The Eldritch Tomb
Content: … inspired by ABBA
Writing: Successfully adapts images and concepts into apocalyptic enigmas
Art/design: Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability: It’s a really upbeat, peppy apocalypse. From Sweden.
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Concept: “The City on the Edge of All Misery”
Content: A twisted, foreboding locale and stats for members of its three factions
Writing: Highly descriptive; verbiage, style, and syntax used by the implied “narrator” artfully adopts and reflects characteristics of the things being described
Art/design: A linear, accessible layout with sections with typographical choices differentiating sections and aiding navigation of the mechanical components
Usability: A bizarre and compelling setting for GMs to play with (and for PCs to die in)
Content: A ghostly character class with some distinctive characteristics
Writing: Very sharp, efficient, and evocative
Art/design: Effective layout with brighter colors adding emphasis against a cool ground and image
Usability: Versatile; some special features are purely narrative-oriented
Content: A series of carnival encounters inspired by Triple Live Möther Gööse at Budokan by Green Jellÿ
Writing: Playfully grim and sardonic, just like we like it
Art/design: “Art and Layout by no one.” Sans serif all day, baby.
Usability: Adventure flow is largely at the GM’s discretion
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.
Content: An varied assortment of divine (presumably) entities
Writing: Backstories and descriptions contribute genuine (often sympathetic) character
Art/design: Illustrations and other design elements equally contribute to characterization
Usability: Yes, please
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Content: A faction of reavers worshiping gods of blood.
Writing: Backgrounds and mechanics complicate and enrich a faction that might otherwise be monolithic.
Art/design: A clean legible layout full of bloody worship.
Usability: Drop wherever you need a little more blood.
Concept: “This dread creature is sure to haunt your players right where they’re safest: In their own homes. During the holidays. Sneering with judgment.”
Content: A bitter, cheer-killing wight; includes description, stats, special mechanics, and scathing remarks
Writing: Captures the spirit (maybe literally) of an overly-critical matriarch
Art/design: Overall, horribly festive with progressively creepy grandmas
Usability: Plenty of flavor to really help the GM get into character
Content: A 10-room dungeon with an additional class, a short solo prequel, variant Misery, and exclusive monster
Writing: Sharp and full of character
Art/design: Clearly, cleanly laid out with evocative illustrations
Usability: Includes death and abuse of animals, but nothing graphic or explicit
This entry was sponsored by Bookkeeper as part of the Ex Libris RPG crowdfunding campaign.
Content: A cheeky, comedic horror
Writing: Description fits the concept; dialog table is subtle and clever
Art/design: Digital primitivism economized
Usability: Small text is a bit difficult to read at a glance but contributes to the monster's playfully antagonistic character
Content: A great old 7:7.
Writing: A slow regression into madness and ecstasy.
Art/design: Art that awakens something deep down, two columns of terror.
Usability: Sigils rendered in understandable geometries.