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Ex Libris Mörk Borg A directory of content, tools, and resources

Tools

4d20 swords which are not +1

Concept: “As you pick up the weapon you feel power and dread. It has history, it has a will. It wants you to kill. It enables you to kill. You're not the same anymore.”
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic. 

Colossus Arise

Concept: “7:1 Colossus shall rise from beyond Bergen Chrypt... SHE is no more.”
Content: Additional scriptures for the 7th misery.
Writing: A regional focus on the end that awaits us all.
Art/design: Bordered black and white plaintext.
Usability: For extended Mörk Borg burnings. 

Cruel Chains

Concept: “What CRUEL CHAINS bind you to this miserable wretch?"
Content: A d68 table of interpersonal misery.
Writing: Some truly wretched (and often funny) relationships, with occasional bonus rolls for even more variety.
Art/design: List with a disturbing variety of typefaces (except for page 5). A varied of (sometimes filtered) public domain imagery and photographs.
Usability: Available in full color and black & white. 

Curious Conversations for Questionable Characters

Concept: “Give your scum some personality and increase the thrill of mortal danger.”
Content: Traits, Motivations, and campfire conversation for any scvm.
Writing: Short role-playing prompts to encourage character development, with simple instructions on when and how to use them.
Art/design: Bordered text incorporates yellow and pink amidst AI-generated illustrations of dour conversations.
Usability: Bordered text may inhibit readability on smaller displays. 

d100 reasons you miss an attack

Concept: “A random table of silly and serious reasons why your players just missed an attack.”
Content:
See above
Writing:
See entry 61 — “the enemy rips off their arm, and parries with it”
Art/design:
Classic three column layout with strong MBC aesthetics.
Usability: Easy to navigate list. Text small but legible. The reasons are only occasionally situational.

d50 Strange Weapons

Concept: “A collection of strange weapons for you Mörk Borg needs”
Content: 5 tables of weapons split across 5 genres of play.
Writing: Thematic, amusing, and occasionally anachronistic.
Art/design: Layout inspired by the Mörk Borg reference section.
Usability: Pick a theme, roll a d10.

Deck of Corpses 2

Concept: “Why are there so many bodies in this dungeon???”
Content: 36 new corpses on cards for your scvm.
Writing: An entertaining encounter for every corpse. As it should be.
Art/design: Functional and consistent.
Usability: Fully compatible with Deck of Corpses 1. 

Denizens of the Dying World

Concept: “100 different types of characters; names from the core book + nonsense names of my own choosing. What they know, where it is, what this feels to them, what they can offer in return.”
Content:
A random NPC generator for when the PCs ignore the important people and fixate on that one dude
Writing:
Concise (by necessity) without sacrificing notable detail and character
Art/design:
Wrings maximal character out of a small number of graphic elements
Usability:
Click

DNGNCRWL

Concept: “Get to the LAIR and convince Verhu to let you live through the end of the world.”
Content: A playable browser version of BASILISK!
Writing: Clear prompts supply plenty of options to kill your scvm.
Art/design: Simple grayscale map, character sheet on right, scrolling prompts beneath.
Usability: Keyboard & Mouse Control 

DNGNGEN

Concept: “A massively expanded version of the generator found in the back of the core rulebook”
Content:
Dungeons both many and varied
Writing:
On par with what you’d expect from demi-official Mörk Borg content
Art/design:
Elegantly presented
Usability:
GMs will have to arrange and map the dungeon, but the key pieces are all there

This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.

DNGNSTOCK

“Common and Rare Encounters and NPCs to fill your Solitary Defilement dungeon-crawls!”

Enter the Dungeon

Concept: “Enter the Dungeon will provide a skeleton from which to hang your imagination.”
Content: Basic dungeon generator for low prep and gm-less play.
Writing: Broad variety in room titles, a gateway generator with mechanics, and rules to resolve dead ends.
Art/design: AI-generated fantasy environments. Dark display type over bright solid backgrounds.
Usability: Grab a d4, d10, and d12. 

Fortune Teller Weather Delay

Concept: “Pick flap to open and read the weather delay!”
Content: A folding fortune teller of seasonal weather.
Writing: Seasons, numbers, d2s, and d4s.
Art/design: Nostalgic design that invokes playground memories.
Usability: Print and fold into a paper fortune teller for best worst results. 

Generatorc

Concept: “GENERATORC makes diving into ORC BORG easy by quickly generating characters (stats and all)”
Content: Mekk’n Orcz fer ya’ Borg.
Writing: Da komputa mek wurdz reel gud.
Art/design: Morky n’ Orcy.
Usability: Juz’ push da butt’n. 

GlumDark

Concept: “Random tables of the macabre and mundane”
Content: A lot of random tables, some of which have a lot of entries
Writing: Strange, grim, and always irreverent
Art/design: Red, black, white, grey—a classic color scheme deftly deployed
Usability: Arranged by category; limited use is free, but full content is unlocked through Patreon

This entry was sponsored by mcglintlock as part of the Ex Libris RPG crowdfunding campaign.
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