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David Harvison

Black Shuck

Concept: “Prowling the shadows near gallows, battlefields, and other sites of violent death, Black Shuck is a foul omen.”
Content:
A supernatural portent of impending death (yours)
Writing:
An even split between descriptive text and mechanics
Art/design:
Text is also visually split by the central image of Black Shuck
Usability:
Easy to use but difficult to kill, making him ideal to hound your players with

Gregor's Folly

“There would be agony and pain enough to draw the eyes of Nechrubel. Gregor would lead the faithful from perdition into the Shimmering Fields.”

Katalog of the Basilisk Reliquary

Concept: “A listing by the Creton monks as they attempt to collate and catalog the curios dredged up from below the Cathedral”
Content:
7 holy items with a variety of effects
Writing:
Contains a mix of mechanics and lore for each entry
Art/design:
Text blocks are arranged around a central image near the item they describe
Usability:
Items in the illustration are labeled for easy reference

Livaras

Concept: “Ethereal giants who stalk their prey in the dark alleys of Galgenbeck.”
Content:
A sneaky, life-draining monster
Writing:
Delivers somewhat complex mechanics in a straightforward way
Art/design:
Illustration’s cooler colors establish a haunting mood and contrast with the sharp yellow text
Usability:
Cumulative damage dice will require minimal bookkeeping

The Ever-Burning Prophet

Concept: “Their zeal for SHE is matched only by the raging inferno which engulfs them.”
Content:
An unusual enemy with no attacks, but dangerous in combat nonetheless
Writing:
Largely devoted to description and lore
Art/design:
A relatively conservative layout with Borgy colors and typographical choices
Usability:
Includes a table of heretical ravings to add some verbal character to encounters
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