Babalonian Jam
A jam about making Mörk Borg stuff and supporting animal charity
Babalonian Jam page
Babalonian Jam page
Gallowag Prowlers
Concept: “They blend into the muck, crawl along walls and quietly stalk unsuspecting PCs.”
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Gargantuan Ectoparasite
Concept: “The size of a castle.”
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Garkain
Concept: “A territorial, flesh-hungering creature of Aboriginal & Torres Strait Islander legend”
Content: A monster that smells bad enough to destroy your soul
Writing: Lore for the garkain (and the geists of its victims) and stats including an interesting envelope attack; includes an additional table of ambushes on the product page
Art/design: Colors help differentiate the creatures and make the text stand out against the ground with graphical flourishes to add emphasis and attract the eye
Usability: Can kill a scvm in 3 rounds
Content: A monster that smells bad enough to destroy your soul
Writing: Lore for the garkain (and the geists of its victims) and stats including an interesting envelope attack; includes an additional table of ambushes on the product page
Art/design: Colors help differentiate the creatures and make the text stand out against the ground with graphical flourishes to add emphasis and attract the eye
Usability: Can kill a scvm in 3 rounds
Goblet the Goblin and the Horrid Brute
Concept: “A horrible NPC that will make the life of all in the table a little more miserable and hopefully a little more funny as well.”
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Head Eater
Concept: “A submission to the Babalonian jam!”
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Hieronymus Beasts
Concept: “A creature beastiary from the works of the dutch painter Jeroen van Aken, more know as Hieronymus Bosch.”
Content: 8 strange monsters—including the Shadow Prince—inspired by Bosch’s work
Writing: Stat blocks and lore that incorporates details from the core rulebook
Art/design: Incorporates modified details from Bosch’s paintings into grungy, spattery artpunk layouts
Usability: For when you want to add a little culture to your game without skimping on the weird and horrifying
Content: 8 strange monsters—including the Shadow Prince—inspired by Bosch’s work
Writing: Stat blocks and lore that incorporates details from the core rulebook
Art/design: Incorporates modified details from Bosch’s paintings into grungy, spattery artpunk layouts
Usability: For when you want to add a little culture to your game without skimping on the weird and horrifying
Hound of Yith and Cath
Concept: “Brave the canine barbarian's omnicidal feast for flesh and grant it the death it demands - For every second the hound lives without another corpse in its mouth the more drastic its mean to do so grow.”
Content: A three-headed homicide hound who gets stronger as it gets hangrier
Writing: Word choice and syntax create a lofty but menacing character
Art/design: Text balances with and directs attention to the image; stats and rewards are color coordinated for quick reference
Usability: High HP, escalating armor and damage, and 3+ attacks per round—freakin’ brutal.
Content: A three-headed homicide hound who gets stronger as it gets hangrier
Writing: Word choice and syntax create a lofty but menacing character
Art/design: Text balances with and directs attention to the image; stats and rewards are color coordinated for quick reference
Usability: High HP, escalating armor and damage, and 3+ attacks per round—freakin’ brutal.
I Hold Your Hand
Concept: “Based on I Hold Your Hand in Mine by Tom Lehrer”
Content: A Presence-boosting and Misery-inducing hand
Writing: A short paragraph of mechanics, obligatory lyrics, and Psalm 2:6 for easy reference
Art/design: Candy pink juxtaposed with rotting flesh. Yummy.
Usability: Harmful if not swallowed
Content: A Presence-boosting and Misery-inducing hand
Writing: A short paragraph of mechanics, obligatory lyrics, and Psalm 2:6 for easy reference
Art/design: Candy pink juxtaposed with rotting flesh. Yummy.
Usability: Harmful if not swallowed
Jinn
Concept: “A creature for the Babalonian jam!”
Content: An anti-wish granting monster
Writing: A modest stat block and a qualitative special ability
Art/design: Shrouded, horned-monster-headed dude—not scary at all
Usability: Not to be confused with gin, but both will leave you unhappy
Content: An anti-wish granting monster
Writing: A modest stat block and a qualitative special ability
Art/design: Shrouded, horned-monster-headed dude—not scary at all
Usability: Not to be confused with gin, but both will leave you unhappy
Jägarmördare
Concept: “The perfect lifeform created by the child thief Tergol; created by his experimentations in the Alchemy of Flesh. Nothing can kill it, but men have tried.”
Content: A monster in the key of Ridley Scott
Writing: A minimal, efficient stat block with a touch of humor
Art/design: Central image adapts Giger’s subject to the Mörk Borg aesthetic; yellow emphasizes stat block components for quick reference
Usability: The name roughly translates to “hunter-killer,” and there’s a reason for that
Content: A monster in the key of Ridley Scott
Writing: A minimal, efficient stat block with a touch of humor
Art/design: Central image adapts Giger’s subject to the Mörk Borg aesthetic; yellow emphasizes stat block components for quick reference
Usability: The name roughly translates to “hunter-killer,” and there’s a reason for that
Knight Mannequin
Concept: “Even trying on your new armor in this dying world can be deadly.”
