Decor
A Fire of Luscious Secrets & Ambrosian Truths
Concept: “Feed my fire, o traveler, / And one revelation shall be yours.”
Content: Burn something (anything) in exchange for an answer to one question
Writing: A mix of poetic flavor and prose rules
Art/design: Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability: Simple with only one formal mechanic
Content: Burn something (anything) in exchange for an answer to one question
Writing: A mix of poetic flavor and prose rules
Art/design: Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability: Simple with only one formal mechanic
Anthelia’s Black Glass
Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
A Table of Tables
Concept: “Mass produced monstrosities in a wide range of styles and sizes.”
Content: Seven furniture solutions to fit an scvm’s tastes and needs
Writing: Takes a sinister, occult tone with some clever rimshots
Art/design: Designed for easy readability with Mörky splatter for visual effect
Usability: No assembly required
Content: Seven furniture solutions to fit an scvm’s tastes and needs
Writing: Takes a sinister, occult tone with some clever rimshots
Art/design: Designed for easy readability with Mörky splatter for visual effect
Usability: No assembly required
Blood Thorns
Concept: “Inextricable wall of bloody brambles”
Content: A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Writing: Straightforward descriptions of the mechanics for entanglement and escape
Art/design: Colors help differentiate text components and differentiate components of the illustration
Usability: Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part
Content: A vicious hazard bearing some tasty berries for the brave, foolhardy, or hungry
Writing: Straightforward descriptions of the mechanics for entanglement and escape
Art/design: Colors help differentiate text components and differentiate components of the illustration
Usability: Difficulty and damage intensify as PCs struggle; requires a bit of tracking on the GM’s part
Böwhoss’ handbook: notes on internal ignition
Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Cross of Glorious Victory of Filth
Concept: “A massive, prolapsed orifice fountains forth a constant stream of viscous contaminants. Drink deeply of its wickedness!”
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
Cult of the Bubbling Waters
Concept: “The cult dedicates the last of their wretched lives to procuring and using the luxurious bubble baths in this abyssal hellscape.”
Content: Tenets and random tables for those seeking to enjoy the Warm Embrace
Writing: As with any cult, alternatingly cheery and welcoming or seethingly malicious
Art/design: Primarily text with graphic elements to aid use
Usability: Faster than a real bath and almost as pleasant
Content: Tenets and random tables for those seeking to enjoy the Warm Embrace
Writing: As with any cult, alternatingly cheery and welcoming or seethingly malicious
Art/design: Primarily text with graphic elements to aid use
Usability: Faster than a real bath and almost as pleasant
d66 Loathsome Corpse Mounds
Concept: “A revolting slurry of disease and decay.”
Content: No explicit mechanics besides rolling, but plenty of scenery and potential for shenanigans
Writing: Full of grotesque, dark imagery punctuated by gallows (midden?) humor
Art/design: Typographical choices create lots of visual variety
Usability: Typographical and notation choices may also hinder quick reference, but they don’t substantially damage usability
Content: No explicit mechanics besides rolling, but plenty of scenery and potential for shenanigans
Writing: Full of grotesque, dark imagery punctuated by gallows (midden?) humor
Art/design: Typographical choices create lots of visual variety
Usability: Typographical and notation choices may also hinder quick reference, but they don’t substantially damage usability
Denna Toalett
Concept: “Literal shitpost”
Content: A toilet with paper on it. Not that kind. The one with the legal text.
Writing: Aggressively sarcastic.
Art/design: Practically unreadable.
Usability: For shit-takes. Specifically, Walton’s.
Content: A toilet with paper on it. Not that kind. The one with the legal text.
Writing: Aggressively sarcastic.
Art/design: Practically unreadable.
Usability: For shit-takes. Specifically, Walton’s.
Dread Engines
Concept: “atmosphere effects for Mörk Borg”
Content: 12 objects, beings, and even a sound to populate adventure venues
Writing: Nicely written and lives up to the title and tagline’s promise
Art/design: Fairly minimal, but the text really carries the weight
Usability: Roll a d12 or pick from the list
Content: 12 objects, beings, and even a sound to populate adventure venues
Writing: Nicely written and lives up to the title and tagline’s promise
Art/design: Fairly minimal, but the text really carries the weight
Usability: Roll a d12 or pick from the list
FÖLK-LORE: Rendezvous & Romps
36 contributors
Tiago Rech
Klos Cunha
Alex K. Barton
Jean Verne
Rugose Kohn
Michał Gotkowski
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Robert Goulding
Thomas Rompré
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
IKILLYA Katalog
Concept: “Made for the IKILLYA katalog jam”
Content: A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Writing: Entries intentionally read like cloying advertisement copy
Art/design: A range of layouts and design choices typically oriented on and around illustrations and other images
Usability: “IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.
Content: A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Writing: Entries intentionally read like cloying advertisement copy
Art/design: A range of layouts and design choices typically oriented on and around illustrations and other images
Usability: “IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.
Membrane of Sarkantha & Sarcopha-ghost
Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Illustrations express the monsters’ ephemerality
Usability: It’s hard to screw up a Mörk Borg stat block
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Illustrations express the monsters’ ephemerality
Usability: It’s hard to screw up a Mörk Borg stat block
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