Content: English breakfast with a side of TPK; running will only make you die faster
Writing: Text heavy, but creates a vivid atmosphere and provides psychological depth to the antagonist, something not often found in Mörk Borg
Art/design: Excellent, expressive depictions of the titular characters
Usability: Includes an alternative d6-based encounter-resolution mechanic; a bit more complex than some scenarios, but the additional moving parts make for an interesting and memorable scenario
Concept: “The foul bard Rexorn … is busy transforming suffering into music.”
Content: A sonic-themed dungeon with original creatures and NPCs
Writing: Mostly descriptive but efficient
Art/design: Exactly what it should be
Usability: A complex but surprisingly easy-to-navigate layout
Content: A one-room encounter with a cool monster twist and some nasty aftermath possibilities
Writing: Devoted mostly to describing the situation and setting, but provides the GM with inspiration and some flexibility
Art/design: Keeps the pamphlet visually interesting without being obtrusive
Usability: Fold it twice and you’re ready to go
Content: A compilation of Philip Reeds pamphlet adventures in a hardcover A5.
Writing: A thick and sturdy scaffold of personalities and events to entertain or eradicate your scvm.
Art/design: Expressive depictions of titular characters and artifacts, easy to navigate maps when provided.
Usability: Encounters can easily be dropped in independently but are thematically consistent for a longer campaign.
Content: It’s a sturdy box, with 6.25" x 9.25" x 2" of room. When you drop a d6 in it, terror happens.
Writing: Entire encounters, condensed on a lid. Full of flavor, and terror.
Art/design: Sharp illustrations, clean text, elegant drop table design.
Usability: Can hold things, so you can roll things.
Content: 20 monsters as well as a region for them to inhabit and local rumors for PCs to overhear
Writing: Provides lots of exposition on each monster as well as multiple adventure hooks and detailed stat blocks
Art/design: Features detailed black-and-white illustrations against a stylized Mörk Borg-yellow ground
Usability: GMs would be well-advised to read each entry carefully and take note of the copious details
Content: Five fatal mistakes for your next group of scvm.
Writing: Humorous and harrowing. With deadly accommodations for particularly resilient scvm.
Art/design: Art-heavy poster layouts with detailed adventure text on the reverse side.
Usability: Clean and calculated for reading and reference.
Content: "stats for two new undead monsters as well as customization tools and a small table of encounters.”
Writing: Exemplary skeleton mechanics, and a detailed variety of ways to get boned.
Art/design: Full-color undead illustrations in a crisp black and yellow folder layout.
Usability: A skeletal framework that’s easy to read and reference
Concept: “A deck of 36 corpses the GM may turn to whenever the PCs stumble across yet another dead body.”
Content: A heap of bodies, some of whom also have loot
Writing: Some strange and gruesome remains; not for the faint of heart, but definitely for Mörk Borg
Art/design: Conservative but effective
Usability: Includes a unique mechanic involving the official Corpse Plundering table and clock time
Content: 36 new corpses on cards for your scvm.
Writing: An entertaining encounter for every corpse. As it should be.
Art/design: Functional and consistent.
Usability: Fully compatible with Deck of Corpses 1.
Content: A 15-card deck with 3 additional cards (2 for the Deck of Treasures and 1 for the Deck of Secrets)
Writing: The descriptions will make you want to use these even though the mechanics will probably kill your character
Art/design: Sets the tone well without overcrowding a small space
Usability: Draw a card. Read the card. Repeat.
Concept: “Use this deck during character creation […] to add background.”
Content: 36 violent, sordid, and bizarre selections to flesh out your characters’ personal histories
Writing: Well-crafted to inspire players’ imaginations and add compelling depth to characters
Art/design: Nice, macabre art on card backs, and textured backgrounds add some visual depth to each side
Usability: Just draw and then despair
Concept: “Instead of rolling a d4 and checking the table in the core rules, draw a single card from this deck whenever a PC reaches zero HP.”
Content: 38 severe injuries at 4 levels of severity (correlating to the 4 results on the Broken table in the core rules) with different results for different damage types
Writing: Visceral, vivid, and violent (obviously)
Art/design: Overall nice design; use of vivid yellow skulls to emphasize severity is a solid, well-devised feature
Usability: Very straightforward so you can focus on suffering from the wound instead of deciphering it