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Ex Libris Mörk Borg A directory of content, tools, and resources

Miseries

Content involving or modifying Miseries

5:5 The Grim Reaper

Concept: “The sky shall weep fire and a great stone shall plummet as a city fallen from heaven. Its gift is Death, and madness is its herald.”
Content: Four scenarios and an envoy of death.
Writing: Portents of desperation and doom ratchet tension before the reaper approaches.
Art/design: Subtly colored collage captures the madness heralding the great stone to fallen from heaven.
Usability: Stylish and legible.

7:7 - A Dying Card Game

Concept: “Well, it’s like a Living Card Game, but it’s up to all of you to keep it shambling on in a foetid undead state. Its brains have now been splattered gruesomely across the Mӧrk Borg community, decentralized, disaggregated, dismembered, ready to be resurrected at any time through the BLACK MAGIC of the Third Party License.”
Content:
A Print and Play Card Game with an Open License.
Writing: Flexible rules account for 3 modes of play. With delightfully characterized (and miserable) scvm.
Art/design:
Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability:
Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.

ABBAGEDDON

Concept: “An alternate Miseries prophecy”
Content:
… inspired by ABBA
Writing:
Successfully adapts images and concepts into apocalyptic enigmas
Art/design:
Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability:
It’s a really upbeat, peppy apocalypse. From Sweden.

By Nechrubel’s Heart

Concept: “Until the world blackens and burns, until the Miseries are unleashed, and even beyond to the Shimmering Fields. We belong together and to each other.”
Content:
A Valentine’s greeting and a gross, blackened heart
Writing:
Includes a short missive and mechanics for the Misery-defying heart
Art/design:
Black on yellow. Hearts. Grungy typefaces and textures. Mörk Borg.
Usability:
If only we’d had this to give to our friends in grade school

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Böwhoss’ handbook: notes on internal ignition

Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content:
A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing:
The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design:
Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability:
Includes player-facing handouts that include lore but no mechanics or GM-specific information

Caverns of the Dryad Queen

Concept: “You are told hope lies to the south, in the crystal caverns of Aridias... Few have returned... One thing is always the same. There is no memory of what happens in the cave.” 
Content: A scvm induced natural disaster waiting to happen.
Writing: A paradise engineered for deliberate and malicious misunderstandings. 
Art/design: A wholesome and easily navigable minimap. A clean plaintext layout to sully with your scvmmy fingers.
Usability: Easy to print. East to read. Easy to play. 

Colossus Arise

Concept: “7:1 Colossus shall rise from beyond Bergen Chrypt... SHE is no more.”
Content: Additional scriptures for the 7th misery.
Writing: A regional focus on the end that awaits us all.
Art/design: Bordered black and white plaintext.
Usability: For extended Mörk Borg burnings. 

Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities

Concept: Duncan Hall’s Little Mörktober Calendar of Horrors.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar. 

Elände, Harbinger of Misery

Concept: “She appears whenever a misery is rolled. She does not stop.”
Content:
A mechanically creative, increasingly powerful, and ultimately unkillable herald of the apocalypse
Writing:
Keeps the tone and flavor of the Nameless Scriptures while incorporating mechanical details
Art/design:
Red and black ground create a dark, ominous visual tone; white makes the text stand out well and draws the eye back to the central figure
Usability:
“Inevitable. Unavoidable. Unstoppable. Burn this pdf.”

Eskalating Eskatons

Concept: “Eskalating Eskatons ties the players’ spending of Omens to the Calendar of Nechrubel with a nifty rule and tracker.”
Content:
The number of omens spent gradually reduces the size of the die rolled on the Calendar
Writing:
Not wordy. Doesn’t need to be.
Art/design:
Provides visual cues for use in the full-graphic version and verbal instructions in the printer friendly version
Usability:
GM will need to keep careful count of omens used, but it’s obviously not a major chore

Fae and Whimsy

Concept:  
“In ancient woods deep and wide
where beasts of old are by my side
I the fairy king full of ire
declare this war, my one desire.” 
Content: Three fae enemies, twelve new Miseries, one fairy crown, and a war to tie them all together.
Writing: Misery with a hint of whimsy, challenge with a hint of capriciousness.
Art/design: Graceful and organic line art supplements a heavy serif text.
Usability: Printable as a human or fairy-scaled booklet. 

Flerjordhög Filip

Concept: “If Filip rises from the loamy hillside and sees his shadow, the townsfolk believe they have averted the end.”
Content:
A blasphemous monster and rites that defy the Unnamed Scripture
Writing:
Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design:
Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability:
Heretical and should be punished. Burn the vermin.

FLESHEN CHRYPT

Concept: “To delay the inevitable Miseries, you must survive the dangers of FLESHEN CHRYPT!”
Content: A flesh fueled tome crawl.
Writing: An instructive, condensed slurry of fleshy flavor.
Art/design: At once mildly grotesque, and comically irreverent. 
Usability: Uncrowded design and visual cues make for a highly functional 1-page dungeon. 

Ghoulish Grin: Issue 1

Concept: “This is the Dying World, so it’s possible no one will notice the difference.”   
Content: "a tide of COSMIC HORROR upon the Dying World.” Two new classes, a magic domain, mutation mechanics, and Mythos Miseries.
Writing: Eldritch horror played for laughs. Surprisingly informed about the unknowable.
Art/design: A generous kaleidoscope of public domain horrors with a layout like frantic diary notes.
Usability: Available as both indescribable zine and plaintext edition. 
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