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Powers

Mechanics relating to Powers

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Crawling Death Below the Dying Forest

Concept: “Beneath the dying forest lies wealth beyond comprehension, magicks all-powerful, and ancient evils which must be stopped!”
Content:
A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing:
Epic narrative in scope and scale. A truly impressive creature.
Art/design:
Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability:
Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.

Darkest Rock

Concept: “A brutal delve into... Vile Geyser, a living cave that they can, if they work hard enough, befriend as a massive walking Caver familiar.”
Content: An adventure, spells, equipment, monsters, and class features designed for literal giant cave monster campaigns.
Writing: An eclectic weird fantasy style drizzled in gratuitously gelatinous glaze.
Art/design: Heavyweight line illustrations and maps accent a flexible traditional layout.
Usability: Can be supplemented with the system-neutral Caver and Cube rules. 

Decrepit Seer

Concept: “Sorcerer. Magician. Witch. What you have traded for your terrible secrets will always haunt you.”
Content: An Omen- and Power-oriented class with access to 3 sets of 6 alternative Powers with special mechanics
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design:  Relatively conservative but visually and thematically appropriate; features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference

Eldritch Elevations

Concept: “Blessed are the Powers granted to us by the Basilisks and Blessed are we by their use!”
Content:
20 options for critical success when using Powers
Writing:
Clear, concise descriptions of narrative and mechanical effects
Art/design:
Economical type choices; presentation emphasizes the textual subject
Usability:
Roll & read

Fiend's Lost Scrolls

Concept: “THE FIEND, fiddled with our fragile reality using his powerful magic. What he discovered was written unto scrolls, yet hidden away, only for HIM to use.”
Content: Sacred and unclean scrolls meant for THE FIEND’s eyes only.
Writing: Darkly utilitarian powers, some familiar to other worlds, others unique to this one.
Art/design: Fiendish and characterful sketches engage as devilish list arrangements bemuse.
Usability: Think of the list obfuscation as an additional randomization element. 

Foundations

Concept: “Some of these (necromancy) weirdos do it with buildings.”
Content: Raise a house (from the dead)
Writing: Less-defined mechanics make this a concept open to interpretation.
Art/design: Recently resurrected tomb surrounded by boxed text.
Usability: The larger they are, the harder they’ll fall. 

Hammer of a Killing Crown

Concept: “It’s a simple agreement: You retrieve the artifact. Aalgut exacts his revenge … After that, the unbounded power of the Killing Crown is yours.”
Content:
A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.

Helm of the War Wizard

Concept: “Th[e] crescent moon and stars on this helm glow in the dark.”
Content: A glowing arcane catastrophe waiting to happen.
Writing: Ignore failed powers, until the last star burns out...
Art/design: A hilarious blend of serious Norman style helmet and pointy wizard hat.
Usability: Best if scvm don’t know what happens once the stars burn out. 

Horns of the Axelord

Concept: “The engraved skeletal hand smells of burning herbs.”
Content: Present hand. Start mosh. Eat fingers?
Writing: Unapologetically Metal.
Art/design: Gritty backdrop, splattered skeletal horns, poster quality layout.
Usability: You didn’t need those fingers anyway. 

IMP AKA FAIRY

Concept: “You are a wandering disturbance, a wide-eyed exhalation of ruin and mirth.”
Content:
A character class with frail body and the wild chaotic power of Fairy Magic.
Writing:
Lighthearted and disturbing, in equal measure.
Art/design:
Unrestrained layout with excellent visual balance and crisp clean line.
Usability:
Crowded and busy, but frequently referenced text is clean and organized. Pleasant mix of style and utility. Requires Max Moon’s Fairyland rules to utilize all features.

Lord of Chains

7 contributors
Concept:Rob a grave. Steal a blade. Kill the Lord of Chains.
Content: A Graven-Tosk digging, Sarkash roaming, Bastion storming, Shadow King’s prophecy averting point crawl. 
Writing: Energetic and near melodramatic plot sets the tone for a truly torturous adventure.
Art/design: Loud when it ought to be, quiet when it counts. Metal throughout.
Usability: Self-contained, shadowed, and bound in iron chains. 
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