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30 Days of MÖRK BORG Adventure Chapbook Vol.5

Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!” 
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.  

A Fire of Luscious Secrets & Ambrosian Truths

Concept: “Feed my fire, o traveler, / And one revelation shall be yours.”
Content:
Burn something (anything) in exchange for an answer to one question
Writing:
A mix of poetic flavor and prose rules
Art/design:
Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability:
Simple with only one formal mechanic 

A Table of Tables

Concept: “Mass produced monstrosities in a wide range of styles and sizes.”
Content:
Seven furniture solutions to fit an scvm’s tastes and needs
Writing:
Takes a sinister, occult tone with some clever rimshots
Art/design:
Designed for easy readability with Mörky splatter for visual effect
Usability:
No assembly required

Anthelia’s Black Glass

Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content:
Those who fight monsters are doomed to become them
Writing:
Descriptive text is well written and evocative with an extremely efficient stat block
Art/design:
Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability:
Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution

Apostles of Affliction

Concept: “Ohktanstad is shrouded by the smoke from a dozen funerary pyres. Pilgrims flock to the town eager to follow a new prophet, one who preaches freedom from VERHU and his Miseries.” 
Content: A faith-ridden plague village crawl.
Writing: Fully embodied horror with grotesque diseases manifested as consuming horrors. 
Art/design: A charnel house of heavily textured, ashen gray, and crumbling pages.
Usability: Best when paired with Pilgrims of the Penitent zine and card deck. 

Blood Thorns

Concept: “Inextricable wall of bloody brambles”
Content:
A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Writing:
Straightforward descriptions of the mechanics for entanglement and escape
Art/design:
Colors help differentiate text components and differentiate components of the illustration
Usability:
Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part 

Böwhoss’ handbook: notes on internal ignition

Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content:
A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing:
The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design:
Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability:
Includes player-facing handouts that include lore but no mechanics or GM-specific information

Crawling Cauldron

Concept: “Sigil of the pact, shackle with invisible chains, cursed contraption parodying life.”
Content: A walking, talking, stewing cauldron.
Writing: Special abilities make it a mysterious potion delivery service.
Art/design: High contrast color combos and collage imagery make for an engaging visual appeal.
Usability: Think tormented delivery robot, but for potions. You’ll get it.

Cross of Glorious Victory of Filth

Concept: “A massive, prolapsed orifice fountains forth a constant stream of viscous contaminants. Drink deeply of its wickedness!”
Content:
The inverted anus cross we’ve all hoped for and dreamed of
Writing:
Light lore with mechanics for contact, consumption, and replication
Art/design:
Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability:
“‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”

Cult of the Bubbling Waters

Concept: “The cult dedicates the last of their wretched lives to procuring and using the luxurious bubble baths in this abyssal hellscape.”
Content:
Tenets and random tables for those seeking to enjoy the Warm Embrace
Writing:
As with any cult, alternatingly cheery and welcoming or seethingly malicious
Art/design:
Primarily text with graphic elements to aid use
Usability:
Faster than a real bath and almost as pleasant 

d66 Loathsome Corpse Mounds

Concept: “A revolting slurry of disease and decay.”
Content:
No explicit mechanics besides rolling, but plenty of scenery and potential for shenanigans
Writing: Full of grotesque, dark imagery punctuated by gallows (midden?) humor
Art/design:
Typographical choices create lots of visual variety
Usability:
Typographical and notation choices may also hinder quick reference, but they don’t substantially damage usability

D69 Unusual, sinister or suspicious places to run into in the wild

Concept: “Some of those might be dangerous, or simply sinister.” 
Content: Things to back away from, slowly.
Writing: A collection of decorations, designed to stand out (and unnerve) in the middle of nowhere. 
Art/design: Six little tables, not in a row. 
Usability: That you can select from with a dice throw. Nice.

Denna Toalett

Concept: “Literal shitpost”
Content: A toilet with paper on it. Not that kind. The one with the legal text.
Writing: Aggressively sarcastic.
Art/design: Practically unreadable.
Usability: For shit-takes. Specifically, Walton’s. 

Dread Engines

Concept: “atmosphere effects for Mörk Borg”
Content:
12 objects, beings, and even a sound to populate adventure venues
Writing:
Nicely written and lives up to the title and tagline’s promise
Art/design:
Fairly minimal, but the text really carries the weight
Usability:
Roll a d12 or pick from the list 
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