Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

fort/castle

30 Days of Mörk Borg Adventure Chapbook vol. 1

Concept: “Plumb the depths of Death's Fort in search of the riches hidden within. Scale the volcano of The Shattered Tunnels to take on the evil Blood Wizard. Wander the Sarkash in search of The Shrine of Evil.”
Content:
3 self-contained adventures
Writing:
Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability:
Content warning: naked antics, poo monsters, and BEAR-THING

A Shadow King's Palace

Concept: “The setting features rumours, beasts, and various locations. Of course, it also includes random tables.”
Content:
Yeah, what he said.
Writing:
Abundant descriptions of locations and things found within the palace
Art/design:
Fairly straightforward, text-first pages with some more elaborate, image-dominated spreads later in the document
Usability:
“It’s up to the GM to let the PCs escape the palace. It won’t change anything.”

Castle Waip - The Quest for Softest Paper

Concept: “Old castle on steep cliffs above riverbank serves as hideout for lowlifes led by Sir Skidarot.”
Content: A plunge into a soiled fort to take back the toilet paper.
Writing: The kind of coarse humor you’d expect, and maybe some you don’t.
Art/design: A concise one-page dungeon with a clear map and defined layout.
Usability: Clean enough to reference in a single wipe.   

Damned in Darkness

“A chaotic dungeon dash through gore fueled horror”

FantasticJean's Misery's Keep

Concept: “an independent production by Jean Verne… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: A magazine print production, depicting the keep through a surrealist collection of public domain imagery.
Usability: Functional, accessible, and visually rich. 

FrogmentSoul’s Misery’s Keep

Concept: “an independent production by Samuel Ortega… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A clean coal gray, with dramatic yellow spot illustrations, and room descriptions framed cleanly around the castle map.
Usability: A separate unlabeled minimap is provided for player reference. 

Frusna Norr

Concept: “By greed, courage, or stupidity, you find yourself mounting the Frozen Steppe; should you survive, its contents are yours. Beware, though, for it is said the King still holds Frostkeep, and he dislikes unannounced guests.”
Content: A frigid castle crawl.
Writing: A series of tangible room descriptions and intangible encounters detail the sombre history of this frigid place..
Art/design: A lightly textured black and white layout with dynamic typographic elements and sharp spot illustrations.
Usability: Also available in an untextured print-friendly version.

Hatred

Concept:
“Burn them all vvitches and wizards
set fire to all that bring the miseries”
Content: An inquisition-powered torture-crawl.
Writing: Effective description makes a surprisingly painless experience to run.
Art/design: Sharp illustrations gird single-column descriptions of a bloody-minded cult.
Usability: Legible and easy to reference. 


Immortal Soul (Alma Imortal)

Concept: “This is a story of horror and revenge, driven by individuals who do not accept their fate, reject death and want a second chance.”
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly. 

Kracken 777’s Misery’s Keep

Concept: “an independent production by Winston Smith… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: A tasteful teal and violet cover, hand-drawn illustrations, and modified public domain imagery engage a classic mini-map sidebar design.
Usability: Functional, accessible, with a recognizable top-down castle map. 

Lord of Chains

7 contributors
Concept:Rob a grave. Steal a blade. Kill the Lord of Chains.
Content: A Graven-Tosk digging, Sarkash roaming, Bastion storming, Shadow King’s prophecy averting point crawl. 
Writing: Energetic and near melodramatic plot sets the tone for a truly torturous adventure.
Art/design: Loud when it ought to be, quiet when it counts. Metal throughout.
Usability: Self-contained, shadowed, and bound in iron chains. 

Micheál Reidy’s Misery’s Keep

Concept: “an independent production by Micheál Reidy… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Shades of black, red, and gray. Restrained text elements. Humorous emphasis on licensing text.
Usability: There’s a doll spotting mini-game.

Mold Motte of the Shunned Monarch

“On a gods-forsaken hill in the middle of bumfuck nowhere, an old keep stands atop a mound.”

Nacnudllah’s Misery’s Keep

Concept: “an independent production by Duncan Hall… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: Subtle and considered tri-fold that makes excellent use of angle, tone, and profile. Includes a critical visual reinterpretation of “undead doll”.
Usability: Stylized, decorated, legible, and printable.
Loading next page...
Page 1 of 2 Next page