Arnaud F. Lambert
What Can Be Recovered From the Dead Horse?
Content: 36 items recoverable from a dead horse, some more useful than others
Writing: Occasionally witty and/or graphic
Art/design: Laid out for usability with table titles in orange to cue the GM
Usability: What—you don’t have a d30?
Babalon's Hangover 2
23 contributors
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Basilisks-A-Go-Go
Content: A quick, roll-lite, Dark Fort-esque maze. With basilisks. They have 2 heads. You have 1. Good luck.
Writing: Some quick, concise instructions
Art/design: The green circles contrast nicely against the background gradient, making it easy to navigate; the extra basilisk heads are a welcome touch, since the world needs more basilisks
Usability: Can be played with just some base stats; full character sheet not required
Blood Thorns
Content: A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Writing: Straightforward descriptions of the mechanics for entanglement and escape
Art/design: Colors help differentiate text components and differentiate components of the illustration
Usability: Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part
d30 Necromantic Trappings
Content: For each 3+ items, holder gets a bonus for keeping undead followers
Writing: A suitably macabre roster of items and fetishes
Art/design: Hue and images reinforce the sepulchral tone
Usability: Easy to use and read, letting you devote your attention to wrangling skeletons
d30 Sorcerer’s Possessions
Content: Collect 5 or more and get one auto crit per day when using unclean scrolls
Writing: Some practical items and others simply for flavor or creative use
Art/design: Designed for easy use but includes some esoteric trappings in the background
Usability: A neat tool for spicing up Powers
d40 Exotic Artifacts
Content: A collection of items mostly for flavor but potentially useful for creative problem-solving
Writing: Provides some character and flavor outside the Mörk Borg norm
Art/design: Color and design support the concept and writing’s character
Usability: If you can’t find a d40, just divide a d80 in half
d40 Medical Implements
Content: A collection of items useful for healing in lieu of other means
Writing: Describes a plethora of items and uses
Art/design: Medical flair of the symbolic type
Usability: d40: roll a d4 & a d10 in sequence like you would for a d100, then subtract 9
d50 Alchemy Supplies
Content: Mechanically sparse, but plenty of objects that could be used in practical and creative ways
Writing: Includes some detailed entries with a variety of uses and purposes
Art/design: Laid out for easy use and reference
Usability: May require some googling of substances and materials
d50 Shamanic Tools
Content: Besides titular list of nature-themed items, includes options for increasing presence and Omens
Writing: Delivers information simply with no undue fuss
Art/design: A straightforward layout with a background that lends flavor and ambience
Usability: Individual items primarily contribute to the buffs mentioned above
Familiars
Concept: “Bizarre-looking miniature human figures (homunculi) created from non-human biological matter”
Content: Rules for creating and running familiars plus tables for names, communication, personality, specialties, food, death, name, and rarities
Writing: Straightforward with some particularly humorous entries
Art/design: Designed for easy usability and includes some illustrations as examples or inspiration
Usability: Potentially useful and entertaining
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Heralds of Doom
Concept: “A comet of unnatural hue hurtles across the sky… What strange fate does this harbinger of evil foretell?”
Content: Tables of portents, prophecies, and potential solutions
Writing: Copious apocalyptic imagery and some fun allusions
Art/design: Color and typographical choices support the concept and writing
Usability: Not to be confused with Harolds of Doom, an acapella metal quartet
Kistkastare
Content: skeleton x1; chain x1; coffin x1
Writing: Concise and highly functional
Art/design: Laid out for accessibility and easy use
Usability: Attack-randomization table balances the monster’s heftiness and is a novel way to add some chaos to your fights
Metal Spider Webs
Content: A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing: Folds the mechanics into the descriptive text
Art/design: Predominant colors capture the core element of this concept: metal and blood
Usability: Easily transplantable into your dungeon of choice (bonus if it already has spiders in it)