Jeremy Hart
Caliginosity
Concept: “6 new optional classes for use with MÖRK BORG”
Content: A brute, manipulator, shade, collector, hunter, and swarm of insects walk into a bar...
Writing: Accessible class concepts with commanding character features.
Art/design: High-contrast, black-and-white illustrations with a solid orange accent splashed across its disturbed spreads.
Usability: Legible sans-serif body text in an accessible design.
Content: A brute, manipulator, shade, collector, hunter, and swarm of insects walk into a bar...
Writing: Accessible class concepts with commanding character features.
Art/design: High-contrast, black-and-white illustrations with a solid orange accent splashed across its disturbed spreads.
Usability: Legible sans-serif body text in an accessible design.
Creature Feature Quarterly vol. 1
Concept: “17 new monsters for your Mork Borg games”
Content: Entries include stats, descriptions, lore, hooks, tactics, and loot
Writing: Concise stat blocks and lots of elaboration in additional sections
Art/design: Original illustrations of each creature and clearly, consistently delineated text components
Usability: Includes paper minis and VTT tokens; copious layers in the PDF may impede browsing on less-powerful devices
Content: Entries include stats, descriptions, lore, hooks, tactics, and loot
Writing: Concise stat blocks and lots of elaboration in additional sections
Art/design: Original illustrations of each creature and clearly, consistently delineated text components
Usability: Includes paper minis and VTT tokens; copious layers in the PDF may impede browsing on less-powerful devices
Creatures Feature Cards
Concept: “A new monster for your Mork Borg game!”
Content: A series of A5 creature cards with stats, print tokens, and VTT icons.
Writing: Stats, abilities, lore, adventure seeds, and loot on each card.
Art/design: Detailed and distressing monster concept illustrations in a variety of bold colors and styles.
Usability: A self-contained monster card to easily drop into your game.
Content: A series of A5 creature cards with stats, print tokens, and VTT icons.
Writing: Stats, abilities, lore, adventure seeds, and loot on each card.
Art/design: Detailed and distressing monster concept illustrations in a variety of bold colors and styles.
Usability: A self-contained monster card to easily drop into your game.
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Nine Terrible Beasts for the Dying World
Concept: "All of the nine monsters within may either be used as the focal point of a monster hunting session, as addition to an existing dungeon or as an encounter on the road or during a journey through the wilds or the country side.”
Content: Nine varieties of beast. With included scenarios and hooks.
Writing: Fully formed. With notes on ecology, habits, and common superstitions. Includes detailed and specific encounters of every variety.
Art/design: A text-heavy two-column layout on stained parchment with fierce black and white illustrations of each creature.
Usability: A legible, navigable, traditional layout.
Content: Nine varieties of beast. With included scenarios and hooks.
Writing: Fully formed. With notes on ecology, habits, and common superstitions. Includes detailed and specific encounters of every variety.
Art/design: A text-heavy two-column layout on stained parchment with fierce black and white illustrations of each creature.
Usability: A legible, navigable, traditional layout.
The Lich of Föhrenöd
7 contributors
Concept: “Lady Neszeka, they say, is sealed in the crypt. Dead, but not gone.”
Content: A heretical crypt crawl.
Writing: A complete and self-contained micro-setting. With the abridged history of Lady Neszeka, her domain, as well as its major players.
Art/design: An engaging printer friendly layout with consistent design elements and crisp inky character illustrations.
Usability: Suitable for both dungeon crawling and narrative play.
Content: A heretical crypt crawl.
Writing: A complete and self-contained micro-setting. With the abridged history of Lady Neszeka, her domain, as well as its major players.
Art/design: An engaging printer friendly layout with consistent design elements and crisp inky character illustrations.
Usability: Suitable for both dungeon crawling and narrative play.
The Troll of Njernheim
7 contributors
Concept: “a small scenario about an isolated village, a troll and the adventures of the characters while hunting said troll for a reward.”
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading.
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading.
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