arctic
Anaqwald
Clamdash!
Concept: “For a few hours each year, the seas beneath the glaciers of Kergüs retreat, revealing salted dungeons in their wake. Within these waterlogged tunnels of ice – the CLAMS.”
Content: Grab your CLAM-picking gloves—an audience with Anthelia awaits the winner
Writing: A briny feast for the senses with Karl’s signature sense of humor
Art/design: Easy to read with ample visual cues for navigating each room’s description and for moving back and forth between descriptions and map
Usability: The CLAMS are barbed, and the tide waits for no scvm
Coldying
For Whom the Were-Moose Cometh
Frozen Hellscape
Frozen Kingdom of the Furnace Mizer
In the Bluelight
Scum’s Guide to Kergüs
Content: Includes new gear, weather, finds, injuries, scrolls, variants for core classes, rules and encounters for arctic travel, monsters, and a dungeon generator
Writing: Well written with on-brand grimness and humor
Art/design: Relatively conservative but still stylized enough to be distinctly Mörk Borg
Usability: “Author is not responsible for symptoms of frostbite, hypothermia, or insanity caused by Kergüs's (un)natural environment.”
Slaughtered in the Snow
Content: A compelling battlefield crawl with an interesting twist on Mörk Borg lore
Writing: Solid imagery and ideas conveyed well
Art/design: Not super-elaborate, but fits the the setting’s snowy starkness
Usability: GMs will need to consult a few other titles, which are readily available
The Bastard of the Badlands
Content: A frozen-wasteland-themed dungeon; also includes the badlands ranger character class
Writing: Nice descriptions but not as grimly humorous as Mörk Borg’s standard
Art/design: Also a departure from the standard, but does evoke a sense of place
Usability: Occasionally substitutes D20 terms like “check” and “AC”
The Ice Pirates of Penn-Tayn
The Thirteenth Damned Son
Content: An abomination inspired by the Jersey Devil but skillfully adapted to the setting; includes a sleek randomized crawl through the frozen lands of Kergüs
Writing: Short but flavorful description and a healthy stat block; a beautifully written hook with a table of random encounters that keep the PCs moving toward the climax
Art/design: Fits right into Mörk Borg on every count
Usability: Verbally and visually economical
Tuurngaq
Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content: A malicious, body-stealing spirit from the frozen north
Writing: Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design: Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability: Potential to serve multiple in-game purposes in different capacities