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darkness

Caliginosity

Concept: “6 new optional classes for use with MÖRK BORG” 
Content: A brute, manipulator, shade, collector, hunter, and swarm of insects walk into a bar...
Writing: Accessible class concepts with commanding character features.
Art/design: High-contrast, black-and-white illustrations with a solid orange accent splashed across its disturbed spreads.
Usability: Legible sans-serif body text in an accessible design. 

Chapel of Pain

Concept: “In the halls of the dead where flayed men wander, the darkness snuffs out the light. It tears the flames from candle and log.”
Content: A dark temple crawl through a cult of shadows.
Writing: A gory supernatural survival horror. Makes use of light as a resource to maintain suspense.
Art/design: Traditional adventure layout. Gridded, un-gridded, and notated map. Handout images for significant adventure features.
Usability: Not actually a pain. 

Octoterror

Concept: “No one knows where they came from, the Endless Sea, distant stars or somewhere else entirely. But here they are.” 
Content: Creatures that fly in the dark and have tentacles. Eight of them in fact.
Writing: Some hefty stats for a flying cephalopod.
Art/design: Equal parts smooth alien caricature and anatomically correct tentacles.
Usability: Drops easily onto any scvm’s head. 

Penumbra

Concept: “They owed their success to magic rings stolen... but as quickly as they became legendary... they mysteriously disappeared...”
Content: A ring of shadows.
Writing: A powerful artifact balanced by a powerful drawback.
Art/design: A magical assassination obscured by rules text.
Usability: Whatever you do, don’t fail (with the ring on). 

Tomb of the Old Dead One

Concept: “Treasure hunters, a bottomless pit with a terrible secret, long-forgotten cells containing the corpses of people nobody remembers anymore, and the animated skull of a necromancer giant. What more do you need?”
Content: A dungeon with a necromancer’s animated giant skull giant animated necromancer skull necromancer giant’s animated skull.
Writing: Short and sweet, lets the mechanics tell the story. with clear references to the core rules where needed.
Art/design: A simple and accessible map of pink and yellow surrounded with alternating lay colored blocks of text.
Usability: Text coloration allows for easy visual reference and navigation.

Whispers in The Darkness

Concept: “a collection of four dark MÖRK BORG adventures that will take you through a weird lovecraftian trip.”
Content: A transformative four-adventure experience.
Writing: A slightly detached and understated style that slowly ratchets up the tension to a horrifying conclusion.
 Art/design: Gorgeously detailed maps in a clear and structured black-and-white design.
Usability: Consistent textual cues and a clean layout are ideal for use at the table.
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