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Carlos Castilho

The Masticator Gate

Concept: “The Vile Court were imprisoned in a black oubliette where they were forgotten. … Through the Masticator Gate, the survivors are now vomited back into the world from which they were banished. Remade and vengeful.”
Content:
A three-part campaign, a new class for unlucky PCs, and a lot of monsters
Writing:
Lots of description and discussion of the overall situation and locations; more specific locations’ text is broken down into quickly navigable paragraphs and points
Art/design:
Tends toward an efficient 2-column layout but breaks from the norm to facilitate usability and accommodate the grim, gritty artwork
Usability:
Designed for a fresh game with 0 Miseries; requires The Endless Demon Deck

The Troll of Njernheim

7 contributors
Concept: “a small scenario about an isolated village, a troll and the adventures of the characters while hunting said troll for a reward.”
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading. 
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