Powers
Mechanics relating to Powers
30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches
Concept:
“The heretics rise...
“The heretics rise...
The Death Church of Wokath
Blessed are the dead, for they shall inherit all!
The Dismal Church of Nagla
We forge our tradition in the spirit of our ancestors!
The Flayed Church
We bow to that which crawls!”
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Abominable Transformation
Concept: “Magic. Monstrosity. Forced Change. Changed Character.”
Content: An unclean scroll of transformation, and the expected results.
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short.
Content: An unclean scroll of transformation, and the expected results.
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short.
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Blood-drenched encounters
Concept: “Blood can be the most potent source of neurosis for the human mind”
Content: Six monsters, three artifacts, six new scrolls, a wasting disease, and a trap. Oh, and buckets of blood.
Writing: A fair balance of stylistic description and mechanics. Viscous but unclotted.
Art/design: A gory art collection in comic style. Familiar blackletter styling on yellow and black.
Usability: The blackletter is scaled with its level of decoration for legibility.
Content: Six monsters, three artifacts, six new scrolls, a wasting disease, and a trap. Oh, and buckets of blood.
Writing: A fair balance of stylistic description and mechanics. Viscous but unclotted.
Art/design: A gory art collection in comic style. Familiar blackletter styling on yellow and black.
Usability: The blackletter is scaled with its level of decoration for legibility.
Bonfire Bound
Concept: “Night has fallen in this once great land. Where eternal fires illuminated the great reign of the Lords, now only ashes and glowing embers remain.”
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development.
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development.
Börk Morgue #666
Concept: “An unofficial zine for a Dying World with words and design”
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Börk Morgue #666
Concept: “An unofficial zine for a Dying World with words and design”
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Cast Away
Concept: “Souls will grow and wither as the ages pass, joining the sand that welcomes new, desperate Castaways to its shores.”
Content: Standalone island survival horror. Full of mysteries, afflictions, and terrors both supernatural and mercilessly mundane.
Writing: A gorgeous set of core mechanics to keep your Castaways tired, injured, hungry, and desperate. With a whimsically brooding setting that will leave them feeling haunted and curious.
Art/design: A collection of soft and vibrant illustrations (often recontextualized) with haunting marginalia builds the sense of wonder and suspense matching the setting's tone.
Usability: Pragmatically organized for reference and play.
Content: Standalone island survival horror. Full of mysteries, afflictions, and terrors both supernatural and mercilessly mundane.
Writing: A gorgeous set of core mechanics to keep your Castaways tired, injured, hungry, and desperate. With a whimsically brooding setting that will leave them feeling haunted and curious.
Art/design: A collection of soft and vibrant illustrations (often recontextualized) with haunting marginalia builds the sense of wonder and suspense matching the setting's tone.
Usability: Pragmatically organized for reference and play.
Crawling Death Below the Dying Forest
Concept: “Beneath the dying forest lies wealth beyond comprehension, magicks all-powerful, and ancient evils which must be stopped!”
Content: A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing: Epic narrative in scope and scale. A truly impressive creature.
Art/design: Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability: Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.
Content: A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing: Epic narrative in scope and scale. A truly impressive creature.
Art/design: Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability: Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.
Darkest Rock
Concept: “A brutal delve into... Vile Geyser, a living cave that they can, if they work hard enough, befriend as a massive walking Caver familiar.”
Content: An adventure, spells, equipment, monsters, and class features designed for literal giant cave monster campaigns.
Writing: An eclectic weird fantasy style drizzled in gratuitously gelatinous glaze.
Art/design: Heavyweight line illustrations and maps accent a flexible traditional layout.
Usability: Can be supplemented with the system-neutral Caver and Cube rules.
Content: An adventure, spells, equipment, monsters, and class features designed for literal giant cave monster campaigns.
Writing: An eclectic weird fantasy style drizzled in gratuitously gelatinous glaze.
Art/design: Heavyweight line illustrations and maps accent a flexible traditional layout.
Usability: Can be supplemented with the system-neutral Caver and Cube rules.
Dead King’s Soothsayer
Concept: “a conniving soothsayer, cursed for your misdeeds.”
Content: An orb ponderer of the worst kind.
Writing: An enumeration of betrayed monarchs and unfortunate coups. Orb included.
Art/design: The faded memory of a regal skull haunts a masked wizard pondering a generated orb.
Usability: Simple and effective wizardry. Murderous intent.
Content: An orb ponderer of the worst kind.
Writing: An enumeration of betrayed monarchs and unfortunate coups. Orb included.
Art/design: The faded memory of a regal skull haunts a masked wizard pondering a generated orb.
Usability: Simple and effective wizardry. Murderous intent.
Decrepit Seer
Concept: “Sorcerer. Magician. Witch. What you have traded for your terrible secrets will always haunt you.”
Content: An Omen- and Power-oriented class with access to 3 sets of 6 alternative Powers with special mechanics
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design: Relatively conservative but visually and thematically appropriate; features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference
Content: An Omen- and Power-oriented class with access to 3 sets of 6 alternative Powers with special mechanics
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design: Relatively conservative but visually and thematically appropriate; features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference
Eldritch Elevations
Concept: “Blessed are the Powers granted to us by the Basilisks and Blessed are we by their use!”
Content: 20 options for critical success when using Powers
Writing: Clear, concise descriptions of narrative and mechanical effects
Art/design: Economical type choices; presentation emphasizes the textual subject
Usability: Roll & read
Expanded Tables for Mörk Borg
Concept: “These tables can be used instead of or in conjunction with those that are in the core book.”
Content: See above
Writing: Consistent and parallel in its overall misery and tone.
Art/design: An aged parchment, with the occasional spot illustration in a tight two-column layout.
Usability: Dense but approachable plaintext.
Content: See above
Writing: Consistent and parallel in its overall misery and tone.
Art/design: An aged parchment, with the occasional spot illustration in a tight two-column layout.
Usability: Dense but approachable plaintext.
Fiend's Lost Scrolls
Concept: “THE FIEND, fiddled with our fragile reality using his powerful magic. What he discovered was written unto scrolls, yet hidden away, only for HIM to use.”
Content: Sacred and unclean scrolls meant for THE FIEND’s eyes only.
Writing: Darkly utilitarian powers, some familiar to other worlds, others unique to this one.
Art/design: Fiendish and characterful sketches engage as devilish list arrangements bemuse.
Usability: Think of the list obfuscation as an additional randomization element.
Content: Sacred and unclean scrolls meant for THE FIEND’s eyes only.
Writing: Darkly utilitarian powers, some familiar to other worlds, others unique to this one.
Art/design: Fiendish and characterful sketches engage as devilish list arrangements bemuse.
Usability: Think of the list obfuscation as an additional randomization element.
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