Babalonian Jam
A jam about making Mörk Borg stuff and supporting animal charity
Babalonian Jam page
Babalonian Jam page
The Burning King
Concept: “Viciously sizzling with primal rage, clad in curdled blood.”
Content: A bestial adversary with savage, apocalyptic flavor
Writing: Establishes the character but leaves room for GM interpretation and tweaking
Art/design: Layout balances text with image while creating a sense of dynamism; color draws attention to jaws and claws, emphasizing the monster’s lethality
Usability: High stats and immunity to magic make this a challenge even for hardened scvm
Content: A bestial adversary with savage, apocalyptic flavor
Writing: Establishes the character but leaves room for GM interpretation and tweaking
Art/design: Layout balances text with image while creating a sense of dynamism; color draws attention to jaws and claws, emphasizing the monster’s lethality
Usability: High stats and immunity to magic make this a challenge even for hardened scvm
The Butcher of Wästland
Concept: “Death is coming, the darkness that will swallow the dawn.”
Content: A spiked meteor hammer to the face
Writing: Descriptive text establishes the tone, and the special ability description provides a concrete image of combat
Art/design: Illustration is gritty and impressionistic but very expressive within a fairly limited palette
Usability: High HP, medium armor, and the potential to do lots of damage make this a challenging opponent
Content: A spiked meteor hammer to the face
Writing: Descriptive text establishes the tone, and the special ability description provides a concrete image of combat
Art/design: Illustration is gritty and impressionistic but very expressive within a fairly limited palette
Usability: High HP, medium armor, and the potential to do lots of damage make this a challenging opponent
The Golem Priest of acid lake
Concept: “A monstrous golem to put in a dungeons or a cathedrals, very inspired by the dnd ability of acid regeneration”
Content: It’s a clay golem that’s regenerated by acid.
Writing: Straightforward stats; descriptive text provides lore, motive, and other details
Art/design: Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability: Acid bad—unless you’re a golem priest
Content: It’s a clay golem that’s regenerated by acid.
Writing: Straightforward stats; descriptive text provides lore, motive, and other details
Art/design: Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability: Acid bad—unless you’re a golem priest
The King of Sweet Death
Concept: “Grizzly skeletons fluidly dance ballet while spinning their scythes and hacking away chunks of themselves.”
Content: A violent tornado of scythes and meat
Writing: Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design: Single column of text lets the figure and apocalyptic scenery dominate the page
Usability: Wildcard!
Content: A violent tornado of scythes and meat
Writing: Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design: Single column of text lets the figure and apocalyptic scenery dominate the page
Usability: Wildcard!
The Knight of the Unclean Light
Concept: “You have been corrupted by sickening powers you may never understand.”
Content: A particularly foul character class
Writing: Decisively derisive, but in good humor
Art/design: Designed for easy reading; an especially grungy illustration
Usability: Contains some intense imagery and concepts but not particularly graphic
Content: A particularly foul character class
Writing: Decisively derisive, but in good humor
Art/design: Designed for easy reading; an especially grungy illustration
Usability: Contains some intense imagery and concepts but not particularly graphic
The Lost Endless Sea Sailors
Concept: “Hexed bounty hunters slowly turning amphibious”
Content: A trio of semi-aquatic abominations
Writing: Provides background, stats, and some particularly punishing special abilities
Art/design: Prominently features freaky, visceral portraits of each character
Usability: Implied to be pretty tasty
Content: A trio of semi-aquatic abominations
Writing: Provides background, stats, and some particularly punishing special abilities
Art/design: Prominently features freaky, visceral portraits of each character
Usability: Implied to be pretty tasty
The Xorb
Concept: “Repulsive though they may be, these sage like blasphemies are as intelligent as any woman, and wiser than any man.”
Content: A pair of strange creations, hinged and bottled
Writing: Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design: Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability: More complex than some monsters, but creates a more granular combat experience
Content: A pair of strange creations, hinged and bottled
Writing: Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design: Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability: More complex than some monsters, but creates a more granular combat experience
Throat Singer
Concept: “A feral not-quite-animal with the voice of an angel”
Content: A fairly light-weight monster that’s heavy on character
Writing: A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design: The full-page illustration reinforces the tone and adds to the atmosphere
Usability: Larger groups may pose more significant challenges to PCs
Content: A fairly light-weight monster that’s heavy on character
Writing: A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design: The full-page illustration reinforces the tone and adds to the atmosphere
Usability: Larger groups may pose more significant challenges to PCs
Vulgar Stenches
Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing: Full of horrible imagery—just awful—but conveyed well
Art/design: Design and layout facilitate quick reference
Usability: Keep a bucket handy
Content: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing: Full of horrible imagery—just awful—but conveyed well
Art/design: Design and layout facilitate quick reference
Usability: Keep a bucket handy
VVil-boar, the Soul Eater
Concept: “The soul-sucking body of some pig”
Content: No head but filled with rage
Writing: Includes stats, lore, and an extended adventure seed
Art/design: Type, color, and layout differentiate textual components for easy use
Usability: Has the potential to kill or maim PCs merely by encountering (not even fighting) them
Content: No head but filled with rage
Writing: Includes stats, lore, and an extended adventure seed
Art/design: Type, color, and layout differentiate textual components for easy use
Usability: Has the potential to kill or maim PCs merely by encountering (not even fighting) them
Warrener of Spirits
Concept: “It’s a confusing wordy pretentious bastard...and it’s just fine with that assessment.”
Content: A skin and soul-stealing gambler; includes items for anteing and a ritual for when you inevitably lose
Writing: “Includes 2 glossaries. You're going to need them.”
Art/design: A variety of layout and design strategies create a lot of visual diversity with a minimal palette
Usability: Sections and segments are visually delineated; important mechanics are presented in more straightforward language to support usability without sacrificing character
Content: A skin and soul-stealing gambler; includes items for anteing and a ritual for when you inevitably lose
Writing: “Includes 2 glossaries. You're going to need them.”
Art/design: A variety of layout and design strategies create a lot of visual diversity with a minimal palette
Usability: Sections and segments are visually delineated; important mechanics are presented in more straightforward language to support usability without sacrificing character
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