Content: A monster mimicking a suit of armor
Writing: A short paragraph of flavor text, stat block, and a rule for retail ambush
Art/design: Juxtaposes text and image against an interesting multi-textured ground
Usability: Handy for GMs who really want to catch PCs with their guards down
Content: A monster mimicking a suit of armor
Writing: A short paragraph of flavor text, stat block, and a rule for retail ambush
Art/design: Juxtaposes text and image against an interesting multi-textured ground
Usability: Handy for GMs who really want to catch PCs with their guards down
Livaras
Concept: “Ethereal giants who stalk their prey in the dark alleys of Galgenbeck.”
Content: A sneaky, life-draining monster
Writing: Delivers somewhat complex mechanics in a straightforward way
Art/design: Illustration’s cooler colors establish a haunting mood and contrast with the sharp yellow text
Usability: Cumulative damage dice will require minimal bookkeeping
Content: A sneaky, life-draining monster
Writing: Delivers somewhat complex mechanics in a straightforward way
Art/design: Illustration’s cooler colors establish a haunting mood and contrast with the sharp yellow text
Usability: Cumulative damage dice will require minimal bookkeeping
Margoth
Concept: “Submission for Babalonian Jam!”
Content: A corruption-based monster
Writing: Quick, concise stat block
Art/design: Illustration’s reticulations reinforce the Special’s effects
Usability: May cause abrupt character death through damage or transformation
Content: A corruption-based monster
Writing: Quick, concise stat block
Art/design: Illustration’s reticulations reinforce the Special’s effects
Usability: May cause abrupt character death through damage or transformation
Mutt Errant
Concept: “Bound by an everlasting curse to collect all of the written knowledge, this damned dog of a man will ask for a tribute of three books or scrolls.”
Content: A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing: A concise stat block and a pair of paragraphs detailing character and behavior
Art/design: A proficient, clean layout with some really impressive art
Usability: Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more
Content: A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing: A concise stat block and a pair of paragraphs detailing character and behavior
Art/design: A proficient, clean layout with some really impressive art
Usability: Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more
Nameless Pilgrim
Concept: “Explorers in the further regions of experience. Demons to some, angels to others.”
Content: A name-themed monster/person who steals letters instead of dealing damage
Writing: The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design: Flat ground and simple typography bring out the illustration’s contours and details
Usability: Especially lethal against PCs with short names
Content: A name-themed monster/person who steals letters instead of dealing damage
Writing: The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design: Flat ground and simple typography bring out the illustration’s contours and details
Usability: Especially lethal against PCs with short names
Nechrubel’s Chimera
Concept: “A monster from the Valley of the Unfortunate Undead”
Content: A classic monster with a creative twist inspired by the illustration
Writing: A paragraph of basilisk-related lore and a stat block with a pretty nasty special ability
Art/design: Text segments are delineated by color; a warm palette keeps an apocalyptic feel, and the illustration provides loads of character
Usability: Use it
Content: A classic monster with a creative twist inspired by the illustration
Writing: A paragraph of basilisk-related lore and a stat block with a pretty nasty special ability
Art/design: Text segments are delineated by color; a warm palette keeps an apocalyptic feel, and the illustration provides loads of character
Usability: Use it
Nemean Lion
Concept: “What is the value of riches and fame? Is it a scar? A mortal wound? Your life? In pursuit of the mythic beast of Nemea, you might pay all three.”
Content: The legendary lion of classical myth
Writing: A super-lean stat block
Art/design: Makes good use of space and contrast within and around the illustration
Usability: No armor but still resistant to damage; remember to pack your flail
Content: The legendary lion of classical myth
Writing: A super-lean stat block
Art/design: Makes good use of space and contrast within and around the illustration
Usability: No armor but still resistant to damage; remember to pack your flail
Odd Fellows
Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content: A surprise dead guy who comes out of coffin and does mean things to PCs
Writing: Some lore about the dead guy and a table of mean things
Art/design: Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability: A versatile and setting-appropriate trap; pretty spry for a dead guy
Content: A surprise dead guy who comes out of coffin and does mean things to PCs
Writing: Some lore about the dead guy and a table of mean things
Art/design: Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability: A versatile and setting-appropriate trap; pretty spry for a dead guy
Omnivorous Slime Mold
Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
Optinomicon
Concept: “23 new eyeballs. You know, in case you lose one and need a replacement.”
Content: Ocular alternatives with a wide array of special features
Writing: Short and concise descriptions with grim character
Art/design: Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability: A clever, thematic alternative to generic rings, amulets, etc.
