Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
Content: A d68 table of interpersonal misery.
Writing: Some truly wretched (and often funny) relationships, with occasional bonus rolls for even more variety.
Art/design: List with a disturbing variety of typefaces (except for page 5). A varied of (sometimes filtered) public domain imagery and photographs.
Usability: Available in full color and black & white.
Content: Traits, Motivations, and campfire conversation for any scvm.
Writing: Short role-playing prompts to encourage character development, with simple instructions on when and how to use them.
Art/design: Bordered text incorporates yellow and pink amidst AI-generated illustrations of dour conversations.
Usability: Bordered text may inhibit readability on smaller displays.
Content: See above
Writing: See entry 61 — “the enemy rips off their arm, and parries with it”
Art/design: Classic three column layout with strong MBC aesthetics.
Usability: Easy to navigate list. Text small but legible. The reasons are only occasionally situational.
Content: 5 tables of weapons split across 5 genres of play.
Writing: Thematic, amusing, and occasionally anachronistic.
Art/design: Layout inspired by the Mörk Borg reference section.
Usability: Pick a theme, roll a d10.
Concept: “100 different types of characters; names from the core book + nonsense names of my own choosing. What they know, where it is, what this feels to them, what they can offer in return.”
Content: A random NPC generator for when the PCs ignore the important people and fixate on that one dude
Writing: Concise (by necessity) without sacrificing notable detail and character
Art/design: Wrings maximal character out of a small number of graphic elements
Content: A playable browser version of BASILISK!
Writing: Clear prompts supply plenty of options to kill your scvm.
Art/design: Simple grayscale map, character sheet on right, scrolling prompts beneath.
Usability: Keyboard & Mouse Control
Content: Dungeons both many and varied
Writing: On par with what you’d expect from demi-official Mörk Borg content
Art/design: Elegantly presented
Usability: GMs will have to arrange and map the dungeon, but the key pieces are all there
This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.
Content: Basic dungeon generator for low prep and gm-less play.
Writing: Broad variety in room titles, a gateway generator with mechanics, and rules to resolve dead ends.
Art/design: AI-generated fantasy environments. Dark display type over bright solid backgrounds.
Usability: Grab a d4, d10, and d12.
Content: A folding fortune teller of seasonal weather.
Writing: Seasons, numbers, d2s, and d4s.
Art/design: Nostalgic design that invokes playground memories.
Usability: Print and fold into a paper fortune teller for
Content: Mekk’n Orcz fer ya’ Borg.
Writing: Da komputa mek wurdz reel gud.
Art/design: Morky n’ Orcy.
Usability: Juz’ push da butt’n.
Content: A lot of random tables, some of which have a lot of entries
Writing: Strange, grim, and always irreverent
Art/design: Red, black, white, grey—a classic color scheme deftly deployed
Usability: Arranged by category; limited use is free, but full content is unlocked through Patreon
This entry was sponsored by mcglintlock as part of the Ex Libris RPG crowdfunding campaign.
Content: 400 ill-fated names.
Writing: Contains classics like: “Dumpstack Snodgrass”, “Dirty Fuzznut”, and “Stanko Arbuckle”.
Art/design: Legible, but appropriately unfortunate.
Usability: Roll a pair of d20s.
Content: Rules for mass casualties and freezing to death.
Usability: Versatile OSR rules for allowing scvm to influence a large battle, and easy and practical rules