swamp
Anaqwald
“A short trip into a subarctic bog deep in the hinterlands”
Betty Blackteeth
Concept: “Her decaying skin, stringy hair, nails and teeth are stained by the peat-blackened waters where she prowls.”
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)
Creature from the Black Bayou
Concept: “The Fishman fossils were found and explorers were sent, but will they survive against the Creature from the Black Bayou?”
Content: A fishman. Ready to drag you below.
Writing: Stats evoke a dangerous aquatic stalker. Ready to ambush isolated scvm.
Art/design: Black & white horror movie poster.
Usability: Keep moist.
Content: A fishman. Ready to drag you below.
Writing: Stats evoke a dangerous aquatic stalker. Ready to ambush isolated scvm.
Art/design: Black & white horror movie poster.
Usability: Keep moist.
Creatures of the Dying World
“21 lavishly illustrated monsters and an emphasis on folklore over combat stats”
Dark Fortean Times: A Snarl of Corpses
Concept: “A Snarl of Corpses Dams the River is a deadly terrain trap that forces players to push their luck and make hard decisions under pressure.”
Content: An alchemical accident, a corpse dam, an impending flood, and the rise of the corpse king.
Writing: A simple core concept with delightfully foul framing to make for a truly unique disaster.
Art/design: A floodwater of corpse illustration. Purposeful typographic choices distinguish descriptive versus mechanical text.
Usability: A fair balance between dynamic design elements and accessibility.
Content: An alchemical accident, a corpse dam, an impending flood, and the rise of the corpse king.
Writing: A simple core concept with delightfully foul framing to make for a truly unique disaster.
Art/design: A floodwater of corpse illustration. Purposeful typographic choices distinguish descriptive versus mechanical text.
Usability: A fair balance between dynamic design elements and accessibility.
Frogborn
Concept: “The unspeakable depravity of the way they dress... the unimaginable horror of their singing... only wretched SCVM would side with...”
Content: A FROGBORN
Writing: A refreshing quaff of bog water. *It’ll help clear out the sinuses.
Art/design: Gritty bog background on neon green corpse painted frogborn.
Usability: Available in full color and plaintext versions. Metal growl at the start of each session for an extra omen.
Content: A FROGBORN
Writing: A refreshing quaff of bog water. *It’ll help clear out the sinuses.
Art/design: Gritty bog background on neon green corpse painted frogborn.
Usability: Available in full color and plaintext versions. Metal growl at the start of each session for an extra omen.
I love Willo.
Heretical Fractal Bog
“A half-frozen bog of muddy black waters, razor-sharp vegetation, and mesmerizing optical illusions”
Holy Artifacts of the Sacred Tragedies
Concept: “The powers and locations of artifacts made from the remains of the Sacred Tragedies... that gives insight into the Order of Her Devoted Midwives sect”
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Content: Three single-sheet pamphlet adventures, and one on a new sect of the One Trve Faith.
Writing: A plausibly disturbing take on Basilisk worship which ties the adventures together into a larger optional campaign.
Art/design: A consistent palette makes for a cohesive collection, while exploration of contrast differentiates each pamphlet.
Usability: Well designed for use as a physical prop at the table. Get them in print if you can.
Immortal Soul (Alma Imortal)
Concept: “This is a story of horror and revenge, driven by individuals who do not accept their fate, reject death and want a second chance.”
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly.
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly.
Murky Bog
Concept: “This place was created by an ancient cult that locked something away behind the door (treasure? another dungeon?). This door can be opened in two different ways, but a mistake leads to death or worse”
Content: A 13-point adventure with 5 original monsters
Writing: Concise and accessible
Art/design: Laid out for maximum visibility of map without sacrificing easy reference to additional information
Usability: Includes a blank map for players and a suggested soundtrack
This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“Carnivorous plants! Human sacrifice! A rampaging undead mammoth to chase you around the bog! Some physical copies available.”
Content: A 13-point adventure with 5 original monsters
Writing: Concise and accessible
Art/design: Laid out for maximum visibility of map without sacrificing easy reference to additional information
Usability: Includes a blank map for players and a suggested soundtrack
This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“Carnivorous plants! Human sacrifice! A rampaging undead mammoth to chase you around the bog! Some physical copies available.”
Nökken, bog thing
Concept: “The rotting flesh of the long-dead forms together into an obscene facsimiles of life.”
Content: A patchwork bog-beast
Writing: A balance of mechanics and flavor
Art/design: Colors convey the setting; typographical choices create a sense of escalation
Usability: Has an especially brutal (but limited) special attack
Content: A patchwork bog-beast
Writing: A balance of mechanics and flavor
Art/design: Colors convey the setting; typographical choices create a sense of escalation
Usability: Has an especially brutal (but limited) special attack
Putrescence Regnant
9 contributors
Concept: “Targ-Dungel. A festering wound upon a dying world. Time and space warp within the malodorous miasma. … This, cursed walker, is where you must go. Into the blight. Into the cold, damp mire.”
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Soundtrack: available on Spotify
Sepulchre of the Swamp Witch
Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Snotsoil Mire
Concept: “The edge of the Bergen Chrypt is flooded. Into that slick swamp, the ducal twins of Schleswig fled.”
Content: A relatively lean but atmospheric hexcrawl
Writing: Concise but thorough with subtle character
Art/design: Cut-and-paste feel with intense color
Usability: Linear and easy to use; additional mechanics appended for easy reference
SVMP
7 contributors
Concept: “These wetlands of acidic sludge and SVMPs of sickening secretion will, no doubt, fester upon your mortal coil - even your soul will not go untainted.”
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette.
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section.
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette.
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section.
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