disease
1d4 Diseases that afflict the weary traveller
Concept: “sleeping outside also puts you at the mercy of smaller monsters, of a different kind, of a different order.”
Content: 1d4 diseases... well, two are parasites.
Writing: Full of enough flab, worms, and fleas to make your brain itch and your blood boil.
Art/design: Illustration of some sort of medical procedure, and a faint spattering of blood. With strong yellow highlights.
Usability: Definitely not sterile. But those yellow highlights shortcut to the rules.
Content: 1d4 diseases... well, two are parasites.
Writing: Full of enough flab, worms, and fleas to make your brain itch and your blood boil.
Art/design: Illustration of some sort of medical procedure, and a faint spattering of blood. With strong yellow highlights.
Usability: Definitely not sterile. But those yellow highlights shortcut to the rules.
30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig
Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites.
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.
Usability: Accessible and easy-to-reference adventure design.
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites.
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.
Usability: Accessible and easy-to-reference adventure design.
6 for .66
8 contributors
Concept: “Six new creatures for your Mörk Borg game”
Content: For only .66¢
Writing: A variety of torments ranging from the simple boiled cat to a genital prodding celestial. All with deleterious ties to the Dying Lands.
Art/design: Malformed illustrations in a variety of styles from the public domain and creative commons, and portions of an album cover.
Usability: Grab a d6. It’s only .66¢.
Content: For only .66¢
Writing: A variety of torments ranging from the simple boiled cat to a genital prodding celestial. All with deleterious ties to the Dying Lands.
Art/design: Malformed illustrations in a variety of styles from the public domain and creative commons, and portions of an album cover.
Usability: Grab a d6. It’s only .66¢.
Amaliel
Concept: “bearer of blights, plague herald, from your foul presence deliver us.”
Content: A divine infection for Forbidden Psalm.
Writing: A fly infested, disease injecting angel.
Art/design: Found/generated images of distorted and chitinous forms, with text creeping across their surfaces.
Usability: Can potentially become a scroll.
Content: A divine infection for Forbidden Psalm.
Writing: A fly infested, disease injecting angel.
Art/design: Found/generated images of distorted and chitinous forms, with text creeping across their surfaces.
Usability: Can potentially become a scroll.
Apocrypha
Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Apostles of Affliction
Concept: “Ohktanstad is shrouded by the smoke from a dozen funerary pyres. Pilgrims flock to the town eager to follow a new prophet, one who preaches freedom from VERHU and his Miseries.”
Content: A faith-ridden plague village crawl.
Writing: Fully embodied horror with grotesque diseases manifested as consuming horrors.
Art/design: A charnel house of heavily textured, ashen gray, and crumbling pages.
Usability: Best when paired with Pilgrims of the Penitent zine and card deck.
Content: A faith-ridden plague village crawl.
Writing: Fully embodied horror with grotesque diseases manifested as consuming horrors.
Art/design: A charnel house of heavily textured, ashen gray, and crumbling pages.
Usability: Best when paired with Pilgrims of the Penitent zine and card deck.
Baited Blood
Concept: “A disease of the blood...”
Content: A cannibal disease of a different kind.
Writing: A wonderfully inversion of a common trope.
Art/design: Black and white blocked plaintext.
Usability: Surprise your favorite scvm.
Content: A cannibal disease of a different kind.
Writing: A wonderfully inversion of a common trope.
Art/design: Black and white blocked plaintext.
Usability: Surprise your favorite scvm.
Bandits
Concept: “The shopkeep isn't happy, and it's thanks to these damn bandits.”
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Blood-drenched encounters
Concept: “Blood can be the most potent source of neurosis for the human mind”
Content: Six monsters, three artifacts, six new scrolls, a wasting disease, and a trap. Oh, and buckets of blood.
Writing: A fair balance of stylistic description and mechanics. Viscous but unclotted.
Art/design: A gory art collection in comic style. Familiar blackletter styling on yellow and black.
