Gregorius21778
36 Occult Curios
Concept: “A rehash of my LotFP compatible release Examples of the Dark Arts Vol. 02”
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
Bedamned Thirteen
Concept: “If it is misery and failure you want, this Pay-What-You-Want title has a little idea in store for you.”
Content: Optional rule for consequences of rolling natural 13s
Writing: Overviews the basics and provides a list of unfortunate events
Art/design: Traditional 2-column layout with some italics and bold for emphasis
Usability: A creative, thematically appropriate way to add some more misery to your Mörk Borg
Content: Optional rule for consequences of rolling natural 13s
Writing: Overviews the basics and provides a list of unfortunate events
Art/design: Traditional 2-column layout with some italics and bold for emphasis
Usability: A creative, thematically appropriate way to add some more misery to your Mörk Borg
Elixirs, Potions & Mixtures for Herbmasters, Alchemists and Wittless Fools
Concept: “A collection of 36 consumables with magical effects”
Content: See concept
Writing: Typically bite-size paragraphs describing qualitative and mechanical effects
Art/design: Two-column layout with some images, trade dress, and typographical flourishes
Usability: Also handy for creating customized decoction tables for occult herbmasters
Content: See concept
Writing: Typically bite-size paragraphs describing qualitative and mechanical effects
Art/design: Two-column layout with some images, trade dress, and typographical flourishes
Usability: Also handy for creating customized decoction tables for occult herbmasters
Nine Terrible Beasts for the Dying World
Concept: "All of the nine monsters within may either be used as the focal point of a monster hunting session, as addition to an existing dungeon or as an encounter on the road or during a journey through the wilds or the country side.”
Content: Nine varieties of beast. With included scenarios and hooks.
Writing: Fully formed. With notes on ecology, habits, and common superstitions. Includes detailed and specific encounters of every variety.
Art/design: A text-heavy two-column layout on stained parchment with fierce black and white illustrations of each creature.
Usability: A legible, navigable, traditional layout.
Content: Nine varieties of beast. With included scenarios and hooks.
Writing: Fully formed. With notes on ecology, habits, and common superstitions. Includes detailed and specific encounters of every variety.
Art/design: A text-heavy two-column layout on stained parchment with fierce black and white illustrations of each creature.
Usability: A legible, navigable, traditional layout.
Pages Torn from Manuscripts
Concept: “A collection of brief articles and write-ups”
Content: Component-based casting rules, alternate breath weapons for monsters, less-severe alternatives to Arcane Catastrophes, and fox-imps
Writing: Conveys plenty of details in manageable lists and paragraphs
Art/design: Presentations are primarily textual and emphasize readability
Usability: Ingredients table designed for easy use during play; other components are intended for out-of-game reading
Content: Component-based casting rules, alternate breath weapons for monsters, less-severe alternatives to Arcane Catastrophes, and fox-imps
Writing: Conveys plenty of details in manageable lists and paragraphs
Art/design: Presentations are primarily textual and emphasize readability
Usability: Ingredients table designed for easy use during play; other components are intended for out-of-game reading
The Lich of Föhrenöd
7 contributors
Concept: “Lady Neszeka, they say, is sealed in the crypt. Dead, but not gone.”
Content: A heretical crypt crawl.
Writing: A complete and self-contained micro-setting. With the abridged history of Lady Neszeka, her domain, as well as its major players.
Art/design: An engaging printer friendly layout with consistent design elements and crisp inky character illustrations.
Usability: Suitable for both dungeon crawling and narrative play.
Content: A heretical crypt crawl.
Writing: A complete and self-contained micro-setting. With the abridged history of Lady Neszeka, her domain, as well as its major players.
Art/design: An engaging printer friendly layout with consistent design elements and crisp inky character illustrations.
Usability: Suitable for both dungeon crawling and narrative play.
The Maze of Raedis the Necromancer
Concept: “A generic maze, stocked with skeletons and magic traps”
Content: Exactly what you’d expect from the title and description
Writing: Includes backstory, hook, descriptions of rooms, and monster stat blocks in an appendix
Art/design: Traditional and text focused, but includes some visuals and trade dress as well as a map
Usability: GMs will probably benefit from reviewing it once or twice before running it to minimize downtime spent reading
Content: Exactly what you’d expect from the title and description
Writing: Includes backstory, hook, descriptions of rooms, and monster stat blocks in an appendix
Art/design: Traditional and text focused, but includes some visuals and trade dress as well as a map
Usability: GMs will probably benefit from reviewing it once or twice before running it to minimize downtime spent reading
The Sacred Abhors the Unclean Hates the Sacred
Concept: “Some of former powers are aimed against the latter. Some of the latter powers are aimed against the former.”
Content: 10 sacred and 11 unclean scrolls
Writing: Esoteric titles and clear descriptions of effects
Art/design: Sacred on the left, unclean on the right, and colored titles for some visual character
Usability: A mix of different Powers with direct, practical effects
Content: 10 sacred and 11 unclean scrolls
Writing: Esoteric titles and clear descriptions of effects
Art/design: Sacred on the left, unclean on the right, and colored titles for some visual character
Usability: A mix of different Powers with direct, practical effects
The Troll of Njernheim
7 contributors
Concept: “a small scenario about an isolated village, a troll and the adventures of the characters while hunting said troll for a reward.”
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading.
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading.
We Are What We Are
Concept: “2 New Optional Character Classes: The Sin-Eater, The Parasite Skeleton”
Content: An undead class that wishes it was alive, and a living class that would be better off dead
Writing: Clearly written with appropriate imagery and tone
Art/design: Typeface and color choices add variety to the page; two-column layout is easy to read
Usability: Includes some relatively harsh restrictions, particularly the Parasite Skeleton, but they make for interesting, challenging classes
Content: An undead class that wishes it was alive, and a living class that would be better off dead
Writing: Clearly written with appropriate imagery and tone
Art/design: Typeface and color choices add variety to the page; two-column layout is easy to read
Usability: Includes some relatively harsh restrictions, particularly the Parasite Skeleton, but they make for interesting, challenging classes
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