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Ex Libris Mörk Borg A directory of content, tools, and resources

Babalonian Jam

A jam about making Mörk Borg stuff and supporting animal charity
Babalonian Jam page

Gallowag Prowlers

Concept: “They blend into the muck, crawl along walls and quietly stalk unsuspecting PCs.”
Content:
A stealthy ambush enemy
Writing:
Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design:
Minimal text arranged on a detailed and characterful illustration
Usability:
Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon

Gargantuan Ectoparasite

Concept: “The size of a castle.”
Content:
A monstrous, scavenging vermin
Writing:
Direct and to the point
Art/design:
Giant and ugly
Usability:
Seriously lethal—but you can ride it

Garkain

Concept: “A territorial, flesh-hungering creature of Aboriginal & Torres Strait Islander legend”
Content:
A monster that smells bad enough to destroy your soul
Writing:
Lore for the garkain (and the geists of its victims) and stats including an interesting envelope attack; includes an additional table of ambushes on the product page
Art/design:
Colors help differentiate the creatures and make the text stand out against the ground with graphical flourishes to add emphasis and attract the eye
Usability:
Can kill a scvm in 3 rounds

Goblet the Goblin and the Horrid Brute

Concept: “A horrible NPC that will make the life of all in the table a little more miserable and hopefully a little more funny as well.”
Content:
A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing:
Delivers the promised misery and humor (if you’re into body humor)
Art/design:
Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability:
Lots of background and description of behavior is helpful for running these two as characters rather than just monsters

Head Eater

Concept: “A submission to the Babalonian jam!”
Content:
A monster that cuts your head off and then uses it as armor. Awesome.
Writing:
Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design:
Stylized title and unobtrusive text place due emphasis on the illustration
Usability:
Potentially lethal for any PC who relies on keeping their head attached

Hieronymus Beasts

Concept: “A creature beastiary  from the works of the dutch painter Jeroen van Aken, more know as Hieronymus Bosch.”
Content:
8 strange monsters—including the Shadow Prince—inspired by Bosch’s work
Writing:
Stat blocks and lore that incorporates details from the core rulebook
Art/design:
Incorporates modified details from Bosch’s paintings into grungy, spattery artpunk layouts
Usability:
For when you want to add a little culture to your game without skimping on the weird and horrifying

Hound of Yith and Cath

Concept: “Brave  the canine barbarian's omnicidal feast for flesh and grant it the death it demands - For every second the hound lives without another corpse in its mouth the more drastic its mean to do so grow.”
Content:
A three-headed homicide hound who gets stronger as it gets hangrier
Writing:
Word choice and syntax create a lofty but menacing character
Art/design:
Text balances with and directs attention to the image; stats and rewards are color coordinated for quick reference
Usability:
High HP, escalating armor and damage, and 3+ attacks per round—freakin’ brutal.

I Hold Your Hand

Concept: “Based on I Hold Your Hand in Mine by Tom Lehrer”
Content:
A Presence-boosting and Misery-inducing hand
Writing:
A short paragraph of mechanics, obligatory lyrics, and Psalm 2:6 for easy reference
Art/design:
Candy pink juxtaposed with rotting flesh. Yummy.
Usability:
Harmful if not swallowed

Jinn

Concept: “A creature for the Babalonian jam!”
Content:
An anti-wish granting monster
Writing:
A modest stat block and a qualitative special ability
Art/design:
Shrouded, horned-monster-headed dude—not scary at all
Usability:
Not to be confused with gin, but both will leave you unhappy

Jägarmördare

Concept: “The perfect lifeform created by the child thief Tergol; created by his experimentations in the Alchemy of Flesh. Nothing can kill it, but men have tried.”
Content:
A monster in the key of Ridley Scott
Writing:
A minimal, efficient stat block with a touch of humor
Art/design:
Central image adapts Giger’s subject to the Mörk Borg aesthetic; yellow emphasizes stat block components for quick reference
Usability:
The name roughly translates to “hunter-killer,” and there’s a reason for that

Knight Mannequin

Concept: “Even trying on your new armor in this dying world can be deadly.”
Content:
A monster mimicking a suit of armor
Writing:
A short paragraph of flavor text, stat block, and a rule for retail ambush
Art/design:
Juxtaposes text and image against an interesting multi-textured ground
Usability:
Handy for GMs who really want to catch PCs with their guards down

Livaras

Concept: “Ethereal giants who stalk their prey in the dark alleys of Galgenbeck.”
Content:
A sneaky, life-draining monster
Writing:
Delivers somewhat complex mechanics in a straightforward way
Art/design:
Illustration’s cooler colors establish a haunting mood and contrast with the sharp yellow text
Usability:
Cumulative damage dice will require minimal bookkeeping

Margoth

Concept: “Submission for Babalonian Jam!”
Content:
A corruption-based monster
Writing:
Quick, concise stat block
Art/design:
Illustration’s reticulations reinforce the Special’s effects
Usability:
May cause abrupt character death through damage or transformation

