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troll

30 Days of MÖRK BORG Adventure Chapbook Vol.5

Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!” 
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.  

Druidic Forest Stalker

Concept: “Have you ever wanted a familiar that could eat your soul?” 
Content: Soul-sucking forest ranger with an unfaithful friend.
Writing: A disturbing assortment of companions with a generous helping of soul-snacking. 
Art/design: A masked, horned, and cloaked figure dispassionately observes a shadowed glade of text and skulls.
Usability: Kill things, steal souls, get good. 

Gone with the Gnomes

Concept: “Everyone loves gnomes. They sing and dance”
Content: Adorable gnomes. Celebration. Maypoles. Riddles. Hattery. A village in peril.
Writing: Full of childlike whimsy and bloodshed. A real fairytale.
Art/design: Admirably ambiguous yet gleefully grotesque illustrations in a riotous layout. 
Usability: Start in the upper right and make your way around the center. Hydrate or die. 

Johan’s Forest

Concept: “A mini adventure and a callback to Ancient Skin” 
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents. 
Usability: A quick sketch for an in-media-res forest crawl. 

Monolith 1: Harvest

8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated. 
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.

Snow on Snow

Concept: “Out in the frozen wastes of Kergüs is the graven image of a dead god… You need to appease the irate Blood-Countess Anthelia of Alliánce. This may be your chance.”
Content: A blasphemously festive hexcrawl. With occult items, frozen foes, and plenty buried beneath the snow.
Writing: An eloquent introduction this sorry excuse of a province. An unsurprising amount of snow (and death) related mechanics.
Art/design: A flavorful variety of illustrations and layouts. All admirably executed.
Usability: Stylish yet easy to read, with strong visual elements aiding in reference.

The Deluge

Concept: “No longer is the sea just an impassive viewer of the Dying World's slow demise; it is coming up to hasten the end.” 
Content: A flood of aquatic content.
Writing: A collection of flotsam and jetsam. Sometimes humorous, often abysmal. 
Art/design: A minimalist layout with woodblock prints alongside modern renditions of fish-folk.
Usability: Fluid but with the occasional bit of detritus. Available in storm-tossed gray or eye-numbing yellow.  

The Troll of Njernheim

7 contributors
Concept: “a small scenario about an isolated village, a troll and the adventures of the characters while hunting said troll for a reward.”
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading. 

The Yoke of God

Concept: “Yes, yoke is spelled correctly”
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy. 

Treasures of the Troll King

Concept: “The troll-king Niduk … oversees the small domain he has carved for himself, in a forgotten chapel to a murdered god. KILL HIM.”
Content:
A randomized, shifting sewer crawl with multiple set pieces, random encounters, some new Powers, and one nasty f’ing troll
Writing:
Provides copious descriptions and multi-sensory imagery to help GMs immerse their players
Art/design:
A mix of layouts and design choices meant for expressiveness and usability
Usability:
Seriously, the last boss is going to be really tough

Troldfolk

Concept: “Outcast from the worlds of humanity and beast, neither entirely one or the other, it is only your tenacity, ferocity, and cowardice that have allowed you to survive.”
Content:
A troll adapted to a PC class; incorporates additional features to facilitate the authentic troll experience and two tables to generate character background and motivation
Writing:
Clearly written with a moody, brooding tone and visceral imagery appropriate for a troll
Art/design:
Features a pretty gnarly illustration; colored headings and body typefaces clearly delineate the major sections
Usability:
A slightly heavier class than others, but the various mechanical components are grouped together for easy reference

Zwyntar Pass

Concept: “Hunt a troll at a pass at Graven-Tosk... inspired by a Ukrainian band called Zwyntar.” 
Content: A rambling troll hunt between trunks and tombstones, from Grift to Galgenbeck.
Writing: A dynamic point crawl with events that evolve as scvm wander the trails.
Art/design: Bright red trail markings with black text before saturated yellow tombstones and tree trunks.
Usability: Double-sided print layout separates player and gamemaster information. 
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