filth
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Castle Waip - The Quest for Softest Paper
Concept: “Old castle on steep cliffs above riverbank serves as hideout for lowlifes led by Sir Skidarot.”
Content: A plunge into a soiled fort to take back the toilet paper.
Writing: The kind of coarse humor you’d expect, and maybe some you don’t.
Art/design: A concise one-page dungeon with a clear map and defined layout.
Usability: Clean enough to reference in a single wipe.
Content: A plunge into a soiled fort to take back the toilet paper.
Writing: The kind of coarse humor you’d expect, and maybe some you don’t.
Art/design: A concise one-page dungeon with a clear map and defined layout.
Usability: Clean enough to reference in a single wipe.
Creatures of the Dying World
“21 lavishly illustrated monsters and an emphasis on folklore over combat stats”
Cross of Glorious Victory of Filth
Concept: “A massive, prolapsed orifice fountains forth a constant stream of viscous contaminants. Drink deeply of its wickedness!”
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
Dance Macabre
Concept: “The Rat King takes his rightful throne, and he demands you DANCE!”
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires.
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires.
Feculence
Concept: “Start on the backside!”
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary.
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary.
Mörk Georg
Concept: “The ‘average person plays 3 sessions of Mörk Borg a year’ factoid actually is just statistical error. The average person plays 0 sessions of Mörk Borg per year. Mörk Georg, who lives in cave & plays over 10,000 sessions each day, is an outlier and should not have been counted.”
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.
Parasitic Infestation at Flame Tongue Temple
Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available.
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available.
Queen Hate
Concept: “The Queen was betrayed... Hate kept her alive, warping her body and her prison... those who lost everything bow before her.”
Content: A nauseating, poison shrouded temple to bile and frothing rage.
Writing: Consistent theme and tone throughout. Filled to bursting with literal and symbolic bile.
Art/design: Consistent design cues in a clean practical design. Plus, a disturbingly grainy image of Queen Hate herself.
Usability: Clean map, clear sensory references for crucial elements. Encounters do hop from room to room. Some DM review prior to the session is advisable.
Content: A nauseating, poison shrouded temple to bile and frothing rage.
Writing: Consistent theme and tone throughout. Filled to bursting with literal and symbolic bile.
Art/design: Consistent design cues in a clean practical design. Plus, a disturbingly grainy image of Queen Hate herself.
Usability: Clean map, clear sensory references for crucial elements. Encounters do hop from room to room. Some DM review prior to the session is advisable.
Seven Hells and a Dead Paradise
Concept: “in this book you will find Seven Hells to inflict upon your players, and one Dead Paradise. Tie them all together with a Hellish table-crawl, the Eightfold Crypt of the King Orzog”
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole.
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole.
Shithole
Concept: “So you’ve finally done it. You got black out drunk and paid that weasel Hraxet for that plot of land with the graves … or was it the dilapidated building across from the butchers … or, well, whatever it is, it’s a shithole and definitely not worth the silver.”
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic.
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself.
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic.
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself.
The Dungescape Issue 2
Concept: “Rugged tunnels far beneath the dirt of the earth. What stirs in the dark with all-seeing eyes, beaks, and claws, scratching the stone?”
Content: An escape dungeon, full of feathered “friends”.
Writing: Social elements add a dynamic element to the dungeon.
Art/design: Top-down map and creature illustrations highlight a compact two-page dungeon reference.
Usability: Compact and organized for easy reference of the entire dungeon during play.
Content: An escape dungeon, full of feathered “friends”.
Writing: Social elements add a dynamic element to the dungeon.
Art/design: Top-down map and creature illustrations highlight a compact two-page dungeon reference.
Usability: Compact and organized for easy reference of the entire dungeon during play.
Vile Bile-Rider
Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
What's That Smell?
Concept: “Figure out that weird smell with this table.”
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table.
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table.
You Don’t Yank on the Spine of God
Concept: “An album crawl inspired by Monster Magnet's Spine of God. Of course, it'll be sex & drugs ridden. Uh, and monsters. Ugly ones.”
Content: A drug-fueled, sex-filled, pig boiling trip into the unconscious.
Writing: A hallucinogenic dream sequence.
Art/design: Psychedelic photo mashups of NPCs, hand-drawn map. Glaring yellow text over a drug-addled purple backdrop.
Usability: Designed in a three-column pamphlet format.
Content: A drug-fueled, sex-filled, pig boiling trip into the unconscious.
Writing: A hallucinogenic dream sequence.
Art/design: Psychedelic photo mashups of NPCs, hand-drawn map. Glaring yellow text over a drug-addled purple backdrop.
Usability: Designed in a three-column pamphlet format.
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