Content: “Heavy” Armor.
Writing: -1d6+2. What more do you want?
Art/design: A menacing tomb gate stands closed before our boxed text.
Usability: It's also DR+4 to all Agility tests except defense.
“The graves are disturbed
The weeping won’t stop
Content: An angel weeping, zombie bleeding tomb crawl.
Writing: Compact mechanics with descriptive fragments to embellish at the table.
Art/design: Simple polished black and yellow dungeon. Text boxes separate locations, encounters, and creatures.
Usability: Easy to reference. Pre-reading enhances understanding.
Concept: “The PCs find themselves buried alive in the vast, ever-changing cemetery of Graven-Tosk.”
Content: A macabre, nonlinear graveyard crawl
Writing: Relentlessly grim with splashes of gallows humor, especially at the end
Art/design: Monochrome with purple highlights set the atmosphere beautifully
Usability: Well-organized into sections that include relevant stat blocks
Content: Graverobbery for a mysterious benefactor.
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: Loud compositions, vibrant colors, grunge, and visual interest.
Usability: Memorable, referenceable, legible.
Content: A Graven-Tosk digging, Sarkash roaming, Bastion storming, Shadow King’s prophecy averting point crawl.
Writing: Energetic and near melodramatic plot sets the tone for a truly torturous adventure.
Art/design: Loud when it ought to be, quiet when it counts. Metal throughout.
Usability: Self-contained, shadowed, and bound in iron chains.
Content: A scroll to turn tombs into storage trunks.
Writing: Delightfully simple and open-ended desecration.
Art/design: A yellow spirit stalks behind the black boxed text.
Usability: Despoil or withdraw from the bank of the dead at any nearby gravesite.
Content: Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing: Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design: Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability: The only obstacle is deciding what to read first.
Content: Rules to soothe the restless dead. A poem to rest your weary head.
Writing: Rules embedded in verse that uplifts rather than shies away from the dead.
Art/design: Charming colored sketches illustrate proper ghost etiquette alongside the text.
Usability: Suitable for use in a child-friendly Mörk Borg hack.
Content: A heretical crypt crawl.
Writing: A complete and self-contained micro-setting. With the abridged history of Lady Neszeka, her domain, as well as its major players.
Art/design: An engaging printer friendly layout with consistent design elements and crisp inky character illustrations.
Usability: Suitable for both dungeon crawling and narrative play.
Content: 12 random encounters, 3 otherworldly entities, 21 rewards, 8 consequences, and more adventure possibilities than I feel like calculating
Writing: A clever concept well executed with lots of descriptive flair
Art/design: Organized for usability with illustrations and other graphic elements that contribute atmosphere
Usability: Linear, dual-column layout makes the document easy to read and navigate
Content: A soul-stealing necro-crawl.
Writing: Descriptive and full of soul. Small dramatic touches add motivation and direction to encounters.
Art/design: A blast of yellow with a detailed and well-structured overhead map. Pink, white, and black text elements scream for attention.
Usability: Fairly legible for pink text. References Grave Matters.