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generator

7 Aboard the Schackel

9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck. 
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability. 

Denizens of the Dying World

Concept: “100 different types of characters; names from the core book + nonsense names of my own choosing. What they know, where it is, what this feels to them, what they can offer in return.”
Content:
A random NPC generator for when the PCs ignore the important people and fixate on that one dude
Writing:
Concise (by necessity) without sacrificing notable detail and character
Art/design:
Wrings maximal character out of a small number of graphic elements
Usability:
Click

DNGNGEN

Concept: “A massively expanded version of the generator found in the back of the core rulebook”
Content:
Dungeons both many and varied
Writing:
On par with what you’d expect from demi-official Mörk Borg content
Art/design:
Elegantly presented
Usability:
GMs will have to arrange and map the dungeon, but the key pieces are all there

This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.

Enter the Dungeon

Concept: “Enter the Dungeon will provide a skeleton from which to hang your imagination.”
Content: Basic dungeon generator for low prep and gm-less play.
Writing: Broad variety in room titles, a gateway generator with mechanics, and rules to resolve dead ends.
Art/design: AI-generated fantasy environments. Dark display type over bright solid backgrounds.
Usability: Grab a d4, d10, and d12. 

GlumDark

Concept: “Random tables of the macabre and mundane”
Content: A lot of random tables, some of which have a lot of entries
Writing: Strange, grim, and always irreverent
Art/design: Red, black, white, grey—a classic color scheme deftly deployed
Usability: Arranged by category; limited use is free, but full content is unlocked through Patreon

This entry was sponsored by mcglintlock as part of the Ex Libris RPG crowdfunding campaign.

Hexed & Dying World: Village Maker

Concept: “a set of roll-able tables to quickly make a village for Southern Tveland”
Content: Five characteristics to generate a Southern Tveland village.
Writing: A village maker sprinkled with the dying world’s unique humor.
Art/design: Clean structured two-column layouts and enumerated lists.
Usability: Clear hierarchy aids quick reference. 

Ill-Fated Names of Unfortunate Scvm

Concept: “Roll a D20 once on the first name table and once on the last name table.  Combine the results to create a moniker that will strike terror and awe into your foes.”
Content: 400 ill-fated names.
Writing: Contains classics like: “Dumpstack Snodgrass”, “Dirty Fuzznut”, and “Stanko Arbuckle”.
Art/design: Legible, but appropriately unfortunate.
Usability: Roll a pair of d20s. 

Mass of Skin

Concept: “A MEAT-SACK MEGA-SPAWNER"
Content: A scvm processing plant.
Writing: Official content. In bulk. With optional details for skills and equipment.
Art/design: High contrast black and white layout.
Usability: Batches of 100 scvm. For conventions, funnels, and sadistic storytellers. 

Scvmatorium

Concept: “A scvmbirther (that’s a noun now) with *only* unofficial third party content!”
Content:
Adds a slew of new options; under active development
Writing:
As per individual scvm; clever reload button
Art/design:
Atmospheric and unintrusive
Usability:
Linear and clear; links to content docs and source materials

Scvmbirther

Concept: Random character generator including exclusive content
Content: Includes all character options from the rulebook as well as exclusive content
Writing:
Descriptions concisely characterize additional abilities
Art/design:
Clean, clear, well-delineated presentation
Usability:
MBC content can be toggled on/off; includes a print option to save your scvm

Settlements of the Damned

Concept: “The settlement generator from Alone in the Crowd”
Content:
Four-lines sketches of the Dying Land’s settlements
Writing:
Provides a descriptive name, summary of character, and geographic feature and location
Art/design:
Consists of a hero image and a nice calligraphic script; very yellow
Usability:
“Onward!”

Sölitary Crawl

Concept: “Adjust the DR, and start crawling!”
Content: An online dungeon map generator for games of Solitary Defilement or Basilisk!
Writing: Concise room prompts with adjectives, type, and contents for solo play.  Automated random encounter rolls are provided.
Art/design:  Simple and effective yellow map on black background, with clear visual aids for special room encounters.
Usability: Provides analog rules for Solitary Crawl. Appears optimized for Solitary Defilement mechanics, but is generally applicable to Mörk Borg. 

Soothsayer

“A character generator and companion app”

Stitcherer (demo)

Concept: “A PDF-based monster generator module for the upcoming BEstitchARY”
Content:
Sticks halves of 2 animals together into 1 unusual monster
Writing:
Includes some clever flavor text along with standard stats
Art/design:
Great colors and well-crafted layouts
Usability:
Doesn’t work on mobile/tablet; works with the click of a button on PC

Tales from the Gutter - MÖRK BORG

Concept: “Inherit a vicious baby wyrm. Die during character creation. Become a contortionist. Get mocked by your fellow players. Get an objective and hidden motivations. Wield strange new powers. Beg, cheat, and steal.”
Content: A life path character generator for scvm like us.
Writing: Dramatic (and strange) scenarios provide texture for player improvisation at the table. 
Art/design: Colored lithographic print backgrounds provide a consistent visual style across the life path. Text boxes, visual guides, and color coded text allow for creative elements of the layout to remain easily navigable.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
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