Ceph
A Mörkdrom on Borg Street
Alles Wird Brennen
Content: A map-based adventure to find the keys to the city gates; includes encounter and event tables as well as enemy stat blocks
Writing: Sets the scene and the stakes fairly concisely; other descriptions are tightly focused
Art/design: Intuitive layout with some stylized illustrations of enemies and NPCs
Usability: Provides some leeway for making forward progress or just punishing inept PCs
Anti-Paladin Filthy Slime Jam!
25 contributors
All proceeds donated to Doctors Without Borders
Awful Pets
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Babalon's Hangover 2
23 contributors
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Blackroot Trudge
Concept: “As the PCs wander through the forest, they encounter a tree which oozes blood – all it takes is one PC to remotely approach the tree and roots shoot from the ground, dragging all the unfortunate souls of the party underground.”
Content: A detailed and malicious dungeon clearly inspired by (but not derivative of) some classic Mörk Borg crawls
Writing: Clear with plenty of attention to nuance
Art/design: Typographical choices highlight items of note in each room; stat blocks at the bottom of page for easy reference
Usability: Bulleted lists for each room help GM stay mentally organized
Brazen Blacksmith
Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing: Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design: Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability: Layout of class features is a little nonlinear but not prohibitive to use
Calamitous Cobbler
Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content: A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing: A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design: Primarily typographical with judicious use of color
Usability: Intuitive
Der Turm des Totenbeschwörers
Concept: “Soldiers from Schleswig confiscated – and then lost – the necromancer’s most treasured relic, the Swordfishtrombone. It is now up to the PCs to find it.”
Content: A devious hexcrawl inspired by Tom Waits
Writing: Clear, concise expression of rules and encounters
Art/design: Laid out for easy use with plenty of Mörky design choices and touches
Usability: Calls for use of MBC titles, but GMs can easily substitute alternatives if these resources aren’t available
Down the Altamaha(-ha)
Content: Boating, fishing, treasure hunting, and gruesome death in one package; some interesting interconnected elements and connections to other 3rd-party adventures
Writing: Straightforward and descriptive with an undercurrent of humor
Art/design: Clear, easy-to-navigate layouts with some nice illustrations
Usability: Nonlinear but not particularly complicated
From Duks till Dawn
Content: A set of modular rooms featuring ducks
Writing: Descriptions of each room with stats for inhabitants
Art/design: Straightforward layouts with illustrations and occasional use of color for emphasis
Usability: GMs can arrange rooms or assign numbers and roll to randomly generate a floorplan
Misanthropic Messenger
Content: A travel- and communication-based class with some tricks up their sleeve
Writing: Economical but often humorous and even poignant
Art/design: An abundance of neat typographical choices
Usability: A more mundane class but still full of character
Mörky Waters
Content: A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing: Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design: Red and white on black with strategic distressing make this visually interesting and easy to read
Usability: Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming
Slasher Zine / Jam Compilation
18 contributors
The Amalgamation
Content: A cobbled-together character class (but not in a bad way)
Writing: Concise without sacrificing grim humor
Art/design: Ergonomic typographic and organizational choices
Usability: Has the potential to gain multiple features