Content: Ocular alternatives with a wide array of special features
Writing: Short and concise descriptions with grim character
Art/design: Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability: A clever, thematic alternative to generic rings, amulets, etc.
Oxomoco
Concept: “A macabre artist with the wings of a chiroptera. She is perfect in every way, a goddess of the night.”
Content: An adaptation of the Aztec deity of night, astrology, and calendrics
Writing: A straightforward stat block with descriptions full of visual and visceral imagery
Art/design: Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability: Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role
Content: An adaptation of the Aztec deity of night, astrology, and calendrics
Writing: A straightforward stat block with descriptions full of visual and visceral imagery
Art/design: Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability: Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role
Pantomath
Concept: “He will grant false knowledge for a price.”
Content: An anti-soothsayer on a tuffet of pus
Writing: Sharp and concise with ominous tone and imagery
Art/design: Well delineated text sections and symbolic integration of the title with the illustration
Usability: Particularly detrimental to murderhobos; ties in with other Babalonian Jam content
Content: An anti-soothsayer on a tuffet of pus
Writing: Sharp and concise with ominous tone and imagery
Art/design: Well delineated text sections and symbolic integration of the title with the illustration
Usability: Particularly detrimental to murderhobos; ties in with other Babalonian Jam content
PUNy PUNchable PUNk!
Concept: “Miserable wretch who thinks he’s funny.”
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
RAGE
Concept: “An alternative rule for having players hit more often, while being hurt a lot more!”
Content: PCs can automatically hit but at the expense of lowered defense
Writing: Four sentences of mechanics
Art/design: Text location and color bands help to frame and emphasize the central image
Usability: Expressive typeface takes a moment to read, but concise writing mitigates the minor difficulty
Content: PCs can automatically hit but at the expense of lowered defense
Writing: Four sentences of mechanics
Art/design: Text location and color bands help to frame and emphasize the central image
Usability: Expressive typeface takes a moment to read, but concise writing mitigates the minor difficulty
Religious Freaks
Concept: “Freaky monstruous cultist”
Content: 5 twisted gnomish devotees to an alien nature goddess
Writing: Includes general background and descriptions & stat blocks for each creature
Art/design: More of that weird, fleshy horror that Jegs does so well
Usability: Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect
Content: 5 twisted gnomish devotees to an alien nature goddess
Writing: Includes general background and descriptions & stat blocks for each creature
Art/design: More of that weird, fleshy horror that Jegs does so well
Usability: Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect
Sanguine Shadow
Concept: “It can smell the sweet nectar in your veins, past all the shit, grime, and perspiration... and it's hungry, scvm!”
Content: A Nosferatu-style vampire fit for Mörk Borg
Writing: A short, concise stat block with efficient descriptions of special abilities
Art/design: Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability: Don’t put your fingers near its mouth
Content: A Nosferatu-style vampire fit for Mörk Borg
Writing: A short, concise stat block with efficient descriptions of special abilities
Art/design: Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability: Don’t put your fingers near its mouth
Scarlet Descent
Concept: “A submission to the Babalonian Jam!”
Content: A no-frills dungeon with plenty of character
Writing: Lean and efficient delivery of information and mechanical elements
Art/design: An isometric map clearly coordinated with well-delineated room descriptions
Usability: Open-ended so GMs can work it into their game however they see fit
Content: A no-frills dungeon with plenty of character
Writing: Lean and efficient delivery of information and mechanical elements
Art/design: An isometric map clearly coordinated with well-delineated room descriptions
Usability: Open-ended so GMs can work it into their game however they see fit
Scarlet Descent: Black Obelisk
Concept: A sequel to the Scarlet Descent dungeon
Content: 8 weird and macabre rooms with unique hazards and challenges
Writing: Vivid descriptions of scenery with a fourth-wall breach and hints at future entries in the series
Art/design: Each room’s points of interest are clearly delineated for easy reference during play; facing-page descriptions and map shows off the latter’s artistic inversion
Usability: Numbering correlate descriptions to map locations (ordered bottom up, right to left)
Content: 8 weird and macabre rooms with unique hazards and challenges
Writing: Vivid descriptions of scenery with a fourth-wall breach and hints at future entries in the series
Art/design: Each room’s points of interest are clearly delineated for easy reference during play; facing-page descriptions and map shows off the latter’s artistic inversion
Usability: Numbering correlate descriptions to map locations (ordered bottom up, right to left)
Squirming Pike
Concept: “A fishlike abomination with salt pouring from its mouth.”
Content: An odd abomination with overtones of memory and trauma
Writing: A concise stat block with a few sentences of descriptive text
Art/design: The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability: Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge
Content: An odd abomination with overtones of memory and trauma
Writing: A concise stat block with a few sentences of descriptive text
Art/design: The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability: Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge
Swamp Wizard
Concept: “Exiled men turned to the mires. They found rotten powers there, eternally binding them to the heart of the bog.”
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
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