Soot and Fire”
Content: A swelling industrial nightmare for Mörktober 2023.
Writing: Effervescent prose depicts a strange and storied metropolis.
Art/design: A sprawling map erupting with cursed details.
Usability: Prompts for encounters in a unique urban setting.
Content: A swelling industrial nightmare for Mörktober 2023.
Writing: Effervescent prose depicts a strange and storied metropolis.
Art/design: A sprawling map erupting with cursed details.
Usability: Prompts for encounters in a unique urban setting.
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