egg
Egg Chamber
Concept: “Fun room with an egg-citing NPC”
Content: An egg-centric encounter; heavy on scatological humor
Writing: A balance of descriptive text and mechanics with some putrid and absurd imagery
Art/design: Text heavy, but well stylized and organized around/in a map and illustration
Usability: Some elements may be a bit much for more squeamish players
Content: An egg-centric encounter; heavy on scatological humor
Writing: A balance of descriptive text and mechanics with some putrid and absurd imagery
Art/design: Text heavy, but well stylized and organized around/in a map and illustration
Usability: Some elements may be a bit much for more squeamish players
Hatchlings
Concept: “Unplanned parenthood”
Content: The lair of an overgrown skele-duck and her soon-to-be-hatchlings
Writing: Straightforward descriptions punctuated with humor
Art/design: Graphic design and illustration adds character but preserves easy usability
Usability: The PCs may get some new pets or a tasty meal
Content: The lair of an overgrown skele-duck and her soon-to-be-hatchlings
Writing: Straightforward descriptions punctuated with humor
Art/design: Graphic design and illustration adds character but preserves easy usability
Usability: The PCs may get some new pets or a tasty meal
Mhâ'Nhârd's Hatchlings
Concept: “An ancient laboratory. 7 stone eggs. 1 empty. The liquid of life may breach their prison and death shall come to the one making the donation.”
Content: A dungeon room with a secret best left undiscovered
Writing: Provides detailed lore and a monster stat block with a table for attacks
Art/design: Provides a map and a pretty gnarly illustration
Usability: Just add blood
Content: A dungeon room with a secret best left undiscovered
Writing: Provides detailed lore and a monster stat block with a table for attacks
Art/design: Provides a map and a pretty gnarly illustration
Usability: Just add blood
Ogtocrawl
Concept: “You have been ingested via an enormous aquatic beast. Everything in here is trying to kill you and you aren't sure where the heck the exit is.”
Content: A surreal trip inside a very unique octopus.
Writing: Absurdist landscapes, “weather”, and loot to disorient your players.
Art/design: Public domain octopus ingestion. In a digestible layout.
Usability: Eight invitations to wild, wet, and weird adventure.
Content: A surreal trip inside a very unique octopus.
Writing: Absurdist landscapes, “weather”, and loot to disorient your players.
Art/design: Public domain octopus ingestion. In a digestible layout.
Usability: Eight invitations to wild, wet, and weird adventure.
Omentide
Concept: “An egg hunt riddled with danger and reward!”
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
THE EGG
Concept: “1. Create a character 2. Have an EGG implanted inside you. 3. DIE...”
Content: A second chance at death.
Writing: Casually disgusting, clinically disturbing, implanted with body horror.
Art/design: I hate to imagine what that man is doing with so many EGGs.
Usability: For the auto-cannibalistic Scvm.
Content: A second chance at death.
Writing: Casually disgusting, clinically disturbing, implanted with body horror.
Art/design: I hate to imagine what that man is doing with so many EGGs.
Usability: For the auto-cannibalistic Scvm.
The Yoke of God
Concept: “Yes, yoke is spelled correctly”
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy.
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy.
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