Alex K. Barton
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Box of Shadows
Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
Content: A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing: Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design: Incorporates original and found art into exuberant designs and diverse layouts
Usability: Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play
Content: A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing: Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design: Incorporates original and found art into exuberant designs and diverse layouts
Usability: Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play
Breathing Scarball
“Bipedal mass of scars, unskilled stitches, and tiny gremlin-like inhibitors”
Brimnes™ Beast
Concept: “Based on the Ikea Brimnes line of beds”
Content: An ambush monster with options for customization, sure to fit any domestic need
Writing: Uses a sterile commercial style to great humorous effect
Art/design: Brilliantly stylized as an advertising brochure
Usability: “Some assembly required”
Content: An ambush monster with options for customization, sure to fit any domestic need
Writing: Uses a sterile commercial style to great humorous effect
Art/design: Brilliantly stylized as an advertising brochure
Usability: “Some assembly required”
Brittle Cyn
“A beast of pure animate crystal bismuth”
Chrystal Biter
Concept: “Born from the slop that oozes from the exposed royal coffins of Ucalegon, these creatures may look cute but anything birthed in Bergen Chrypt is sick with necromancy.”
Content: A plodding dreadnought with a special that manipulates targets of successful attacks
Writing: Contains a stat block and a short paragraph about ecology and development
Art/design: The dominant, central mass of the image emphasizes this monster’s heavyweight nature
Usability: If it doesn’t kill you, a party member might
Content: A plodding dreadnought with a special that manipulates targets of successful attacks
Writing: Contains a stat block and a short paragraph about ecology and development
Art/design: The dominant, central mass of the image emphasizes this monster’s heavyweight nature
Usability: If it doesn’t kill you, a party member might
Core Reference Cards - Ways to Carry
Concept: “Little envelopes for you and your players to carry the cards you collect around with you.”
Content: Tarot-sized envelopes for your reference cards.
Writing: Storage equipment reference cards text included on each envelope.
Art/design: Clever re-contextualization of the Wagon, Sack, and Backpack reference cards.
Usability: Included instructions and illustrative indexes assist assembly.
Content: Tarot-sized envelopes for your reference cards.
Writing: Storage equipment reference cards text included on each envelope.
Art/design: Clever re-contextualization of the Wagon, Sack, and Backpack reference cards.
Usability: Included instructions and illustrative indexes assist assembly.
Court of the Black-Hearted Gnome (Dwór Czarnego Gnoma)
Concept: “Like Scorched Ruins the Black Gnome Manor protrudes from the city. Once the gesture of his hand overthrew the kingdoms, now it only rules over the remnant of his deformed mansion.”
Content: Contains setup, gossip, hooks, random encounters, minor loot, and the dungeon itself
Writing: A balanced mix of description and mechanics, all fairly concise
Art/design: Solid design, both graphic and typographic
Usability: Adopts Rotblack Sludge’s extremely efficient dungeon presentation
Content: Contains setup, gossip, hooks, random encounters, minor loot, and the dungeon itself
Writing: A balanced mix of description and mechanics, all fairly concise
Art/design: Solid design, both graphic and typographic
Usability: Adopts Rotblack Sludge’s extremely efficient dungeon presentation
Dark Lodestar
“The Dark Lodestone is only active at night. It shines brightly and roams the wilderness guiding travelers into its maw.”
Extractor Tank
“Created for the Blood-Countess Anthelia … the Extractors patrol the walkways and passages of Alliáns.”
False Stronghold
Concept: “Every 100 years under a blood moon the False Stronghold rises in the south. It feeds for three days.”
Content: A titanic monster that will probably ruin your day (if not 3 of them)
Writing: Concise and extremely descriptive in both the flavor text and mechanics
Art/design: Solid typographical and color choices, intuitive layout, and a truly heinous illustration
Usability: Presents interesting options for murderhoboing on a colossal scale
Content: A titanic monster that will probably ruin your day (if not 3 of them)
Writing: Concise and extremely descriptive in both the flavor text and mechanics
Art/design: Solid typographical and color choices, intuitive layout, and a truly heinous illustration
Usability: Presents interesting options for murderhoboing on a colossal scale
Fedelfugol Pit - Den of the Demon Mallard of Gluttony
Concept: “A single room of sacrifice and demonic hunger”
Content: A grimly humorous concept with a fairly straightforward puzzle that no one will really want to solve
Writing: Clear descriptions of the setting with some flavorful quotes for the GM to read
Art/design: Clearly delineated paragraphs devoted to dungeon elements and a well-organized description of the puzzle and its solution
Usability: “Hold on to your butts.” – Jon Raymond Arnold
Content: A grimly humorous concept with a fairly straightforward puzzle that no one will really want to solve
Writing: Clear descriptions of the setting with some flavorful quotes for the GM to read
Art/design: Clearly delineated paragraphs devoted to dungeon elements and a well-organized description of the puzzle and its solution
Usability: “Hold on to your butts.” – Jon Raymond Arnold
Fester Back Brood Mother
“Your skin crawls. No, something is crawling under your skin!”
FÖLK-LORE: Rendezvous & Romps
36 contributors
Alex K. Barton
Jean Verne
Rugose Kohn
Michał Gotkowski
Nell Azathoth Tull
Barbarian-of-BBQ
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Robert Goulding
Thomas Rompré
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
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