Philip Reed
Deck of Treasures
Content: 36 items with mechanics for incorporating the canonical Corpse Plundering Table
Writing: Nice descriptions of items and enumeration of their mechanics
Art/design: Relatively conservative but effective
Usability: Straightforward in itself, but requires some reference to the core rules
Fathomless Despair
Content: A pocket map of the Valley of Unfortunate Undead. Complete with its creatures, and contents.
Writing: A historical account of the valley’s many ruins and follies, and a brief taxonomy of the undead they left behind. Intended to inspire not direct.
Art/design: Efficient grouping, color coding, and placement accommodate each aesthetic flourish.
Usability: Can be folded to fit in your pocket. Designed to minimize flipping. Pre-record the creature stats to truly optimize your experience.
Krampus
Content: Stats and a hook for the race of kidnapping, meat-hungry krampi
Writing: A balance of mechanics and descriptive text
Art/design: Fits lots of text onto the page alongside some nice art
Usability: Straightforward but certain aspects may be off-putting to some players
Malevolent Mixtape
Content: A 1 GB Flash Drive, pre-loaded with Philip Reed's Mörk Borg content.
Writing: An excellent title on a convenient flash drive. *complete with legal text
Art/design: A nostalgic cassette format that feels like a Mörk Borg mix tape.
Usability: Thin profile that could easily fit into a wallet or bag.
Mustekala Velho
Backer reward for Trio of Twisted Decks
Niklaus
Content: A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing: Twists St. Nick to fit right into the Dying World
Art/design: Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability: More elaborate than some monsters but not overly complex
Recared’s Unclean Pamphlet
Content: Some seriously brutal Powers
Writing: Mixes mechanics with visceral, violent imagery
Art/design: Some striking, appropriate art and helpful typographical choices
Usability: It’s a tri-fold pamphlet. Make sure you fold it correctly, or you're probably doomed.
Return to the Valley of Despair
Content: Random (& less random) encounters, monsters, and artifacts for those who roam The Valley of Unfortunate Undead.
Writing: Pithy adventure ideas which can easily be woven together or into an existing campaign.
Art/design: Vibrant and well-integrated high fantasy art. Functional and emphasized random table elements.
Usability: Optimized for a poster format, but easily navigable as a digital file.
Savahtapot
Skeletal Horror
Snowman
Concept: “A snowman makes for a powerful guardian in frosty dungeons and snow-covered towers.”
Content: Contains a stat block, descriptive text, and adventure hook
Writing: Puts a sadistic twist on a classic holiday icon
Art/design: Fits well with the creature concept
Usability: For optimal efficiency, set thermostat below 30° Fahrenheit
Strange Citizens of the City
Content: A throng of bizarre personalities, hirelings, bystanders (some with personal connections to each other); also includes some locales and rumors
Writing: Suitably dark and disturbing with plenty of rimshots
Art/design: Fairly straightforward layouts with art that brings a strong arcane-mechanical flavor to the table
Usability: Very useable, and motivates you to do so
Strange Inhabitants of the Forest
Content: A variety of adversaries, encounters, travelers, and items to loot from their corpses
Writing: Includes copious backstories and adventure hooks
Art/design: A wide, evocative variety
Usability: Straightforward and simple to navigate
Strange Visitors to the City
Content: More NPCs, hirelings, rumors, and sites to populate the city
Writing: Descriptive text provides motivations and hooks, with many unique special abilities
Art/design: A mix of colorful weirdness for major NPCs and more subtle, baroque art for the rest
Usability: Will often refer you to Strange Citizens, so make sure you keep that volume handy
Sudden Scum
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.
Swordpoint
Content: A pair of 10-point tables and a 24-tile hex map with 4 locations
Writing: Establishes a setting and pretext for delivering the 20 quest seeds
Art/design: Fairly intuitively laid out with a suitable map and some neat cover art
Usability: GMs will need to devise and populate whichever adventures the players pursue; note that numbers on the map don’t correspond to table results
Tactical Battlescape
The Broken Sword of Vile Souls
Content: A seemingly unassuming tower crawl with a murderous climax (and some loot along the way)
Writing: Mostly devoted to background and description but includes stats for enemies and the titular sword (which is pretty brutal even while broken)
Art/design: Graphics add character and ambience, and the maps provide easy navigation for the GM
Usability: It’s a tower. There’s nowhere to go but up.
The Living Statue of Alk Baum
Content: An adventure that ties into the Unclean Leporello mythos; includes a release valve for blockage against an immortal foe and alternate endings based on PCs’ (in)action
Writing: Mostly descriptive with a stat block and Specials for the titular monster, including a mechanic for titanic attacks
Art/design: Textual design facilitates navigation on the fly; graphics depict the two central characters
Usability: “Use this pamphlet as best fits your needs.”
The Secret Teaching of the Foul Wizard and the Unliving Magus
Content: A compilation of Philip Reeds sacred and unclean scrolls and Powers in a hardcover A5.
Writing: Some truly brutal Powers, for either good or ill, with forceful imagery throughout.
Art/design: Efficient textual layouts and vibrant graphic design.
Usability: Easy consistent design elements make for easy navigation, though I do wish Recared’s scrolls were also numbered.
The Sorcerer’s Corpse
The Unclean Leporello of the Foul Wizard Baum / The Sacred Teachings of Titus the Unliving Magus
Content: A roster of 20 unclean scrolls / A roster of 14 sacred scrolls
Writing: Reflects the less-grim-than-Mörk-Borg-standard content / Conveys the more Mörk-Borgy grimness and fatalistic tone
Art/design: Both have efficient textual layouts and vibrant graphic designs
Usability: A creative concept for a physical product (not yet released), and the PDFs are straightforward
Tome of Skulls
Content: 6 new undead enemies
Writing: Includes descriptions and stats for each entry along with tables of activities each is engaged in when encountered
Art/design: Nicely pieces the contents together within the layouts while keeping them clearly differentiated
Usability: Designed as a physical fold-out poster; may affect digital usability or home printing
Tower of Scoundrels
Concept: “The heroes search for shelter from the impending downpour. Lightning flashes, illuminating the forest and revealing a tower.”
Content: A tower crawl designed to distract from larger plots and quests
Writing: Provides background on the tower and descriptions of each room and character
Art/design: Woodcut-style graphics, vibrant colors, and other visual flourishes set the tone well
Usability: Album sleeve doubles as a GM screen with concise maps of each level and a summary of enemy stats and key features; booklets are organized by floor with descriptions and stats in close proximity to maps
Unwanted Fragments #1
Concept: “This micro-zine was an experiment of sorts as I posted most of pages to the TALK MÖRK BORG group on Facebook and asked for votes on the possible content for each page.”
Content: A slew of weird, creative locales, monsters, NPCs, and loot; as the name says, a kit of bits and pieces rather than a unified dungeon
Writing:
Art/design: Great OSR-style interior art; incredibly expressive character portraits
Usability: Lots of background and details; study carefully if you want to use anything verbatim