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disease

30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig

Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites. 
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.   
Usability: Accessible and easy-to-reference adventure design. 

Apocrypha

Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section. 

Baited Blood

Concept: “A disease of the blood...”
Content: A cannibal disease of a different kind.
Writing: A wonderfully inversion of a common trope.
Art/design: Black and white blocked plaintext.
Usability: Surprise your favorite scvm. 

Censer of Plagues

Concept: “Flecks of ill moisture squirt from the surface of this flail.”
Content: An infectious flail accident waiting to happen.
Writing: A sickly humorous take on a recent plague.
Art/design: A decidedly familiar (and filthy) flail head.
Usability: “‘Wearing a mask prevents the damage and Infection.’” 

Crawling Death Below the Dying Forest

Concept: “Beneath the dying forest lies wealth beyond comprehension, magicks all-powerful, and ancient evils which must be stopped!”
Content:
A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing:
Epic narrative in scope and scale. A truly impressive creature.
Art/design:
Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability:
Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.

Dance Macabre

Concept: “The Rat King takes his rightful throne, and he demands you DANCE!”
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires. 

Dungeoneer's Black Book

Concept: “Welcome to the Dungeoneer's Black Book, a collection of boggy holes and haunted cellars. No evening shall pass without the gruesome, ultimately inevitable death of a beloved character.”
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.

Hammer of a Killing Crown

Concept: “It’s a simple agreement: You retrieve the artifact. Aalgut exacts his revenge … After that, the unbounded power of the Killing Crown is yours.”
Content:
A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.

Pestilent Gifts

Concept: “a horrible little zine with a bunch of plague themed stuff for MÖRK BORG.”
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth. 
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience. 

Plague Pit Practitioner

Concept: “The pestilence doesn't dissuade you from your duty. This is what you were made to do, shepherd the dying and immolate the dead. Anything to stop the spread.”
Content: An enthusiastic epidemiologist.
Writing: The medieval prepper’s treatise on disease, with surprisingly little malpractice.
Art/design: Rich UV-purple sterilizes a precarious plague-doctor.
Usability: Certainly not inhumane.

Quarantine Defector

Concept: “You’re diseased, a walking cyst, but you’re somehow still cheating death.”
Content:
Includes standard character mechanics plus a table of diseases
Writing:
Concisely conveys the many maladies of the body
Art/design:
Nice juxtaposition of images and overall balance
Usability:
Remember to cover your mouth when you cough

SVMP

7 contributors
Concept: “These wetlands of acidic sludge and SVMPs of sickening secretion will, no doubt, fester upon your mortal coil - even your soul will not go untainted.”
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette. 
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section. 

The Fevre Pytt

Concept:The stench. The flies. The touch of clammy flesh. You have been cast into the Fever Pytt to die.”
Content: A corpse pile crawl through a mispurposed cistern in The Western Kingdom.
Writing: A festering pytt of viscera and gore that bursts with sickening mechanics to back it up.
Art/design: Currently only available as plaintext.
Usability: Standardized room description layout aids in reference. 

The Leper Espoused

Concept: “The masked mother of the babe that will end the world.”
Content: An IKHON representing all that is filthy and unwanted (like your Scvm)
Writing: Rules bursting with narrative
Art/design: Sickeningly detailed art with slick graphical design elements.
Usability: A boon to any Scvm with the fortitude to accept THE Leper’s blessing. 

The Plagued Crypt of Helvete

6 contributors
Concept: “When a horrible plagued beast invades Galgenbeck, the party takes a bounty to seek out the source in the doomed forests of the north!”
Content: A plague-ridden, demon-driven bounty crawl.
Writing: A cinematic flair with a three-act structure, detailed boxed text, and staged set-piece encounters. A plague token mechanic produces both risk and “incentive” for scvm.
Art/design: A variety of visual styles with the notable addition of an introductory comic strip. 
Usability: A core two-column structure with consistent hierarchy aids in table reference. 
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