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Ex Libris Mörk Borg A directory of content, tools, and resources

Arnaud F. Lambert

What Can Be Recovered From the Dead Horse?

Concept: “What secrets does the fetid corpse of this horse hold?”
Content: 36 items recoverable from a dead horse, some more useful than others
Writing: Occasionally witty and/or graphic
Art/design: Laid out for usability with table titles in orange to cue the GM
Usability: What—you don’t have a d30?

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 


Concept: “Grab a pencil. Trace your route through the labyrinth.”
A quick, roll-lite, Dark Fort-esque maze. With basilisks. They have 2 heads. You have 1. Good luck.
Some quick, concise instructions
The green circles contrast nicely against the background gradient, making it easy to navigate; the extra basilisk heads are a welcome touch, since the world needs more basilisks
Can be played with just some base stats; full character sheet not required

Blood Thorns

Concept: “Inextricable wall of bloody brambles”
A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Straightforward descriptions of the mechanics for entanglement and escape
Colors help differentiate text components and differentiate components of the illustration
Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part 

d30 Necromantic Trappings

Concept: “Summoning the dead and communicating with their spirits is not a vocation for either the foolhardy or ill-prepared.”
Content: For each 3+ items, holder gets a bonus for keeping undead followers
Writing: A suitably macabre roster of items and fetishes
Art/design: Hue and images reinforce the sepulchral tone
Usability: Easy to use and read, letting you devote your attention to wrangling skeletons

d30 Sorcerer’s Possessions

Concept: “The dark arts require more than just the use of unclean scrolls.”
Content: Collect 5 or more and get one auto crit per day when using unclean scrolls
Writing: Some practical items and others simply for flavor or creative use
Art/design: Designed for easy use but includes some esoteric trappings in the background
Usability: A neat tool for spicing up Powers

d40 Exotic Artifacts

Concept: “Strange curios from long forgotten lands or items of power held by ancient sorcerers and magi?”
Content: A collection of items mostly for flavor but potentially useful for creative problem-solving
Writing: Provides some character and flavor outside the Mörk Borg norm
Art/design: Color and design support the concept and writing’s character
Usability: If you can’t find a d40, just divide a d80 in half

d40 Medical Implements

Concept: “The dying world is a dangerous place.  Healing wounds and treating infections is crucial to living just a little longer.”
Content: A collection of items useful for healing in lieu of other means
Writing: Describes a plethora of items and uses
Art/design: Medical flair of the symbolic type
Usability: d40: roll a d4 & a d10 in sequence like you would for a d100, then subtract 9

d50 Alchemy Supplies

Concept:“These alchemy supplies could mean the difference between living a little longer or dying an ignominious death.”
Content: Mechanically sparse, but plenty of objects that could be used in practical and creative ways
Writing: Includes some detailed entries with a variety of uses and purposes
Art/design: Laid out for easy use and reference
Usability: May require some googling of substances and materials

d50 Shamanic Tools

Concept: “These sacred artifacts can enhance your magical formulae, help you call upon the spirits, aid in healing the sick, or permit you to curse your enemies.”
Content: Besides titular list of nature-themed items, includes options for increasing presence and Omens
Writing: Delivers information simply with no undue fuss
Art/design: A straightforward layout with a background that lends flavor and ambience
Usability: Individual items primarily contribute to the buffs mentioned above


Concept: “Bizarre-looking miniature human figures (homunculi) created from non-human biological matter”
Rules for creating and running familiars plus tables for names, communication, personality, specialties, food, death, name, and rarities
Straightforward with some particularly humorous entries
Designed for easy usability and includes some illustrations as examples or inspiration
Potentially useful and entertaining

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
The first volume of collected FÖLK-LORE Jam entries
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Heralds of Doom

Concept: “A comet of unnatural hue hurtles across the sky… What strange fate does this harbinger of evil foretell?”
Tables of portents, prophecies, and potential solutions
Copious apocalyptic imagery and some fun allusions
Color and typographical choices support the concept and writing
Not to be confused with Harolds of Doom, an acapella metal quartet


Concept: “It's dead.  It drags a coffin with a chain and spins it around until it hits PCs.  No assembly required!”
skeleton x1; chain x1; coffin x1
Concise and highly functional
Laid out for accessibility and easy use
Attack-randomization table balances the monster’s heftiness and is a novel way to add some chaos to your fights

Metal Spider Webs

Concept: “Made of tiny filaments of metal, the web can be deployed across any opening.”
A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Folds the mechanics into the descriptive text
Predominant colors capture the core element of this concept: metal and blood
Easily transplantable into your dungeon of choice (bonus if it already has spiders in it) 
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