Chalkdown
Blighted Merman
Concept: “What is left of your humanity is pervaded by the tides and the salt-soaked waters that you now call your home.”
Content: A character class adapted to aquatic environs
Writing: Class options provide mechanics, color, and some humor
Art/design: Illustration helps to visualize the characteristic transformations
Usability: Aquatically oriented but usable in landlocked situations as well
Content: A character class adapted to aquatic environs
Writing: Class options provide mechanics, color, and some humor
Art/design: Illustration helps to visualize the characteristic transformations
Usability: Aquatically oriented but usable in landlocked situations as well
Blood-Fueled Automation
Concept: “Of inscrutable origin and of unfathomable power, your chassis absorbs the blood of the living.”
Content: A blood-drinking robotic scvm.
Writing: Mechanically precise though not as soulless and inflexible as its titular subject.
Art/design: Superior in design, though not of machine precision. With a menacing full-color character illustration.
Usability: Ready to rip and tear.
Content: A blood-drinking robotic scvm.
Writing: Mechanically precise though not as soulless and inflexible as its titular subject.
Art/design: Superior in design, though not of machine precision. With a menacing full-color character illustration.
Usability: Ready to rip and tear.
Boarding the Ouroboros
Concept: “… word has come to you from an old fisherman with great promise. He says he has seen a hulk adrift far from the shore and wants a crew of brave souls to climb aboard and plunder its riches.”
Content: A maritime salvage adventure full of mutiny and mystery
Writing: Lots of atmospheric descriptive text along with well-written letters, stats for black powder and nautical weapons, and a whole slew of monsters
Art/design: Nicely made maps; monochrome palette conveys the sensation of approaching and exploring the ship by night
Usability: Rotblack Sludge-inspired layout is extremely efficient
Bogfolk’s Silver
Concept: “Picked up any silver? Good for you, NOW ROLL A D20!!!”
Content: Like normal silver, but probably fvcked.
Writing: Seven shiny new miseries* for those greedy scvm.
Art/design: Cursed silver coins fall, casting angled shadows across a plastered page.
Usability: *Not “Miseries” in that sense. That fate is sealed.
Content: Like normal silver, but probably fvcked.
Writing: Seven shiny new miseries* for those greedy scvm.
Art/design: Cursed silver coins fall, casting angled shadows across a plastered page.
Usability: *Not “Miseries” in that sense. That fate is sealed.
Dire Hunter
Concept: “Forever the hunter, never the prey.”
Content: A macabre archery-based class
Writing: Conveys the character’s desperate upbringing and grim outlook
Art/design: Laid out for easy reading with expressive typefaces, illustrations of arcane arrow types, and purple accents to unify the text and images
Usability: A daily mix of arcane arrow effects make a constantly varying ability set
Content: A macabre archery-based class
Writing: Conveys the character’s desperate upbringing and grim outlook
Art/design: Laid out for easy reading with expressive typefaces, illustrations of arcane arrow types, and purple accents to unify the text and images
Usability: A daily mix of arcane arrow effects make a constantly varying ability set
FÖLK-LORE: Rendezvous & Romps
36 contributors
Chalkdown
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
IV:III
Concept: “A tiny system for MÖRK BORG when rolling 4:3.”
Content: A blank map of the Dying Land to track the progress of the prophesied fires
Writing: Includes instructions for use and a dire warning
Art/design: Elegant and visually engaging in its contrasting aspects
Usability: A clever material (rather than mechanical) tool
Content: A blank map of the Dying Land to track the progress of the prophesied fires
Writing: Includes instructions for use and a dire warning
Art/design: Elegant and visually engaging in its contrasting aspects
Usability: A clever material (rather than mechanical) tool
Monkey Murder Manor
“The characters venture into the depths of the venerable Manor, attempt to steal treasure, uncover its dark secrets, and kill a lot of monkeys along the way.”
Monolith 1: Harvest
8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated.
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated.
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.
Omentide
Concept: “An egg hunt riddled with danger and reward!”
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
The Abominable Bone Pit of Alteraxx
Concept: “The Abominable Bone Pit … appears throughout the lands seemingly at random but with singular purpose – to swell the ever-growing pile of material needed to fuel its unending tide of cursed creations.”
Content: A monster generator with tables for legs, heads, powers, attacks, and tactics
Writing: Adds style and personality to the mechanics
Art/design: Appropriately frames the text against a trippy red-and-black ground
Usability: Uses an assortment of dice, which you probably already have
Content: A monster generator with tables for legs, heads, powers, attacks, and tactics
Writing: Adds style and personality to the mechanics
Art/design: Appropriately frames the text against a trippy red-and-black ground
Usability: Uses an assortment of dice, which you probably already have
The Occult Ossuary
28 contributors
Djuun
Chalkdown
I. McClung
Rugose Kohn
Owen McGauley
Pablo Dapena
Michael Mars
Johan Nohr
Matthew Neff
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Dom Cohen
Kevin B.
Adam U.
Martin Gehrke
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Maceo the Escher
James M.
Christopher Betancourt
Tupac Zuleta
Naomi Rådmark
Vagabundörk
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Sunken Tome
Concept: “A collection of 17 spells to unleash in MÖRK BORG!”
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward
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