Usability: The blackletter is scaled with its level of decoration for legibility.
Content: Six monsters, three artifacts, six new scrolls, a wasting disease, and a trap. Oh, and buckets of blood.
Writing: A fair balance of stylistic description and mechanics. Viscous but unclotted.
Art/design: A gory art collection in comic style. Familiar blackletter styling on yellow and black.
Usability: The blackletter is scaled with its level of decoration for legibility.
Bogfolk’s Teeth
Concept: “We’ll be bringing new molars- er, morsels, of accursed content...”
Content: Tooth extraction made easy.
Writing: Purposefully perilous dental operations for some twisted new teeth.
Art/design: Got that classic child skull look for extra tooth action.
Usability: Please don’t bite your dentist, it causes infection.
Content: Tooth extraction made easy.
Writing: Purposefully perilous dental operations for some twisted new teeth.
Art/design: Got that classic child skull look for extra tooth action.
Usability: Please don’t bite your dentist, it causes infection.
Caverns of the Dryad Queen
Concept: “You are told hope lies to the south, in the crystal caverns of Aridias... Few have returned... One thing is always the same. There is no memory of what happens in the cave.”
Content: A scvm induced natural disaster waiting to happen.
Writing: A paradise engineered for deliberate and malicious misunderstandings.
Art/design: A wholesome and easily navigable minimap. A clean plaintext layout to sully with your scvmmy fingers.
Usability: Easy to print. East to read. Easy to play.
Content: A scvm induced natural disaster waiting to happen.
Writing: A paradise engineered for deliberate and malicious misunderstandings.
Art/design: A wholesome and easily navigable minimap. A clean plaintext layout to sully with your scvmmy fingers.
Usability: Easy to print. East to read. Easy to play.
Censer of Plagues
Concept: “Flecks of ill moisture squirt from the surface of this flail.”
Content: An infectious flail accident waiting to happen.
Writing: A sickly humorous take on a recent plague.
Art/design: A decidedly familiar (and filthy) flail head.
Usability: “‘Wearing a mask prevents the damage and Infection.’”
Content: An infectious flail accident waiting to happen.
Writing: A sickly humorous take on a recent plague.
Art/design: A decidedly familiar (and filthy) flail head.
Usability: “‘Wearing a mask prevents the damage and Infection.’”
Crawling Death Below the Dying Forest
Concept: “Beneath the dying forest lies wealth beyond comprehension, magicks all-powerful, and ancient evils which must be stopped!”
Content: A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing: Epic narrative in scope and scale. A truly impressive creature.
Art/design: Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability: Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.
Content: A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing: Epic narrative in scope and scale. A truly impressive creature.
Art/design: Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability: Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.
Cuore di Cane/Dog's days are over
Concept: “‘Old tales are told about the Sepulchre beyond the marshes. It's said to be haunted by the spirits of the dead,’ she murmurs... ‘Many set out to plunder the dead, and none ever return.’”
Content: A heart-crushing, marsh-trudging, corpse-raising sepulcher crawl.
Writing: A sense of sanctity embodies its dungeon descriptions, contrasting the poverty and desperation of the Galgenbeck alley rumors which frame the adventure.
Art/design: Desiccated gray-scale memento mori highlight a structured top-down map and tidy two-column layout.
Usability: Illustrated and plain maps are available separately. Adventure is presented in both English and Italian.
Content: A heart-crushing, marsh-trudging, corpse-raising sepulcher crawl.
Writing: A sense of sanctity embodies its dungeon descriptions, contrasting the poverty and desperation of the Galgenbeck alley rumors which frame the adventure.
Art/design: Desiccated gray-scale memento mori highlight a structured top-down map and tidy two-column layout.
Usability: Illustrated and plain maps are available separately. Adventure is presented in both English and Italian.
Dance Macabre
Concept: “The Rat King takes his rightful throne, and he demands you DANCE!”
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires.
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires.
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