idol
D'ugax
Concept: "In the city of North Gate, the Church of Abundance, worshipers of the goddess Zovra, hires the party to retrieve a stolen holy relic – the jawbone of their saint.
Meanwhile, a strange symbol is seen around town – a skull, with a moth in its mouth, and a single eye on its forehead."
Content: An investigation into the cults of plenty, and their demons.
Writing: Scripted structure establishes witness and suspect statements. Contingent events sketch a timeline of events.
Art/design: Consistent and sturdy single-column layout, thematic cover art, with art of major locations and NPCs.
Usability: Flow of events requires pre-reading. Table of contents and strong section headings for ease of reference.
Content: An investigation into the cults of plenty, and their demons.
Writing: Scripted structure establishes witness and suspect statements. Contingent events sketch a timeline of events.
Art/design: Consistent and sturdy single-column layout, thematic cover art, with art of major locations and NPCs.
Usability: Flow of events requires pre-reading. Table of contents and strong section headings for ease of reference.
Snow on Snow
Concept: “Out in the frozen wastes of Kergüs is the graven image of a dead god… You need to appease the irate Blood-Countess Anthelia of Alliánce. This may be your chance.”
Content: A blasphemously festive hexcrawl. With occult items, frozen foes, and plenty buried beneath the snow.
Writing: An eloquent introduction this sorry excuse of a province. An unsurprising amount of snow (and death) related mechanics.
Art/design: A flavorful variety of illustrations and layouts. All admirably executed.
Usability: Stylish yet easy to read, with strong visual elements aiding in reference.
Content: A blasphemously festive hexcrawl. With occult items, frozen foes, and plenty buried beneath the snow.
Writing: An eloquent introduction this sorry excuse of a province. An unsurprising amount of snow (and death) related mechanics.
Art/design: A flavorful variety of illustrations and layouts. All admirably executed.
Usability: Stylish yet easy to read, with strong visual elements aiding in reference.
The Smouldering Bull
Concept: “3d10 cvltists from the unknown continent carry their terrifying Blazing God aloft.”
Content: A Misery-reversing (temporarily) idol from a foreign land
Writing: Includes stats for cultists as well as mechanics for the bull itself
Art/design: Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability: A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse
Content: A Misery-reversing (temporarily) idol from a foreign land
Writing: Includes stats for cultists as well as mechanics for the bull itself
Art/design: Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability: A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse
The Unholy Idol of Chort
Concept: “Read His name right and He will offer you a great deal.”
Content: 4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing: Concise and straightforward in instructions and roll results
Art/design: Focused mostly on usability over aesthetics, but not without visual embelishments
Usability: The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice
Content: 4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing: Concise and straightforward in instructions and roll results
Art/design: Focused mostly on usability over aesthetics, but not without visual embelishments
Usability: The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice
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