Babalonian Jam
A jam about making Mörk Borg stuff and supporting animal charity
Babalonian Jam page
Babalonian Jam page
4 Flayed Faces
Concept: “They will grant the wearer unclean powers but at the most gruesome of cost.”
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Anthelia’s Black Glass
Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
BEAR-THING
Concept: “BEAR-THING Hungry. BEAR-THING Angry. BEAR-THING Hangry.”
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Black Adder
Concept: “A submission to the Babalonian jam!”
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Black Shuck
Concept: “An aphotic fur that almost seems invisible to the naked eye.”
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
BOG
Concept: “Submission for Babalonian Jam!”
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Bovid Sentinel
Concept: “Flesh-forged by a master unknown, destined to stand vigil over a decrepit and abandoned tower”
Content: A beefy guardian monster
Writing: Stat block with descriptions of the monster’s nature and behavior
Art/design: Stats are presented in larger type for quick GM reference
Usability: Simple to run; will probably pose a moderate challenge to melee combatants
Content: A beefy guardian monster
Writing: Stat block with descriptions of the monster’s nature and behavior
Art/design: Stats are presented in larger type for quick GM reference
Usability: Simple to run; will probably pose a moderate challenge to melee combatants
Candelabra of Blood
Concept: “It's a candelabra. Of blood. It uses hit points to summon Blood Drenched Skeletons. Or it might turn you into a skeleton. You get to decide.”
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
D8 Holy Items of the Church of the Two-Headed Basilisk
Concept: “Holy Items in the possession of the Church of the Two-Headed Basilisk to be looted or stolen by your players”
Content: A roster of sacred artifacts and relics
Writing: Clear descriptions of item’s functions in a grimly spiritual tone
Art/design: 8 short paragraphs with some incidental illustrations; palimpsest effect adds visual character
Usability: An interesting mix of beneficial and dangerous special abilities
Content: A roster of sacred artifacts and relics
Writing: Clear descriptions of item’s functions in a grimly spiritual tone
Art/design: 8 short paragraphs with some incidental illustrations; palimpsest effect adds visual character
Usability: An interesting mix of beneficial and dangerous special abilities
Demon Dogrider / Hellhound
Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content: A lance-wielding goblin class with a beastly mount
Writing: Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design: Text heavy, but uses color to organize sections and highlight important information
Usability: As a composite character, poses certain risks but also provides particular benefits
Content: A lance-wielding goblin class with a beastly mount
Writing: Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design: Text heavy, but uses color to organize sections and highlight important information
Usability: As a composite character, poses certain risks but also provides particular benefits
Discrepants
Concept: “Wretched creatures from some far away place, they desire nothing more than to return home. If you help, they promise a great reward.”
Content: Noxious metallic beings from elsewhere
Writing: Contains a stat block and a table of needs and promises
Art/design: Leans into Mörk Borg yellow to establish a toxic sense; abstracted figures create a sense of appearance but leaves room for GM interpretation
Usability: Could serve as an unusual hook for a quest
Content: Noxious metallic beings from elsewhere
Writing: Contains a stat block and a table of needs and promises
Art/design: Leans into Mörk Borg yellow to establish a toxic sense; abstracted figures create a sense of appearance but leaves room for GM interpretation
Usability: Could serve as an unusual hook for a quest
Dogo and Dream
Concept: “Two new monsters for Mörk Borg.”
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Dödsråttor
Concept: “They are everywhere. They are above you, beneath you; runtted minions of the end Itself.”
Content: Rat swarm à la Mörk Borg
Writing: A standard stat block with a bit of grimly humorous descriptive text
Art/design: Expressive typography and an illustration that reinforces the concept without being too graphic
Usability: Well laid out for readability
Content: Rat swarm à la Mörk Borg
Writing: A standard stat block with a bit of grimly humorous descriptive text
Art/design: Expressive typography and an illustration that reinforces the concept without being too graphic
Usability: Well laid out for readability
Executioner of Nechrubel
Concept: “The Dark Lord dispatches these to rid the world of threats to the apocalypse. The end of all things will not be denied.”
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Freakface Toad
Concept: The title pretty much says it all
Content: A seriously ugly—and poisonous—toad
Writing: Minimal stats and concise special ability descriptions
Art/design: Seriously ugly toad
Usability: Good for a surprising but not probably not lethal encounter
Content: A seriously ugly—and poisonous—toad
Writing: Minimal stats and concise special ability descriptions
Art/design: Seriously ugly toad
Usability: Good for a surprising but not probably not lethal encounter
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