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Ex Libris Mörk Borg A directory of content, tools, and resources

time travel

Clockbroken Conjurer

Concept: “Some cruelty has cast you into an eternal cycle of apocalyptic misery... you try new routines or fall into old ones, squandering successive lifetimes as the clock continues to turn.”
Content: A temporal aberration made of scvm.
Writing: Centers around flexible abilities to negotiate narrative control. 
Art/design: Two-column layout of rigid clockwork precision.
Usability: Print-friendly with plaintext and pictograms. 

From Bloody Angels Fell Venemous Truths

“The graves are disturbed
The weeping won’t stop
Delve deep
Delve true
Content: An angel weeping, zombie bleeding tomb crawl.
Writing: Compact mechanics with descriptive fragments to embellish at the table.
Art/design: Simple polished black and yellow dungeon. Text boxes separate locations, encounters, and creatures.
Usability: Easy to reference. Pre-reading enhances understanding.

Ghoulish Grin: Issue 1

Concept: “This is the Dying World, so it’s possible no one will notice the difference.”   
Content: "a tide of COSMIC HORROR upon the Dying World.” Two new classes, a magic domain, mutation mechanics, and Mythos Miseries.
Writing: Eldritch horror played for laughs. Surprisingly informed about the unknowable.
Art/design: A generous kaleidoscope of public domain horrors with a layout like frantic diary notes.
Usability: Available as both indescribable zine and plaintext edition. 

Knives Out

Concept: “features way too many knives” 
Content: Pointy things, capes, rules for being dandy with a variety of weapons, a seedy tavern, odd jobs, discretion, and time banditry.
Writing: An appropriate level of roguish charm, sharp wit, references, and puns.
Art/design: A vibrant and full-bodied visual design. Plenty of rouge on this rogue.
Usability: “If you are insufferable while doing it. You get DR –2 for the test. Yes. DR –2.” 

Stranded Time-Traveler

Concept: “Something went horribly wrong, you’re stranded in an ancient world on the brink of destruction. Now you must get back, back to... when was it again?”
Content: A time-traveler who picked the wrong destination.
Writing: Mechanical restrictions reinforce the characters outsider status. Abilities that allow for engagement with many tropes of time travel fiction.
Art/design: Illustration deconstructs the violent emergence of a time traveler in the dying world.
Usability: Opens the door for visitors from other games and settings. 

Tajemnice Eterycznej Twierdzy

Concept: “Widoczne w oddali ruiny twierdzy zakrzywiają otaczającą rzeczywistość. Światło wydaje się być wciągane wgłąb czarnych murów. Dlaczego tu przyszliście? To teraz bez znaczenia. Ważniejsze jest czy i jak stąd wyjdziecie.” 
Content: A time-frozen, flesh-warping, light-sucking fortress crawl.
Writing: An entertaining mix of motivated factions in a situation that’s ready to spiral out of control. In short, a good night of Mörk Borg.
Art/design: Dark and menacing AI-generated figures haunt a simple map in a tri-fold layout.
Usability: Organized into clear sections, legible, Polish. 

Temporal Stalker

Concept: “Doodle to kill time” 
Content: A demon, it wants to kill time.
Writing: I wouldn’t kiss my mother with that mouth.
Art/design: Expectedly toothy. Surprisingly horny. 
Usability: Ready to silently manifest at your table. 

The Cross Stitch

Concept: “Sönderfall was never much to look at, but as one of the only outposts on the trek between Tveland and the Western Kingdom, travelers came to rely on it for a brief respite from the road. Until a week ago, when rumor reached Schleswig that Sönderfall had vanished overnight.”
Content: A thirty-minute wrinkle in time. One full night of adventure.
Writing: A deftly woven tale that doesn’t feel stiff or leave many loose threads.
Art/design: Carefully woven threads track the timeline, combined with careful linework and strongly delineated sections, to support a securely tailored theme.
Usability: One of the easiest to reference timeline-based adventures I’ve read. 

Timescrewed Scavenger

Concept: “You see glimpses of an impossible future, and you couldn't be more curious and afraid.”
Content: This scavenger keeps picking the wrong pockets—of time.
Writing: Brings a machine gun to a sword fight.
Art/design: Futuristic content in a traditional two-column layout. 
Usability: Print-friendly and mostly plaintext. 


Concept: “A castle on a hill in the middle of nowhere unknowingly bringing about THE END.” 
Content: A season-skipping, Misery-inducing, gold-grabbing, castle-side family reunion crawl.
Writing: Interesting family dynamics, the dreaded Economicon, and a surprising number of brothers-in-law.
Art/design: Stylized text which combines splashes of high-contrast emphasis with an overall print-friendly design
Usability: Yes, the QR code works. 
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