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death

Options for dead characters

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

5:5 The Grim Reaper

Concept: “The sky shall weep fire and a great stone shall plummet as a city fallen from heaven. Its gift is Death, and madness is its herald.”
Content: Four scenarios and an envoy of death.
Writing: Portents of desperation and doom ratchet tension before the reaper approaches.
Art/design: Subtly colored collage captures the madness heralding the great stone to fallen from heaven.
Usability: Stylish and legible.

Barghuest

Concept: “Stalking among ancient graves, the cursed Barghuest is an omen of imminent death.” 
Content: Not the ghuest you’d want to visit.
Writing: An absolutely brutal curse wrapped in a canine-shaped package.
Art/design: Dynamic and high contrast three-tone red/black/white layout with a cursed illustration. 
Usability: Don’t just murk your high-level scvm. Make them suffer. 

Being Dead

Concept: “A guide to being undead/already dead”
Content:
Rules for becoming undead and playing an undead character
Writing:
Provides a lot of character and mechanical options for the recently deceased with an undercurrent of sardonic wit
Art/design:
Typography and visual elements clearly delineates sections and individual points
Usability:
A handy, straightforward way to hang onto a beloved character for a little longer

Bergen Chrypt

Concept: "What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth... Scratch, scratch, until black blood pours from the clefts... faces contorted, in equal measures, with disgust and greed." 
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design. 

Crashing Ghost of the Grotesque Fang

Concept: “A shadow is cast over your past, burning with remorse. Face your greatest foe and uncover deeper truths, else the wounds will continue to fester...”
Content: A trauma exploring, choose your own adventure, solo crawl.
Writing: A choose your own adventure narrative which engages the format on a textual and metatextual level.
Art/design: A visual motif using color and symbolism to explore dissonance, reflection, rumination, and trauma.
Usability: Clear text and concise instruction enhance the choose your own adventure style. 

Cursed Immortality

Concept: “You’ve been cursed with immortality.” Bummer.
Content:
6 ways characters can survive death (albeit not entirely unscathed)
Writing:
Descriptive and punctuated wry comments and mechanics to match
Art/design:
Typographical and color choices create a dynamic gestalt while aiding navigation
Usability:
Step 1: Get cursed. Step 2: Die. Step 3: See what happens.

d66 Descriptions of a new PC arriving

13 contributors
Concept: “Your friends MÖRK BORG character died again and you need a spicy event to introduce his new hero to the party? Then you are damn right here!”
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.

Dance Macabre

Concept: “The Rat King takes his rightful throne, and he demands you DANCE!”
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires. 

Death Is But a Doorway

Concept: “This set of rules bridges character death to a multitude of undead classes and fates worse than death.”
Content:
Why settle for a boring death when you can adopt a different class and get back in the game?
Writing:
Guides the player with a series of questions posed by a surprisingly sympathetic demon
Art/design:
Designed for easy use and readability; splashes of color add emphasis
Usability:
An excellent resource for matching fateful deaths with meaningful character (re)creation

Death Is Not an Escape!

Concept: “It isn’t your time. Rise revenant and roll for Death’s gift upon your first death.”
Content:
20 abilities that provide certain benefits and detriments
Writing:
Some creative concepts concisely expressed
Art/design:
Illustration and color lend an appropriate, on-brand character
Usability:
Just roll d20 to see what gift you bring back from beyond the grave

Death Notary

Concept: “Grim Shadows slink into our world to steal the remaining years from unsuspecting mortals by use of their ominous Black Journals... you now possess this deadly notebook.”
Content: A Death Notary class and a Grim Shadow monster.
Writing: A fitting fan tribute to its source full of references and inspiration from the manga. 
Art/design: Morbid purple highlights over black and white illustrations and dense white text. 
Usability: Legible text in a stylized, but navigable layout. 

Dishonored Headsman

Concept: “You were paid handsomely to leave your conscience behind, even if you made a few enemies in the process.”
Content: Headsman without a cause.
Writing: A simple executioner’s life cut short, with nowhere to pick up the pieces. 
Art/design: A cleaved two-column layout with strong axes and good (be)headings. 
Usability: Print-friendly and mostly plaintext.  

Dungeoneer's Black Book

Concept: “Welcome to the Dungeoneer's Black Book, a collection of boggy holes and haunted cellars. No evening shall pass without the gruesome, ultimately inevitable death of a beloved character.”
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.

Freakshows

Concept: “Come one! Come all! The Freakshow is in town! We have creatures from all over the dying world. Creatures from beyond Bergen Chrypt. Even some from realms not our own. Gather close, listen up, because your in for a wild ride.” 
Content: The wickhead lifecycle, illuminated.
Writing: Frankly, murderous. Violence deified and made manifest.
Art/design: Jagged text and forcefully carved collage work.
Usability: Stylized body text sacrifices some legibility. Probably on a bloody altar. 
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