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Ex Libris Mörk Borg A directory of content, tools, and resources

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30 Days of MÖRK BORG Adventure Chapbook Vol.5

Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!” 
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.  

7 Aboard the Schackel

9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck. 
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability. 

Bogfolk’s Forest

Concept: “Get lost in our Bog, stay a while, why don’t you?” 
Content: “A forest cursed by an ancient witch’s heart” and d6 places to encounter there.
Writing: Description and mechanics interact to establish the setting and each new environment.
Art/design: Bogdown forest looms in false color behind a dark window to the text. 
Usability: As a location generator for your random boggy encounters. 

Castaway - Stranded

Concept: “Wash up alone or with other castaways to suffer cooperatively and make your own way with our unique Paths system for GM-less play.” 
Content: A solo-play supplement for Castaway, with oracles and tools for daily life and strange encounters on a desolate island.
Writing: New mechanics for solo play that capture the grinding and haunting decline of the original.
Art/design: A desolate, ink-splattered, pastel hellscapes of desperate and wild beauty.
Usability: Castaway – now playable on your own deserted island. 

D66NGEON

Concept: “Quick and light dungeon generation for Mork Borg.” 
Content: A one-page dungeon generator that only relies on two d6.
Writing: A quick and efficient style that makes thorough use of each roll of the dice.
Art/design: A well-organized and slightly highlighted plaintext document.
Usability: Designed for quick reference and easy home printing. 

Deep Waters Run Deadly

Concept: “A tool for solo, gmless and on the fly dungeoneering involving moisture.”
Content: A moisture generator, d20 soggy denizens, fishing rules, d12 miserable fish, and treasures.
Writing: A generalized but descriptive style. Inspiring rather than dictating mechanics.
Art/design: A geometric and textured layout with tailored AI art.
Usability: A specific emulator for cruel and unusual bodies of water. 

Denizens of the Dying World

Concept: “100 different types of characters; names from the core book + nonsense names of my own choosing. What they know, where it is, what this feels to them, what they can offer in return.”
Content:
A random NPC generator for when the PCs ignore the important people and fixate on that one dude
Writing:
Concise (by necessity) without sacrificing notable detail and character
Art/design:
Wrings maximal character out of a small number of graphic elements
Usability:
Click

DNGNGEN

Concept: “A massively expanded version of the generator found in the back of the core rulebook”
Content:
Dungeons both many and varied
Writing:
On par with what you’d expect from demi-official Mörk Borg content
Art/design:
Elegantly presented
Usability:
GMs will have to arrange and map the dungeon, but the key pieces are all there

This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.

Enter the Dungeon

Concept: “Enter the Dungeon will provide a skeleton from which to hang your imagination.”
Content: Basic dungeon generator for low prep and gm-less play.
Writing: Broad variety in room titles, a gateway generator with mechanics, and rules to resolve dead ends.
Art/design: AI-generated fantasy environments. Dark display type over bright solid backgrounds.
Usability: Grab a d4, d10, and d12. 

Expanded Tables for Mörk Borg

Concept: “These tables can be used instead of or in conjunction with those that are in the core book.” 
Content: See above
Writing: Consistent and parallel in its overall misery and tone.
Art/design: An aged parchment, with the occasional spot illustration in a tight two-column layout.
Usability: Dense but approachable plaintext. 

Flail to the Face Episode 7 Companion

6 contributors
Concept: “In honor of our seventh episode of Flail to the Face, we give you d20 Random Things Behind Closed Doors” 
Content: D20 reasons to just close the door and pretend it never happened.
Writing: Absurd scenarios delivered with believably serious specificity.
Art/design: Text that frames some serious mahogany, with stained glass that lets in no light.
Usability: As a reward for the over-enthusiastic door checker. 

GlumDark

Concept: “Random tables of the macabre and mundane”
Content: A lot of random tables, some of which have a lot of entries
Writing: Strange, grim, and always irreverent
Art/design: Red, black, white, grey—a classic color scheme deftly deployed
Usability: Arranged by category; limited use is free, but full content is unlocked through Patreon

This entry was sponsored by mcglintlock as part of the Ex Libris RPG crowdfunding campaign.

Hexed & Dying World: Village Maker

Concept: “a set of roll-able tables to quickly make a village for Southern Tveland”
Content: Five characteristics to generate a Southern Tveland village.
Writing: A village maker sprinkled with the dying world’s unique humor.
Art/design: Clean structured two-column layouts and enumerated lists.
Usability: Clear hierarchy aids quick reference. 

Ill-Fated Names of Unfortunate Scvm

Concept: “Roll a D20 once on the first name table and once on the last name table.  Combine the results to create a moniker that will strike terror and awe into your foes.”
Content: 400 ill-fated names.
Writing: Contains classics like: “Dumpstack Snodgrass”, “Dirty Fuzznut”, and “Stanko Arbuckle”.
Art/design: Legible, but appropriately unfortunate.
Usability: Roll a pair of d20s. 

Mass of Skin

Concept: “A MEAT-SACK MEGA-SPAWNER"
Content: A scvm processing plant.
Writing: Official content. In bulk. With optional details for skills and equipment.
Art/design: High contrast black and white layout.
Usability: Batches of 100 scvm. For conventions, funnels, and sadistic storytellers. 
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