Content: A retributive, relentless night-haint
Writing: Lore and mechanics are both delivered clearly and efficiently
Art/design: Clearly delineate segments of text and uses color and typeface to add emphasis
Usability: Escapable but not killable; has the potential to debilitate long-term guests
Concept: “A terrible monster you can use as a starting point for an adventure, or if you think your PCs are way too cool with their lives…”
Content: This amalgamated pile of monster parts got off its magical leash and now everyone’s screwed
Writing: Some quick lore, a stat block with table for multiple attacks, and some vicious specials
Art/design: Repetition of hues and typefaces in different arrangements unifies the document while making each text segment distinct and easy to navigate
Usability: More complex than basic monsters, but the mechanics and rules are simple and intuitive
Dark Reliquary of Kurgoth
Content: A masochistic mob.
Writing: Clinical depictions of mortifying marches and penitential parades to Galgenbeck. Mechanics that guarantee misery to friends and enemies alike.
Art/design: Mechanical text is splattered in sanguineous hues while claustrophobic descriptive text like the crush of expiating bodies.
Usability: Mechanics isolated for easy reference.
FÖLK-LORE: Fiends, Freaks, & Foes
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing: Efficiently conveys mechanics and lore
Art/design: Cool colors and establish an appropriately haunted character
Usability: May be frustrating for PCs but entertaining for GMs
The Tomb of Lost Souls
Content: A soul-stealing necro-crawl.
Writing: Descriptive and full of soul. Small dramatic touches add motivation and direction to encounters.
Art/design: A blast of yellow with a detailed and well-structured overhead map. Pink, white, and black text elements scream for attention.
Usability: Fairly legible for pink text. References Grave Matters.
Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content: A malicious, body-stealing spirit from the frozen north
Writing: Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design: Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability: Potential to serve multiple in-game purposes in different capacities