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Ex Libris Mörk Borg A directory of content, tools, and resources

arctic

Anaqwald

“A short trip into a subarctic bog deep in the hinterlands”

Clamdash!

Concept: “For a few hours each year, the seas beneath the glaciers of Kergüs retreat, revealing salted dungeons in their wake. Within these waterlogged tunnels of ice – the CLAMS.”
Content:
Grab your CLAM-picking gloves—an audience with Anthelia awaits the winner
Writing:
A briny feast for the senses with Karl’s signature sense of humor
Art/design:
Easy to read with ample visual cues for navigating each room’s description and for moving back and forth between descriptions and map
Usability:
The CLAMS are barbed, and the tide waits for no scvm

Coldying

“There is a dimmed light in a distance, down in the valley. Will you make it? Will you keep The Package safe and alive?”

Frozen Hellscape

“Ever wanted to go to the frozen, colourless wastes of Kergus? Fancy introducing your party of renegades and hopeless vagabonds to an oversized, selfish gangster running the underside of Galgenbeck?”

Frozen Kingdom of the Furnace Mizer

“Climb up to the snow buried Kingdom of the Furnace Mizer where the strange smoke billows out from forgotten steeples.”

In the Bluelight

“Takes characters deep beneath the barren wastes of Kergüs, where an ancient artefact that holds the power to stop the Miseries afflicting the world lies buried beneath the ice”

Scum’s Guide to Kergüs

Concept: “Want to get a bit deeper into the dreary wastes of Kergüs? Want to investigate the dream-plagued snow? This guide will give you many helpful tips, and get you well on your way.”
Content:
Includes new gear, weather, finds, injuries, scrolls, variants for core classes, rules and encounters for arctic travel, monsters, and a dungeon generator
Writing:
Well written with on-brand grimness and humor
Art/design:
Relatively conservative but still stylized enough to be distinctly Mörk Borg
Usability:
“Author is not responsible for symptoms of frostbite, hypothermia, or insanity caused by Kergüs's (un)natural environment.”

Slaughtered in the Snow

Concept: “SHE returned you to life and charged you with one task […] slay the usurper, the heresiarch Josilfa Migol of Galgenbeck.”
Content:
A compelling battlefield crawl with an interesting twist on Mörk Borg lore
Writing:
Solid imagery and ideas conveyed well
Art/design:
Not super-elaborate, but fits the the setting’s snowy starkness
Usability:
GMs will need to consult a few other titles, which are readily available

The Bastard of the Badlands

Concept: “Whoever claims the Bastard will have the power to rule over the land. Or to destroy it.”
Content:
A frozen-wasteland-themed dungeon; also includes the badlands ranger character class
Writing:
Nice descriptions but not as grimly humorous as Mörk Borg’s standard
Art/design:
Also a departure from the standard, but does evoke a sense of place
Usability:
Occasionally substitutes D20 terms like “check” and “AC”

The Ice Pirates of Penn-Tayn

“Will you survive ship-to-ship combat and pirate duels, or the hidden menace beneath the ice?  More importantly, will you receive all the pickled fish you can carry?”

The Thirteenth Damned Son

Concept:  “When Mother Leeds heard she was due for a thirteenth child she cursed The Two-Headed Basilisk and the child, and demanded HE take what belonged to HIM.”
Content:
An abomination inspired by the Jersey Devil but skillfully adapted to the setting; includes a  sleek randomized crawl through the frozen lands of Kergüs
Writing:
Short but flavorful description and a healthy stat block; a beautifully written hook with a table of random encounters that keep the PCs moving toward the climax
Art/design:
Fits right into Mörk Borg on every count
Usability:
Verbally and visually economical

Tuurngaq

Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content:
A malicious, body-stealing spirit from the frozen north
Writing:
Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design:
Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability:
Potential to serve multiple in-game purposes in different capacities

Where the Cold Star Lies

“An adventure of icy stars, and the gall to wish in the face of a doomed world.”
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