Andrew Cutler
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
Jegs
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Rugose Kohn
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Perytion
Concept: “These half-stag, half-eagle abominations fly above the fell trees of Graven-Tosk, swooping down to kill unwary travelers below.”
Content: A Borged-derived monster with a strange, supernatural motive
Writing: Concise and to the point
Art/design: A sensible layout oriented around the illustration
Usability: Not to be confused with a peryton
Content: A Borged-derived monster with a strange, supernatural motive
Writing: Concise and to the point
Art/design: A sensible layout oriented around the illustration
Usability: Not to be confused with a peryton
The Murderous Monks of Mournful Moor
Concept: “Adventurers stopped to rest in a once-beautiful Abbey at the edge of Kergüs. […] Only time will tell if they have the mettle to escape.”
Content: 8 rooms of survival horror
Writing: Includes extensive descriptions of rooms and NPCs
Art/design: Entirely typographical, but establishes a visual hierarchy for quick navigation
Usability: May pose a challenge to more spatially oriented readers
Content: 8 rooms of survival horror
Writing: Includes extensive descriptions of rooms and NPCs
Art/design: Entirely typographical, but establishes a visual hierarchy for quick navigation
Usability: May pose a challenge to more spatially oriented readers
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