Mutt Errant

Concept: “Bound by an everlasting curse to collect all of the written knowledge, this damned dog of a man will ask for a tribute of three books or scrolls.”
Content:
A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing:
A concise stat block and a pair of paragraphs detailing character and behavior
Art/design:
A proficient, clean layout with some really impressive art
Usability:
Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more

Nameless Pilgrim

Concept: “Explorers in the further regions of experience. Demons to some, angels to others.”
Content:
A name-themed monster/person who steals letters instead of dealing damage
Writing:
The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design:
Flat ground and simple typography bring out the illustration’s contours and details
Usability:
Especially lethal against PCs with short names

Nechrubel’s Chimera

Concept: “A monster from the Valley of the Unfortunate Undead”
Content:
A classic monster with a creative twist inspired by the illustration
Writing:
A paragraph of basilisk-related lore and a stat block with a pretty nasty special ability
Art/design:
Text segments are delineated by color; a warm palette keeps an apocalyptic feel, and the illustration provides loads of character
Usability:
Use it

Nemean Lion

Concept: “What is the value of riches and fame? Is it a scar? A mortal wound? Your life? In pursuit of the mythic beast of Nemea, you might pay all three.”
Content:
The legendary lion of classical myth
Writing:
A super-lean stat block
Art/design:
Makes good use of space and contrast within and around the illustration
Usability:
No armor but still resistant to damage; remember to pack your flail

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Omnivorous Slime Mold

Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content:
A voracious, amorphous devourer
Writing:
Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design:
Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability:
Unrelenting and highly corrosive; may pose significant challenges for PCs

Optinomicon

Concept: “23 new eyeballs. You know, in case you lose one and need a replacement.”
Content:
Ocular alternatives with a wide array of special features
Writing:
Short and concise descriptions with grim character
Art/design:
Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability:
A clever, thematic alternative to generic rings, amulets, etc.

Oxomoco

Concept: “A macabre artist with the wings of a chiroptera. She is perfect in every way, a goddess of the night.”
Content:
An adaptation of the Aztec deity of night, astrology, and calendrics
Writing:
A straightforward stat block with descriptions full of visual and visceral imagery
Art/design:
Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability:
Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role

Pantomath

Concept: “He will grant false knowledge for a price.”
Content:
An anti-soothsayer on a tuffet of pus
Writing:
Sharp and concise with ominous tone and imagery
Art/design:
Well delineated text sections and symbolic integration of the title with the illustration
Usability:
Particularly detrimental to murderhobos; ties in with other Babalonian Jam content

PUNy PUNchable PUNk!

Concept: “Miserable wretch who thinks he’s funny.”
Content:
A clever wordplay-based adversary
Writing:
Stats and special (which is a list of pun-based attacks)
Art/design:
Text colors amidst monochrome emphasize important rules and bad puns
Usability:
Can be hit only by punny players; regardless, has a max lifespan of 10 rounds

RAGE

Concept: “An alternative rule for having players hit more often, while being hurt a lot more!”
Content:
PCs can automatically hit but at the expense of lowered defense
Writing:
Four sentences of mechanics
Art/design:
Text location and color bands help to frame and emphasize the central image
Usability: Expressive typeface takes a moment to read, but concise writing mitigates the minor difficulty

Religious Freaks

Concept: “Freaky monstruous cultist”
Content:
5 twisted gnomish devotees to an alien nature goddess
Writing:
Includes general background and descriptions & stat blocks for each creature
Art/design:
More of that weird, fleshy horror that Jegs does so well
Usability:
Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect

Sanguine Shadow

Concept: “It can smell the sweet nectar in your veins, past all the shit, grime, and perspiration... and it's hungry, scvm!”
Content:
A Nosferatu-style vampire fit for Mörk Borg
Writing:
A short, concise stat block with efficient descriptions of special abilities
Art/design:
Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability:
Don’t put your fingers near its mouth

Scarlet Descent

Concept: “A submission to the Babalonian Jam!”
Content:
A no-frills dungeon with plenty of character
Writing:
Lean and efficient delivery of information and mechanical elements
Art/design:
An isometric map clearly coordinated with well-delineated room descriptions
Usability:
Open-ended so GMs can work it into their game however they see fit

Scarlet Descent: Black Obelisk

Concept: A sequel to the Scarlet Descent dungeon
Content:
8 weird and macabre rooms with unique hazards and challenges
Writing:
Vivid descriptions of scenery with a fourth-wall breach and hints at future entries in the series
Art/design:
Each room’s points of interest are clearly delineated for easy reference during play; facing-page descriptions and map shows off the latter’s artistic inversion
Usability:
Numbering correlate descriptions to map locations (ordered bottom up, right to left)

Squirming Pike

Concept: “A fishlike abomination with salt pouring from its mouth.”
Content:
An odd abomination with overtones of memory and trauma
Writing:
A concise stat block with a few sentences of descriptive text
Art/design:
The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability:
Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge

Swamp Wizard

Concept: “Exiled men turned to the mires. They found rotten powers there, eternally binding them to the heart of the bog.”
Content:
An unforgiving and implacable wetland magic user
Writing:
Mostly devoted to its absolutely brutal special abilities
Art/design:
Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability:
PCs should have their wills in order before facing even one of these
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