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Ex Libris Mörk Borg A directory of content, tools, and resources

filth

Castle Waip - The Quest for Softest Paper

Concept: “Old castle on steep cliffs above riverbank serves as hideout for lowlifes led by Sir Skidarot.”
Content: A plunge into a soiled fort to take back the toilet paper.
Writing: The kind of coarse humor you’d expect, and maybe some you don’t.
Art/design: A concise one-page dungeon with a clear map and defined layout.
Usability: Clean enough to reference in a single wipe.   

Creatures of the Dying World

“21 lavishly illustrated monsters and an emphasis on folklore over combat stats”

Cross of Glorious Victory of Filth

Concept: “A massive, prolapsed orifice fountains forth a constant stream of viscous contaminants. Drink deeply of its wickedness!”
Content:
The inverted anus cross we’ve all hoped for and dreamed of
Writing:
Light lore with mechanics for contact, consumption, and replication
Art/design:
Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability:
“‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”

Dance Macabre

Concept: “The Rat King takes his rightful throne, and he demands you DANCE!”
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires. 

Feculence

Concept: “Start on the backside!”
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary. 

Mörk Georg

Concept: “The ‘average person plays 3 sessions of Mörk Borg a year’ factoid actually is just statistical error. The average person plays 0 sessions of Mörk Borg per year. Mörk Georg, who lives in cave & plays over 10,000 sessions each day, is an outlier and should not have been counted.”
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.

Parasitic Infestation at Flame Tongue Temple

Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available. 

Queen Hate

Concept: “The Queen was betrayed... Hate kept her alive, warping her body and her prison... those who lost everything bow before her.”
Content: A nauseating, poison shrouded temple to bile and frothing rage.
Writing: Consistent theme and tone throughout. Filled to bursting with literal and symbolic bile.
Art/design: Consistent design cues in a clean practical design. Plus, a disturbingly grainy image of Queen Hate herself.
Usability: Clean map, clear sensory references for crucial elements. Encounters do hop from room to room. Some DM review prior to the session is advisable. 

Seven Hells and a Dead Paradise

Concept: “in this book you will find Seven Hells to inflict upon your players, and one Dead Paradise. Tie them all together with a Hellish table-crawl, the Eightfold Crypt of the King Orzog”
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole. 

Shithole

Concept: “So you’ve finally done it. You got black out drunk and paid that weasel Hraxet for that plot of land with the graves … or was it the dilapidated building across from the butchers … or, well, whatever it is, it’s a shithole and definitely not worth the silver.”
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic. 
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself. 

The Dungescape Issue 2

Concept: “Rugged tunnels far beneath the dirt of the earth. What stirs in the dark with all-seeing eyes, beaks, and claws, scratching the stone?”
Content: An escape dungeon, full of feathered “friends”.
Writing: Social elements add a dynamic element to the dungeon.
Art/design: Top-down map and creature illustrations highlight a compact two-page dungeon reference.
Usability: Compact and organized for easy reference of the entire dungeon during play. 

Vile Bile-Rider

Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content:
A filth-wallowing composite monster
Writing:
Gets the point across without being overly graphic
Art/design:
Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability:
An interesting tool for tactically minded GMs

What's That Smell?

Concept: “Figure out that weird smell with this table.”
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table. 

You Don’t Yank on the Spine of God

Concept: “An album crawl inspired by Monster Magnet's Spine of God. Of course, it'll be sex & drugs ridden. Uh, and monsters. Ugly ones.”
Content: A drug-fueled, sex-filled, pig boiling trip into the unconscious.
Writing: A hallucinogenic dream sequence.
Art/design: Psychedelic photo mashups of NPCs, hand-drawn map. Glaring yellow text over a drug-addled purple backdrop. 
Usability: Designed in a three-column pamphlet format. 
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