swamp
Putrescence Regnant
9 contributors
Concept: “Targ-Dungel. A festering wound upon a dying world. Time and space warp within the malodorous miasma. … This, cursed walker, is where you must go. Into the blight. Into the cold, damp mire.”
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Soundtrack: available on Spotify
Sepulchre of the Swamp Witch
Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Snotsoil Mire
Concept: “The edge of the Bergen Chrypt is flooded. Into that slick swamp, the ducal twins of Schleswig fled.”
Content: A relatively lean but atmospheric hexcrawl
Writing: Concise but thorough with subtle character
Art/design: Cut-and-paste feel with intense color
Usability: Linear and easy to use; additional mechanics appended for easy reference
SVMP
7 contributors
Concept: “These wetlands of acidic sludge and SVMPs of sickening secretion will, no doubt, fester upon your mortal coil - even your soul will not go untainted.”
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette.
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section.
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette.
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section.
Swamp Wizard
Concept: “Exiled men turned to the mires. They found rotten powers there, eternally binding them to the heart of the bog.”
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
Targ-Dungel Bogmonster
Concept: A collaborative monster-creation effort
Content: An undead, slimy, scythe-limbed swamp dweller
Writing: Mostly mechanical but still conveys character
Art/design: Exactly what you want your death-metal swamp monster to look like
Usability: In Twitter format
Content: An undead, slimy, scythe-limbed swamp dweller
Writing: Mostly mechanical but still conveys character
Art/design: Exactly what you want your death-metal swamp monster to look like
Usability: In Twitter format
Zwyntar Pass
Concept: “Hunt a troll at a pass at Graven-Tosk... inspired by a Ukrainian band called Zwyntar.”
Content: A rambling troll hunt between trunks and tombstones, from Grift to Galgenbeck.
Writing: A dynamic point crawl with events that evolve as scvm wander the trails.
Art/design: Bright red trail markings with black text before saturated yellow tombstones and tree trunks.
Usability: Double-sided print layout separates player and gamemaster information.
Content: A rambling troll hunt between trunks and tombstones, from Grift to Galgenbeck.
Writing: A dynamic point crawl with events that evolve as scvm wander the trails.
Art/design: Bright red trail markings with black text before saturated yellow tombstones and tree trunks.
Usability: Double-sided print layout separates player and gamemaster information.
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